#ifdef FG_EXPERIMENTAL_LIGHTING
// Enable states for drawing points with GL_extension
+ glEnable(GL_POINT_SMOOTH);
+
if (glutExtensionSupported("GL_EXT_point_parameters")) {
- glEnable(GL_POINT_SMOOTH);
float quadratic[3] = {1.0, 0.001, 0.0000001};
// makes the points fade as they move away
glPointParameterfvEXT(GL_DISTANCE_ATTENUATION_EXT, quadratic);
glPointParameterfEXT(GL_POINT_SIZE_MIN_EXT, 1.0);
- glPointSize(2.0);
}
+ glPointSize(2.0);
// blending function for runway lights
glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) ;