+++ /dev/null
-// tile.cxx -- routines to handle a scenery tile
-//
-// Written by Curtis Olson, started May 1998.
-//
-// Copyright (C) 1998 Curtis L. Olson - curt@infoplane.com
-//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License as
-// published by the Free Software Foundation; either version 2 of the
-// License, or (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful, but
-// WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
-//
-// $Id$
-
-
-#include <Include/compiler.h>
-
-#ifdef FG_MATH_EXCEPTION_CLASH
-# include <math.h>
-#endif
-
-#include STL_FUNCTIONAL
-#include STL_ALGORITHM
-
-#include <Debug/logstream.hxx>
-#include <Scenery/tile.hxx>
-#include "Bucket/newbucket.hxx"
-
-#include "tile.hxx"
-
-FG_USING_STD(for_each);
-FG_USING_STD(mem_fun_ref);
-
-
-// Constructor
-fgTILE::fgTILE ( void )
- : nodes(new double[FG_MAX_NODES][3]),
- ncount(0),
- used(false)
-{
-}
-
-
-// Destructor
-fgTILE::~fgTILE ( void ) {
-// free(nodes);
- delete[] nodes;
-}
-
-// Step through the fragment list, deleting the display list, then
-// the fragment, until the list is empty.
-void
-fgTILE::release_fragments()
-{
- FG_LOG( FG_TERRAIN, FG_DEBUG,
- "FREEING TILE = (" << tile_bucket << ")" );
- for_each( begin(), end(),
- mem_fun_ref( &fgFRAGMENT::deleteDisplayList ));
- fragment_list.erase( begin(), end() );
- used = false;
-}
-
-
+++ /dev/null
-// tile.hxx -- routines to handle a scenery tile
-//
-// Written by Curtis Olson, started May 1998.
-//
-// Copyright (C) 1998 Curtis L. Olson - curt@infoplane.com
-//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License as
-// published by the Free Software Foundation; either version 2 of the
-// License, or (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful, but
-// WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
-//
-// $Id$
-
-
-#ifndef _TILE_HXX
-#define _TILE_HXX
-
-
-#ifndef __cplusplus
-# error This library requires C++
-#endif
-
-#ifdef HAVE_CONFIG_H
-# include <config.h>
-#endif
-
-#ifdef HAVE_WINDOWS_H
-# include <windows.h>
-#endif
-
-#include <GL/glut.h>
-#include <XGL/xgl.h>
-
-#include <Include/compiler.h>
-
-#include <vector>
-#include STL_STRING
-
-#include <Bucket/newbucket.hxx>
-#include <Math/mat3.h>
-#include <Math/point3d.hxx>
-#include <Objects/fragment.hxx>
-
-#ifdef FG_HAVE_NATIVE_SGI_COMPILERS
-#include <strings.h>
-#endif
-
-FG_USING_STD(string);
-FG_USING_STD(vector);
-
-
-// Scenery tile class
-class fgTILE {
-
-public:
-
- typedef vector < fgFRAGMENT > container;
- typedef container::iterator FragmentIterator;
- typedef container::const_iterator FragmentConstIterator;
-
-public:
- // node list (the per fragment face lists reference this node list)
- double (*nodes)[3];
- int ncount;
-
- // culling data for whole tile (course grain culling)
- Point3D center;
- double bounding_radius;
- Point3D offset;
- GLfloat model_view[16];
-
- // this tile's official location in the world
- FGBucket tile_bucket;
-
- // the tile cache will mark here if the tile is being used
- bool used;
-
- container fragment_list;
-
-public:
-
- FragmentIterator begin() { return fragment_list.begin(); }
- FragmentConstIterator begin() const { return fragment_list.begin(); }
-
- FragmentIterator end() { return fragment_list.end(); }
- FragmentConstIterator end() const { return fragment_list.end(); }
-
- void add_fragment( fgFRAGMENT& frag ) {
- frag.tile_ptr = this;
- fragment_list.push_back( frag );
- }
-
- //
- size_t num_fragments() const {
- return fragment_list.size();
- }
-
- // Step through the fragment list, deleting the display list, then
- // the fragment, until the list is empty.
- void release_fragments();
-
-// int ObjLoad( const string& path, const fgBUCKET& p );
-
- // Constructor
- fgTILE ( void );
-
- // Destructor
- ~fgTILE ( void );
-
- // Calculate this tile's offset
- void SetOffset( const Point3D& off)
- {
- offset = center - off;
- }
-
- // Return this tile's offset
- inline Point3D GetOffset( void ) const { return offset; }
-
- // Calculate the model_view transformation matrix for this tile
- inline void
- UpdateViewMatrix(GLfloat *MODEL_VIEW)
- {
-
-#if defined( USE_MEM ) || defined( WIN32 )
- memcpy( model_view, MODEL_VIEW, 16*sizeof(GLfloat) );
-#else
- bcopy( MODEL_VIEW, model_view, 16*sizeof(GLfloat) );
-#endif
-
- // This is equivalent to doing a glTranslatef(x, y, z);
- model_view[12] += (model_view[0]*offset.x() +
- model_view[4]*offset.y() +
- model_view[8]*offset.z());
- model_view[13] += (model_view[1]*offset.x() +
- model_view[5]*offset.y() +
- model_view[9]*offset.z());
- model_view[14] += (model_view[2]*offset.x() +
- model_view[6]*offset.y() +
- model_view[10]*offset.z() );
- // m[15] += (m[3]*x + m[7]*y + m[11]*z);
- // m[3] m7[] m[11] are 0.0 see LookAt() in views.cxx
- // so m[15] is unchanged
- }
-
-private:
-
- // not defined
- fgTILE( const fgTILE& );
- fgTILE& operator = ( const fgTILE& );
-};
-
-
-#endif // _TILE_HXX