// constructor for specified location
-inline SGBucket::SGBucket(const double dlon, const double dlat) {
+SGBucket::SGBucket(const double dlon, const double dlat) {
set_bucket(dlon, dlat);
}
// create an impossible bucket if false
-inline SGBucket::SGBucket(const bool is_good) {
+SGBucket::SGBucket(const bool is_good) {
set_bucket(0.0, 0.0);
if ( !is_good ) {
lon = -1000;
// Parse a unique scenery tile index and find the lon, lat, x, and y
-inline SGBucket::SGBucket(const long int bindex) {
+SGBucket::SGBucket(const long int bindex) {
long int index = bindex;
lon = index >> 14;
// default destructor
-inline SGBucket::~SGBucket() {
+SGBucket::~SGBucket() {
}