#endif
#ifdef HAVE_SYS_STAT_H
-# include <sys/stat.h> /* for stat() */
+# include <sys/stat.h> // for stat()
#endif
#ifdef HAVE_UNISTD_H
-# include <unistd.h> /* for stat() */
+# include <unistd.h> // for stat()
#endif
-#include <plib/pu.h> // plib include
-#include <plib/ssg.h> // plib include
+#include <plib/pu.h>
+#include <plib/ssg.h>
#ifdef ENABLE_AUDIO_SUPPORT
-# include <plib/sl.h> // plib include
-# include <plib/sm.h> // plib include
+# include <plib/sl.h>
+# include <plib/sm.h>
#endif
#include <simgear/constants.h> // for VERSION
sgVec3 po; // chase view pilot_offset
sgVec3 wup; // chase view world up
- sgCopyVec3( po, chase_view->get_pilot_offset() );
- sgCopyVec3( wup, chase_view->get_world_up() );
- sgMat4 CXFM; // chase view + pilot offset xform
- sgMakeRotMat4( CXFM, cur_fdm_state->get_Psi() * RAD_TO_DEG, wup );
- sgVec3 npo; // new pilot offset after rotation
- sgXformVec3( npo, po, CXFM );
+ sgSetVec3( po, 0.0, 0.0, 200.0 );
+ sgCopyVec3( wup, pilot_view->get_world_up() );
+ // sgMat4 CXFM; // chase view + pilot offset xform
+ // sgMakeRotMat4( CXFM, cur_fdm_state->get_Psi() * RAD_TO_DEG, wup );
+ // sgVec3 npo; // new pilot offset after rotation
+ // sgXformVec3( npo, po, CXFM );
chase_view->set_geod_view_pos( cur_fdm_state->get_Longitude(),
cur_fdm_state->get_Lat_geocentric(),
cur_fdm_state->get_Altitude() *
FEET_TO_METER );
- chase_view->set_pilot_offset( npo[0], npo[1], npo[2] );
+ chase_view->set_sea_level_radius( cur_fdm_state->
+ get_Sea_level_radius() *
+ FEET_TO_METER );
+ chase_view->set_pilot_offset( po[0], po[1], po[2] );
sgVec3 negpo;
- sgNegateVec3( negpo, npo );
+ sgNegateVec3( negpo, po );
chase_view->set_view_forward( negpo );
chase_view->set_view_up( wup );
#if 0
// this is a test, we are trying to match RPH and LookAt
// matrices
- tv->set_geod_view_pos( cur_fdm_state->get_Longitude(),
- cur_fdm_state->get_Lat_geocentric(),
- cur_fdm_state->get_Altitude() *
- FEET_TO_METER );
- tv->set_sea_level_radius( cur_fdm_state->get_Sea_level_radius() *
- FEET_TO_METER );
- tv->set_view_forward( globals->get_current_view()->get_view_forward() );
- tv->set_view_up( globals->get_current_view()->get_view_up() );
+ chase_view->set_geod_view_pos( cur_fdm_state->get_Longitude(),
+ cur_fdm_state->get_Lat_geocentric(),
+ cur_fdm_state->get_Altitude() *
+ FEET_TO_METER );
+ chase_view->set_sea_level_radius( cur_fdm_state->
+ get_Sea_level_radius() *
+ FEET_TO_METER );
+ chase_view->set_view_forward( pilot_view->get_view_forward() );
+ chase_view->set_view_up( pilot_view->get_view_up() );
+#endif
sgMat4 rph;
- sgCopyMat4( rph, globals->get_current_view()->get_VIEW_ROT() );
+ sgCopyMat4( rph, pilot_view->get_VIEW() );
cout << "RPH Matrix = " << endl;
int i, j;
for ( i = 0; i < 4; i++ ) {
}
cout << endl;
}
+
sgMat4 la;
- sgCopyMat4( la, tv->get_VIEW_ROT() );
+ sgCopyMat4( la, chase_view->get_VIEW() );
cout << "LookAt Matrix = " << endl;
for ( i = 0; i < 4; i++ ) {
for ( j = 0; j < 4; j++ ) {
}
cout << endl;
}
-#endif
// update view volume parameters
// cout << "before pilot_view update" << endl;
+#if 0
if ( globals->get_options()->get_view_mode() ==
FGOptions::FG_VIEW_FOLLOW )
{
} else {
globals->get_current_view()->set_pilot_offset(0.0, 0.0, 0.0);
}
+#endif
if ( ! fgPanelVisible() ) {
xglViewport( 0, 0 ,
ssgSetNearFar( 0.5f, 120000.0f );
}
- if ( globals->get_options()->get_view_mode() ==
- FGOptions::FG_VIEW_PILOT )
- {
+ if ( globals->get_viewmgr()->get_current() == 0 ) {
// disable TuX
penguin_sel->select(0);
- } else if ( globals->get_options()->get_view_mode() ==
- FGOptions::FG_VIEW_FOLLOW )
- {
+ } else {
// enable TuX and set up his position and orientation
penguin_sel->select(1);
+ FGViewerRPH *pilot_view =
+ (FGViewerRPH *)globals->get_viewmgr()->get_view( 0 );
+
sgMat4 sgTRANS;
- sgMakeTransMat4( sgTRANS,
- globals->get_current_view()->get_view_pos() );
+ sgMakeTransMat4( sgTRANS, pilot_view->get_view_pos() );
sgVec3 ownship_up;
sgSetVec3( ownship_up, 0.0, 0.0, 1.0);
// sgTUX = ( sgROT * pilot_view.VIEW_ROT ) * sgTRANS
sgMat4 sgTUX;
sgCopyMat4( sgTUX, sgROT );
- sgPostMultMat4( sgTUX, globals->get_current_view()->get_VIEW_ROT() );
+ sgPostMultMat4( sgTUX, pilot_view->get_VIEW_ROT() );
sgPostMultMat4( sgTUX, sgTRANS );
sgCoord tuxpos;
// Define a structure containing view information
class FGViewer {
+public:
+
+ enum fgViewType {
+ FG_RPH = 0,
+ FG_LOOKAT = 1,
+ FG_HPR = 2
+ };
+
private:
// flag forcing a recalc of derived view parameters
protected:
+ fgViewType _type;
+
// the current view offset angle from forward (rotated about the
// view_up vector)
double view_offset;
//////////////////////////////////////////////////////////////////////
// accessor functions
//////////////////////////////////////////////////////////////////////
+ inline int get_type() const { return _type ; }
+ inline int is_a( int t ) const { return get_type() == t ; }
inline bool is_dirty() const { return dirty; }
inline double get_view_offset() const { return view_offset; }
inline double get_goal_view_offset() const { return goal_view_offset; }
}
-static void fgLookAt( sgVec3 eye, sgVec3 center, sgVec3 up, sgMat4 &m ) {
- double x[3], y[3], z[3];
- double mag;
-
- /* Make rotation matrix */
-
- /* Z vector */
- z[0] = eye[0] - center[0];
- z[1] = eye[1] - center[1];
- z[2] = eye[2] - center[2];
- mag = sqrt( z[0]*z[0] + z[1]*z[1] + z[2]*z[2] );
- if (mag) { /* mpichler, 19950515 */
- z[0] /= mag;
- z[1] /= mag;
- z[2] /= mag;
- }
-
- /* Y vector */
- y[0] = up[0];
- y[1] = up[1];
- y[2] = up[2];
-
- /* X vector = Y cross Z */
- x[0] = y[1]*z[2] - y[2]*z[1];
- x[1] = -y[0]*z[2] + y[2]*z[0];
- x[2] = y[0]*z[1] - y[1]*z[0];
-
- /* Recompute Y = Z cross X */
- y[0] = z[1]*x[2] - z[2]*x[1];
- y[1] = -z[0]*x[2] + z[2]*x[0];
- y[2] = z[0]*x[1] - z[1]*x[0];
-
- /* mpichler, 19950515 */
- /* cross product gives area of parallelogram, which is < 1.0 for
- * non-perpendicular unit-length vectors; so normalize x, y here
- */
-
- mag = sqrt( x[0]*x[0] + x[1]*x[1] + x[2]*x[2] );
- if (mag) {
- x[0] /= mag;
- x[1] /= mag;
- x[2] /= mag;
- }
-
- mag = sqrt( y[0]*y[0] + y[1]*y[1] + y[2]*y[2] );
- if (mag) {
- y[0] /= mag;
- y[1] /= mag;
- y[2] /= mag;
- }
-
-#define M(row,col) m[row][col]
- M(0,0) = x[0]; M(0,1) = x[1]; M(0,2) = x[2]; M(0,3) = 0.0;
- M(1,0) = y[0]; M(1,1) = y[1]; M(1,2) = y[2]; M(1,3) = 0.0;
- M(2,0) = z[0]; M(2,1) = z[1]; M(2,2) = z[2]; M(2,3) = 0.0;
- M(3,0) = -eye[0]; M(3,1) = -eye[1]; M(3,2) = -eye[2]; M(3,3) = 1.0;
+void fgMakeLookAtMat4 ( sgMat4 dst, const sgVec3 eye, const sgVec3 center,
+ const sgVec3 up )
+{
+ // Caveats:
+ // 1) In order to compute the line of sight, the eye point must not be equal
+ // to the center point.
+ // 2) The up vector must not be parallel to the line of sight from the eye
+ // to the center point.
+
+ /* Compute the direction vectors */
+ sgVec3 x,y,z;
+
+ /* Y vector = center - eye */
+ sgSubVec3 ( y, center, eye ) ;
+
+ /* Z vector = up */
+ sgCopyVec3 ( z, up ) ;
+
+ /* X vector = Y cross Z */
+ sgVectorProductVec3 ( x, y, z ) ;
+
+ /* Recompute Z = X cross Y */
+ sgVectorProductVec3 ( z, x, y ) ;
+
+ /* Normalize everything */
+ sgNormaliseVec3 ( x ) ;
+ sgNormaliseVec3 ( y ) ;
+ sgNormaliseVec3 ( z ) ;
+
+ /* Build the matrix */
+#define M(row,col) dst[row][col]
+ M(0,0) = x[0]; M(0,1) = x[1]; M(0,2) = x[2]; M(0,3) = 0.0;
+ M(1,0) = y[0]; M(1,1) = y[1]; M(1,2) = y[2]; M(1,3) = 0.0;
+ M(2,0) = z[0]; M(2,1) = z[1]; M(2,2) = z[2]; M(2,3) = 0.0;
+ M(3,0) = eye[0]; M(3,1) = eye[1]; M(3,2) = eye[2]; M(3,3) = 1.0;
#undef M
}
sgdVec3 vp;
sgdSubVec3( vp, abs_view_pos, sc );
sgSetVec3( view_pos, vp );
+ sgAddVec3( view_pos, pilot_offset );
FG_LOG( FG_VIEW, FG_DEBUG, "sea level radius = " << sea_level_radius );
FG_LOG( FG_VIEW, FG_DEBUG, "Polar view pos = " << p );
- FG_LOG( FG_VIEW, FG_DEBUG, "Absolute view pos = "
+ FG_LOG( FG_VIEW, FG_INFO, "Absolute view pos = "
<< abs_view_pos[0] << ","
<< abs_view_pos[1] << ","
<< abs_view_pos[2] );
- FG_LOG( FG_VIEW, FG_DEBUG, "Relative view pos = "
+ FG_LOG( FG_VIEW, FG_INFO, "Relative view pos = "
<< view_pos[0] << "," << view_pos[1] << "," << view_pos[2] );
- FG_LOG( FG_VIEW, FG_DEBUG, "view forward = "
+ FG_LOG( FG_VIEW, FG_INFO, "pilot offset = "
+ << pilot_offset[0] << "," << pilot_offset[1] << ","
+ << pilot_offset[2] );
+ FG_LOG( FG_VIEW, FG_INFO, "view forward = "
<< view_forward[0] << "," << view_forward[1] << ","
<< view_forward[2] );
- FG_LOG( FG_VIEW, FG_DEBUG, "view up = "
+ FG_LOG( FG_VIEW, FG_INFO, "view up = "
<< view_up[0] << "," << view_up[1] << ","
<< view_up[2] );
// Make the VIEW matrix.
- fgLookAt( view_pos, view_forward, view_up, VIEW );
+ fgMakeLookAtMat4( VIEW, view_pos, view_forward, view_up );
// cout << "VIEW matrix" << endl;
// print_sgMat4( VIEW );