GFX_CODE = fg_os_sdl.cxx fg_os.hxx
else
if USE_OSGVIEWER
-GFX_CODE = fg_os_osgviewer.cxx fg_os.hxx
+GFX_CODE = fg_os_osgviewer.cxx fg_os_common.cxx fg_os.hxx
else
GFX_CODE = fg_os.cxx fg_os.hxx
endif
--- /dev/null
+// fg_os_common.cxx -- common functions for fg_os interface
+// implemented as an osgViewer
+//
+// Copyright (C) 2007 Tim Moore timoore@redhat.com
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License as
+// published by the Free Software Foundation; either version 2 of the
+// License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful, but
+// WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+
+#include "fg_os.hxx"
+#include "globals.hxx"
+#include "renderer.hxx"
+
+// fg_os callback registration APIs
+//
+
+// Event handling and scene graph update is all handled by a
+// manipulator. See FGManipulator.cpp
+void fgRegisterIdleHandler(fgIdleHandler func)
+{
+ globals->get_renderer()->getManipulator()->setIdleHandler(func);
+}
+
+void fgRegisterDrawHandler(fgDrawHandler func)
+{
+ globals->get_renderer()->getManipulator()->setDrawHandler(func);
+}
+
+void fgRegisterWindowResizeHandler(fgWindowResizeHandler func)
+{
+ globals->get_renderer()->getManipulator()->setWindowResizeHandler(func);
+}
+
+void fgRegisterKeyHandler(fgKeyHandler func)
+{
+ globals->get_renderer()->getManipulator()->setKeyHandler(func);
+}
+
+void fgRegisterMouseClickHandler(fgMouseClickHandler func)
+{
+ globals->get_renderer()->getManipulator()->setMouseClickHandler(func);
+}
+
+void fgRegisterMouseMotionHandler(fgMouseMotionHandler func)
+{
+ globals->get_renderer()->getManipulator()->setMouseMotionHandler(func);
+}
+
+// Redraw "happens" every frame whether you want it or not.
+void fgRequestRedraw()
+{
+}
+// fg_os_common.cxx -- common functions for fg_os interface
+// implemented as an osgViewer
+//
+// Copyright (C) 2007 Tim Moore timoore@redhat.com
+// Copyright (C) 2007 Mathias Froehlich
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License as
+// published by the Free Software Foundation; either version 2 of the
+// License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful, but
+// WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifdef HAVE_CONFIG_H
# include <config.h>
// fg_os implementation using OpenSceneGraph's osgViewer::Viewer class
// to create the graphics window and run the event/update/render loop.
-//
-// fg_os callback registration APIs
-//
-
-
-// Event handling and scene graph update is all handled by a
-// manipulator. See FGManipulator.cpp
-void fgRegisterIdleHandler(fgIdleHandler func)
-{
- globals->get_renderer()->getManipulator()->setIdleHandler(func);
-}
-
-void fgRegisterDrawHandler(fgDrawHandler func)
-{
- globals->get_renderer()->getManipulator()->setDrawHandler(func);
-}
-
-void fgRegisterWindowResizeHandler(fgWindowResizeHandler func)
-{
- globals->get_renderer()->getManipulator()->setWindowResizeHandler(func);
-}
-
-void fgRegisterKeyHandler(fgKeyHandler func)
-{
- globals->get_renderer()->getManipulator()->setKeyHandler(func);
-}
-
-void fgRegisterMouseClickHandler(fgMouseClickHandler func)
-{
- globals->get_renderer()->getManipulator()->setMouseClickHandler(func);
-}
-
-void fgRegisterMouseMotionHandler(fgMouseMotionHandler func)
-{
- globals->get_renderer()->getManipulator()->setMouseMotionHandler(func);
-}
-
-// Redraw "happens" every frame whether you want it or not.
-void fgRequestRedraw()
-{
-}
//
// fg_os implementation