double azimuth; // used by ballistic objects
double elevation; // used by ballistic objects
double rudder; // used by ship objects
- double strength; // used by thermal objects
- double diameter; // used by thermal objects
- double height_msl; // used by thermal objects
+ double strength; // used by thermal and storm objects
+ double diameter; // used by thermal and storm objects
+ double height_msl; // used by thermal and storm objects
double eda; // used by ballistic objects
double life; // life span in seconds
double buoyancy; // acceleration in ft per sec2
}
++ai_list_itr;
}
- wind_from_down_node->setDoubleValue( strength );
+ wind_from_down_node->setDoubleValue( strength ); // for thermals
}
ai_storm->setHeading(entity->heading);
ai_storm->setSpeed(entity->speed);
ai_storm->setPath(entity->path.c_str());
- ai_storm->setAltitude(entity->altitude);
+ ai_storm->setAltitude(entity->altitude);
+ ai_storm->setDiameter(entity->diameter / 6076.11549);
+ ai_storm->setHeight(entity->height_msl);
+ ai_storm->setStrengthNorm(entity->strength);
ai_storm->setLongitude(entity->longitude);
ai_storm->setLatitude(entity->latitude);
ai_storm->init();
en->azimuth = entry_node->getDoubleValue("azimuth", 0.0);
en->elevation = entry_node->getDoubleValue("elevation", 0.0);
en->rudder = entry_node->getDoubleValue("rudder", 0.0);
- en->strength = entry_node->getDoubleValue("strength-fps", 0.0);
+ en->strength = entry_node->getDoubleValue("strength-fps", 8.0);
+ en->strength = entry_node->getDoubleValue("strength-norm", 1.0);
en->diameter = entry_node->getDoubleValue("diameter-ft", 0.0);
en->height_msl = entry_node->getDoubleValue("height-msl", 5000.0);
en->eda = entry_node->getDoubleValue("eda", 0.007);
subflash_array[5] = 1;
subflash_array[6] = 1;
subflash_array[7] = 2;
+
+ turb_mag_node = fgGetNode("/environment/turbulence/magnitude-norm", true);
+ turb_rate_node = fgGetNode("/environment/turbulence/rate-hz", true);
}
pos.setlat( pos.lat() + speed_north_deg_sec * dt);
pos.setlon( pos.lon() + speed_east_deg_sec * dt);
- // do calculations for radar //
+ // do calculations for weather radar display
UpdateRadar(manager);
- // do lightning
+ // **************************************************
+ // * do lightning *
+ // **************************************************
+
if (timer > random_delay) {
srand((unsigned)time(0));
random_delay = delay + (rand()%3) - 1.0;
if (flashing) {
if (flashed < subflashes) {
timer += dt;
- if (timer < 0.2) {
+ if (timer < 0.1) {
flash_node->setBoolValue(true);
} else {
flash_node->setBoolValue(false);
- if (timer > 0.4) {
+ if (timer > 0.2) {
timer = 0.0;
flashed++;
}
else {
timer += dt;
}
+
+ // ***************************************************
+ // * do turbulence *
+ // ***************************************************
+
+ // copy user's position from the AIManager
+ double user_latitude = manager->get_user_latitude();
+ double user_longitude = manager->get_user_longitude();
+ double user_altitude = manager->get_user_altitude();
+
+ // calculate range to target in feet and nautical miles
+ double lat_range = fabs(pos.lat() - user_latitude) * ft_per_deg_lat;
+ double lon_range = fabs(pos.lon() - user_longitude) * ft_per_deg_lon;
+ double range_ft = sqrt(lat_range*lat_range + lon_range*lon_range);
+ range = range_ft / 6076.11549;
+
+ if (range < (diameter * 0.5) &&
+ user_altitude > (altitude - 1000.0) &&
+ user_altitude < height) {
+ turb_mag_node->setDoubleValue(strength_norm);
+ turb_rate_node->setDoubleValue(0.5);
+ }
}
virtual void bind();
virtual void unbind();
void update(double dt);
+ inline void setStrengthNorm( double s ) { strength_norm = s; };
+ inline void setDiameter( double d ) { diameter = d; };
+ inline void setHeight( double h ) { height = h; };
+ inline double getStrengthNorm() const { return strength_norm; };
+ inline double getDiameter() const { return diameter; };
+ inline double getHeight() const { return height; };
private:
- double dt;
+ double dt;
+ double diameter; // diameter of turbulence zone, in nm
+ double height; // top of turbulence zone, in feet MSL
+ double strength_norm; // strength of turbulence
void Run(double dt);
+ // lightning stuff
double delay; // average time (sec) between lightning flashes
int subflashes; // number of subflashes per flash
double random_delay; // delay +/- random number
bool flashing; // true if currently flashing;
int subflash_array[8];
int subflash_index;
+
+ // turbulence stuff
+ SGPropertyNode* turb_mag_node;
+ SGPropertyNode* turb_rate_node;
+
};