]> git.mxchange.org Git - flightgear.git/commitdiff
SGPropertyNode::Type moves to simgear::props namespace
authortimoore <timoore>
Wed, 15 Jul 2009 23:15:17 +0000 (23:15 +0000)
committerTim Moore <timoore@redhat.com>
Thu, 16 Jul 2009 10:10:47 +0000 (12:10 +0200)
15 files changed:
src/AIModel/AIMultiplayer.cxx
src/Autopilot/route_mgr.cxx
src/GUI/dialog.cxx
src/GUI/property_list.cxx
src/Instrumentation/marker_beacon.cxx
src/Main/fg_commands.cxx
src/Main/fg_props.hxx
src/Main/main.cxx
src/MultiPlayer/mpmessages.hxx
src/MultiPlayer/multiplaymgr.cxx
src/MultiPlayer/multiplaymgr.hxx
src/Network/multiplay.cxx
src/Network/props.cxx
src/Scripting/NasalSys.cxx
src/Scripting/nasal-props.cxx

index a34a92775635f1bbd2353b9ce71a528e56d74f6b..40de4253c662b63104482fe458f63b2b8149229e 100755 (executable)
@@ -97,6 +97,8 @@ void FGAIMultiplayer::unbind() {
 
 void FGAIMultiplayer::update(double dt)
 {
+  using namespace simgear::props;
+
   if (dt <= 0)
     return;
 
@@ -200,19 +202,19 @@ void FGAIMultiplayer::update(double dt)
         {
           //cout << "Found " << pIt->second->getPath() << ":";
           switch ((*firstPropIt)->type) {
-            case SGPropertyNode::INT:  
-            case SGPropertyNode::BOOL:
-            case SGPropertyNode::LONG:        
+            case INT:
+            case BOOL:
+            case LONG:
               pIt->second->setIntValue((*firstPropIt)->int_value);
               //cout << "Int: " << (*firstPropIt)->int_value << "\n";
               break;
-            case SGPropertyNode::FLOAT:
-            case SGPropertyNode::DOUBLE:
+            case FLOAT:
+            case DOUBLE:
               pIt->second->setFloatValue((*firstPropIt)->float_value);
               //cout << "Flo: " << (*firstPropIt)->float_value << "\n";
               break;
-            case SGPropertyNode::STRING:
-            case SGPropertyNode::UNSPECIFIED:
+            case STRING:
+            case UNSPECIFIED:
               pIt->second->setStringValue((*firstPropIt)->string_value);
               //cout << "Str: " << (*firstPropIt)->string_value << "\n";    
               break;
@@ -274,23 +276,23 @@ void FGAIMultiplayer::update(double dt)
             int ival;
             float val;
             switch ((*prevPropIt)->type) {
-              case SGPropertyNode::INT:   
-              case SGPropertyNode::BOOL:
-              case SGPropertyNode::LONG:        
+              case INT:
+              case BOOL:
+              case LONG:
                 ival = (int) (0.5+(1-tau)*((double) (*prevPropIt)->int_value) +
                   tau*((double) (*nextPropIt)->int_value));
                 pIt->second->setIntValue(ival);
                 //cout << "Int: " << ival << "\n";
                 break;
-              case SGPropertyNode::FLOAT:
-              case SGPropertyNode::DOUBLE:
+              case FLOAT:
+              case DOUBLE:
                 val = (1-tau)*(*prevPropIt)->float_value +
                   tau*(*nextPropIt)->float_value;
                 //cout << "Flo: " << val << "\n";
                 pIt->second->setFloatValue(val);
                 break;
-              case SGPropertyNode::STRING:
-              case SGPropertyNode::UNSPECIFIED:
+              case STRING:
+              case UNSPECIFIED:
                 //cout << "Str: " << (*nextPropIt)->string_value << "\n";
                 pIt->second->setStringValue((*nextPropIt)->string_value);
                 break;
@@ -387,19 +389,19 @@ void FGAIMultiplayer::update(double dt)
       if (pIt != mPropertyMap.end())
       {
         switch ((*firstPropIt)->type) {
-          case SGPropertyNode::INT:      
-          case SGPropertyNode::BOOL:
-          case SGPropertyNode::LONG:        
+          case INT:
+          case BOOL:
+          case LONG:
             pIt->second->setIntValue((*firstPropIt)->int_value);
             //cout << "Int: " << (*firstPropIt)->int_value << "\n";
             break;
-          case SGPropertyNode::FLOAT:
-          case SGPropertyNode::DOUBLE:
+          case FLOAT:
+          case DOUBLE:
             pIt->second->setFloatValue((*firstPropIt)->float_value);
             //cout << "Flo: " << (*firstPropIt)->float_value << "\n";
             break;
-          case SGPropertyNode::STRING:
-          case SGPropertyNode::UNSPECIFIED:
+          case STRING:
+          case UNSPECIFIED:
             pIt->second->setStringValue((*firstPropIt)->string_value);
             //cout << "Str: " << (*firstPropIt)->string_value << "\n";
             break;
index 3b93f06864cefe0216df3a9f843e8063e8809719..e8c5674c3213605a19f57ed730878c63812b16c4 100644 (file)
@@ -353,7 +353,7 @@ void FGRouteMgr::update_mirror() {
 
 bool FGRouteMgr::near_ground() {
     SGPropertyNode *gear = fgGetNode( "/gear/gear/wow", false );
-    if ( !gear || gear->getType() == SGPropertyNode::NONE )
+    if ( !gear || gear->getType() == simgear::props::NONE )
         return fgGetBool( "/sim/presets/onground", true );
 
     if ( fgGetDouble("/position/altitude-agl-ft", 300.0)
index 9c82d8813668dad04774798505954b2da011bee4..a6d4f270fc6776677b80e90cba0349f3a7016971 100644 (file)
@@ -390,6 +390,7 @@ action_callback (puObject *object)
 static void
 copy_to_pui (SGPropertyNode *node, puObject *object)
 {
+    using namespace simgear::props;
     GUIInfo *info = (GUIInfo *)object->getUserData();
     if (!info) {
         SG_LOG(SG_GENERAL, SG_ALERT, "dialog: widget without GUIInfo!");
@@ -409,13 +410,13 @@ copy_to_pui (SGPropertyNode *node, puObject *object)
     }
 
     switch (node->getType()) {
-    case SGPropertyNode::BOOL:
-    case SGPropertyNode::INT:
-    case SGPropertyNode::LONG:
+    case BOOL:
+    case INT:
+    case LONG:
         object->setValue(node->getIntValue());
         break;
-    case SGPropertyNode::FLOAT:
-    case SGPropertyNode::DOUBLE:
+    case FLOAT:
+    case DOUBLE:
         object->setValue(node->getFloatValue());
         break;
     default:
@@ -429,18 +430,19 @@ copy_to_pui (SGPropertyNode *node, puObject *object)
 static void
 copy_from_pui (puObject *object, SGPropertyNode *node)
 {
+    using namespace simgear::props;
     // puText objects are immutable, so should not be copied out
     if (object->getType() & PUCLASS_TEXT)
         return;
 
     switch (node->getType()) {
-    case SGPropertyNode::BOOL:
-    case SGPropertyNode::INT:
-    case SGPropertyNode::LONG:
+    case BOOL:
+    case INT:
+    case LONG:
         node->setIntValue(object->getIntegerValue());
         break;
-    case SGPropertyNode::FLOAT:
-    case SGPropertyNode::DOUBLE:
+    case FLOAT:
+    case DOUBLE:
         node->setFloatValue(object->getFloatValue());
         break;
     default:
index 647d8035f4f0db7e33c4287e72092735a1cf345b..d1e93174ea53c99160cc3878ffc71171483c2d76 100644 (file)
@@ -44,24 +44,25 @@ typedef string stdString;      // puObject has a "string" member
 
 static string getValueTypeString(const SGPropertyNode *node)
 {
+    using namespace simgear::props;
     string result;
 
-    SGPropertyNode::Type type = node->getType();
-    if (type == SGPropertyNode::UNSPECIFIED)
+    Type type = node->getType();
+    if (type == UNSPECIFIED)
         result = "unspecified";
-    else if (type == SGPropertyNode::NONE)
+    else if (type == NONE)
         result = "none";
-    else if (type == SGPropertyNode::BOOL)
+    else if (type == BOOL)
         result = "bool";
-    else if (type == SGPropertyNode::INT)
+    else if (type == INT)
         result = "int";
-    else if (type == SGPropertyNode::LONG)
+    else if (type == LONG)
         result = "long";
-    else if (type == SGPropertyNode::FLOAT)
+    else if (type == FLOAT)
         result = "float";
-    else if (type == SGPropertyNode::DOUBLE)
+    else if (type == DOUBLE)
         result = "double";
-    else if (type == SGPropertyNode::STRING)
+    else if (type == STRING)
         result = "string";
 
     return result;
@@ -70,11 +71,12 @@ static string getValueTypeString(const SGPropertyNode *node)
 
 static void dumpProperties(const SGPropertyNode *node)
 {
+    using namespace simgear::props;
     cout << node->getPath() << '/' << endl;
     for (int i = 0; i < node->nChildren(); i++) {
         const SGPropertyNode *c = node->getChild(i);
-        SGPropertyNode::Type type = c->getType();
-        if (type == SGPropertyNode::ALIAS || c->nChildren())
+        Type type = c->getType();
+        if (type == ALIAS || c->nChildren())
             continue;
 
         int index = c->getIndex();
@@ -84,21 +86,21 @@ static void dumpProperties(const SGPropertyNode *node)
         cout << " = ";
 
         switch (c->getType()) {
-        case SGPropertyNode::DOUBLE:
-        case SGPropertyNode::FLOAT:
+        case DOUBLE:
+        case FLOAT:
             cout << std::setprecision(15) << c->getDoubleValue();
             break;
-        case SGPropertyNode::LONG:
-        case SGPropertyNode::INT:
+        case LONG:
+        case INT:
             cout << c->getLongValue();
             break;
-        case SGPropertyNode::BOOL:
+        case BOOL:
             cout << (c->getBoolValue() ? "true" : "false");
             break;
-        case SGPropertyNode::STRING:
+        case STRING:
             cout << '"' << c->getStringValue() << '"';
             break;
-        case SGPropertyNode::NONE:
+        case NONE:
             break;
         default:
             cout << '\'' << c->getStringValue() << '\'';
@@ -232,7 +234,7 @@ void PropertyList::handle_select(puObject *list_box)
         }
 
         // it is a regular property
-        if (child->getType() == SGPropertyNode::BOOL && mod_ctrl) {
+        if (child->getType() == simgear::props::BOOL && mod_ctrl) {
             child->setBoolValue(!child->getBoolValue());
             prop_list->update(true);
         } else
@@ -299,6 +301,7 @@ void PropertyList::update(bool restore_pos)
 
 void PropertyList::updateTextForEntry(NodeData& data)
 {
+    using namespace simgear::props;
     SGPropertyNode *node = data.node;
     stdString name = node->getDisplayName(true);
     stdString type = getValueTypeString(node);
@@ -312,8 +315,8 @@ void PropertyList::updateTextForEntry(NodeData& data)
         line << '/';
 
     if (!children || (_verbose && node->hasValue())) {
-        if (node->getType() == SGPropertyNode::STRING
-                || node->getType() == SGPropertyNode::UNSPECIFIED)
+        if (node->getType() == STRING
+                || node->getType() == UNSPECIFIED)
             sanitize(value);
 
         line << " = '" << value << "' (" << type;
index f8109ee9e9930f290af4d54f65710f7818d4eb97..e1ca85e1208946a4fd32f8639c78df1f89ee8fd6 100644 (file)
@@ -109,11 +109,11 @@ FGMarkerBeacon::init ()
     audio_vol = node->getChild("volume", 0, true);
     serviceable = node->getChild("serviceable", 0, true);
 
-    if (power_btn->getType() == SGPropertyNode::NONE)
+    if (power_btn->getType() == simgear::props::NONE)
         power_btn->setBoolValue( true );
-    if (audio_btn->getType() == SGPropertyNode::NONE)
+    if (audio_btn->getType() == simgear::props::NONE)
         audio_btn->setBoolValue( true );
-    if (serviceable->getType() == SGPropertyNode::NONE)
+    if (serviceable->getType() == simgear::props::NONE)
         serviceable->setBoolValue( true );
 
     morse.init();
index 7ca69fca4b34d8b424f6ba1f2a0e05ea05dd82db..a754e692271c2272e53945437226dadfa5942c4a 100644 (file)
@@ -133,15 +133,15 @@ static bool
 compare_values (SGPropertyNode * value1, SGPropertyNode * value2)
 {
     switch (value1->getType()) {
-    case SGPropertyNode::BOOL:
+    case simgear::props::BOOL:
         return (value1->getBoolValue() == value2->getBoolValue());
-    case SGPropertyNode::INT:
+    case simgear::props::INT:
         return (value1->getIntValue() == value2->getIntValue());
-    case SGPropertyNode::LONG:
+    case simgear::props::LONG:
         return (value1->getLongValue() == value2->getLongValue());
-    case SGPropertyNode::FLOAT:
+    case simgear::props::FLOAT:
         return (value1->getFloatValue() == value2->getFloatValue());
-    case SGPropertyNode::DOUBLE:
+    case simgear::props::DOUBLE:
         return (value1->getDoubleValue() == value2->getDoubleValue());
     default:
         return !strcmp(value1->getStringValue(), value2->getStringValue());
@@ -1224,7 +1224,7 @@ do_set_cursor (const SGPropertyNode * arg)
     }
 
     SGPropertyNode *cursor = const_cast<SGPropertyNode *>(arg)->getNode("cursor", true);
-    if (cursor->getType() != SGPropertyNode::NONE)
+    if (cursor->getType() != simgear::props::NONE)
         fgSetMouseCursor(cursor->getIntValue());
 
     cursor->setIntValue(fgGetMouseCursor());
index ef6ed69d906430a274ac073ee26afc0c5ece7179..f1d6217c5816f42999b0dfe653aaaa0a1c8c0eb0 100644 (file)
@@ -533,7 +533,7 @@ fgTie (const char * name, T * obj, int index,
 class FGMakeUpperCase : public SGPropertyChangeListener {
 public:
     void valueChanged(SGPropertyNode *node) {
-        if (node->getType() != SGPropertyNode::STRING)
+        if (node->getType() != simgear::props::STRING)
             return;
 
         char *s = const_cast<char *>(node->getStringValue());
index b864563ea83930a0e79fda6be6cc4d29d10cec0d..b86e9b01ecaf5661f33858bbd15f4e769504df47 100644 (file)
@@ -894,16 +894,17 @@ static void fgIdleFunction ( void ) {
 
 static void upper_case_property(const char *name)
 {
+    using namespace simgear::props;
     SGPropertyNode *p = fgGetNode(name, false);
     if (!p) {
         p = fgGetNode(name, true);
         p->setStringValue("");
     } else {
-        SGPropertyNode::Type t = p->getType();
-        if (t == SGPropertyNode::NONE || t == SGPropertyNode::UNSPECIFIED)
+        Type t = p->getType();
+        if (t == NONE || t == UNSPECIFIED)
             p->setStringValue("");
         else
-            assert(t == SGPropertyNode::STRING);
+            assert(t == STRING);
     }
     p->addChangeListener(new FGMakeUpperCase);
 }
index 352eb576535a4495bd8aa92a081bd57f58c3a305..dded2b3e2175819b6fa1eef626e4f66b853c48ff 100644 (file)
@@ -119,7 +119,7 @@ struct FGPropertyData {
   unsigned id;
   
   // While the type isn't transmitted, it is needed for the destructor
-  SGPropertyNode::Type type;
+  simgear::props::Type type;
   union { 
     int int_value;
     float float_value;
@@ -127,7 +127,7 @@ struct FGPropertyData {
   }; 
   
   ~FGPropertyData() {
-    if ((type == SGPropertyNode::STRING) || (type == SGPropertyNode::UNSPECIFIED))
+    if ((type == simgear::props::STRING) || (type == simgear::props::UNSPECIFIED))
     {
       delete [] string_value;
     }
index 4dbc3f3a74474bc920b0da5b98c09da9413a39f8..cf4ddd53e12add9c0fa9edf4ff9fb2b5eedfbf73 100644 (file)
@@ -60,171 +60,169 @@ const char sMULTIPLAYMGR_HID[] = MULTIPLAYTXMGR_HID;
 // A static map of protocol property id values to property paths,
 // This should be extendable dynamically for every specific aircraft ...
 // For now only that static list
-FGMultiplayMgr::IdPropertyList
-const FGMultiplayMgr::sIdPropertyList[] = {
-  {100, "surface-positions/left-aileron-pos-norm",  SGPropertyNode::FLOAT},
-  {101, "surface-positions/right-aileron-pos-norm", SGPropertyNode::FLOAT},
-  {102, "surface-positions/elevator-pos-norm",      SGPropertyNode::FLOAT},
-  {103, "surface-positions/rudder-pos-norm",        SGPropertyNode::FLOAT},
-  {104, "surface-positions/flap-pos-norm",          SGPropertyNode::FLOAT},
-  {105, "surface-positions/speedbrake-pos-norm",    SGPropertyNode::FLOAT},
-  {106, "gear/tailhook/position-norm",              SGPropertyNode::FLOAT},
-  {107, "gear/launchbar/position-norm",             SGPropertyNode::FLOAT},
-  {108, "gear/launchbar/state",                     SGPropertyNode::STRING},
-  {109, "gear/launchbar/holdback-position-norm",    SGPropertyNode::FLOAT},
-  {110, "canopy/position-norm",                     SGPropertyNode::FLOAT},
-  {111, "surface-positions/wing-pos-norm",          SGPropertyNode::FLOAT},
-  {112, "surface-positions/wing-fold-pos-norm",     SGPropertyNode::FLOAT},
-
-  {200, "gear/gear[0]/compression-norm",           SGPropertyNode::FLOAT},
-  {201, "gear/gear[0]/position-norm",              SGPropertyNode::FLOAT},
-  {210, "gear/gear[1]/compression-norm",           SGPropertyNode::FLOAT},
-  {211, "gear/gear[1]/position-norm",              SGPropertyNode::FLOAT},
-  {220, "gear/gear[2]/compression-norm",           SGPropertyNode::FLOAT},
-  {221, "gear/gear[2]/position-norm",              SGPropertyNode::FLOAT},
-  {230, "gear/gear[3]/compression-norm",           SGPropertyNode::FLOAT},
-  {231, "gear/gear[3]/position-norm",              SGPropertyNode::FLOAT},
-  {240, "gear/gear[4]/compression-norm",           SGPropertyNode::FLOAT},
-  {241, "gear/gear[4]/position-norm",              SGPropertyNode::FLOAT},
-
-  {300, "engines/engine[0]/n1",  SGPropertyNode::FLOAT},
-  {301, "engines/engine[0]/n2",  SGPropertyNode::FLOAT},
-  {302, "engines/engine[0]/rpm", SGPropertyNode::FLOAT},
-  {310, "engines/engine[1]/n1",  SGPropertyNode::FLOAT},
-  {311, "engines/engine[1]/n2",  SGPropertyNode::FLOAT},
-  {312, "engines/engine[1]/rpm", SGPropertyNode::FLOAT},
-  {320, "engines/engine[2]/n1",  SGPropertyNode::FLOAT},
-  {321, "engines/engine[2]/n2",  SGPropertyNode::FLOAT},
-  {322, "engines/engine[2]/rpm", SGPropertyNode::FLOAT},
-  {330, "engines/engine[3]/n1",  SGPropertyNode::FLOAT},
-  {331, "engines/engine[3]/n2",  SGPropertyNode::FLOAT},
-  {332, "engines/engine[3]/rpm", SGPropertyNode::FLOAT},
-  {340, "engines/engine[4]/n1",  SGPropertyNode::FLOAT},
-  {341, "engines/engine[4]/n2",  SGPropertyNode::FLOAT},
-  {342, "engines/engine[4]/rpm", SGPropertyNode::FLOAT},
-  {350, "engines/engine[5]/n1",  SGPropertyNode::FLOAT},
-  {351, "engines/engine[5]/n2",  SGPropertyNode::FLOAT},
-  {352, "engines/engine[5]/rpm", SGPropertyNode::FLOAT},
-  {360, "engines/engine[6]/n1",  SGPropertyNode::FLOAT},
-  {361, "engines/engine[6]/n2",  SGPropertyNode::FLOAT},
-  {362, "engines/engine[6]/rpm", SGPropertyNode::FLOAT},
-  {370, "engines/engine[7]/n1",  SGPropertyNode::FLOAT},
-  {371, "engines/engine[7]/n2",  SGPropertyNode::FLOAT},
-  {372, "engines/engine[7]/rpm", SGPropertyNode::FLOAT},
-  {380, "engines/engine[8]/n1",  SGPropertyNode::FLOAT},
-  {381, "engines/engine[8]/n2",  SGPropertyNode::FLOAT},
-  {382, "engines/engine[8]/rpm", SGPropertyNode::FLOAT},
-  {390, "engines/engine[9]/n1",  SGPropertyNode::FLOAT},
-  {391, "engines/engine[9]/n2",  SGPropertyNode::FLOAT},
-  {392, "engines/engine[9]/rpm", SGPropertyNode::FLOAT},
-
-  {800, "rotors/main/rpm", SGPropertyNode::FLOAT},
-  {801, "rotors/tail/rpm", SGPropertyNode::FLOAT},
-  {810, "rotors/main/blade[0]/position-deg",  SGPropertyNode::FLOAT},
-  {811, "rotors/main/blade[1]/position-deg",  SGPropertyNode::FLOAT},
-  {812, "rotors/main/blade[2]/position-deg",  SGPropertyNode::FLOAT},
-  {813, "rotors/main/blade[3]/position-deg",  SGPropertyNode::FLOAT},
-  {820, "rotors/main/blade[0]/flap-deg",  SGPropertyNode::FLOAT},
-  {821, "rotors/main/blade[1]/flap-deg",  SGPropertyNode::FLOAT},
-  {822, "rotors/main/blade[2]/flap-deg",  SGPropertyNode::FLOAT},
-  {823, "rotors/main/blade[3]/flap-deg",  SGPropertyNode::FLOAT},
-  {830, "rotors/tail/blade[0]/position-deg",  SGPropertyNode::FLOAT},
-  {831, "rotors/tail/blade[1]/position-deg",  SGPropertyNode::FLOAT},
-
-  {900, "sim/hitches/aerotow/tow/length",                       SGPropertyNode::FLOAT},
-  {901, "sim/hitches/aerotow/tow/elastic-constant",             SGPropertyNode::FLOAT},
-  {902, "sim/hitches/aerotow/tow/weight-per-m-kg-m",            SGPropertyNode::FLOAT},
-  {903, "sim/hitches/aerotow/tow/dist",                         SGPropertyNode::FLOAT},
-  {904, "sim/hitches/aerotow/tow/connected-to-property-node",   SGPropertyNode::BOOL},
-  {905, "sim/hitches/aerotow/tow/connected-to-ai-or-mp-callsign",   SGPropertyNode::STRING},
-  {906, "sim/hitches/aerotow/tow/brake-force",                  SGPropertyNode::FLOAT},
-  {907, "sim/hitches/aerotow/tow/end-force-x",                  SGPropertyNode::FLOAT},
-  {908, "sim/hitches/aerotow/tow/end-force-y",                  SGPropertyNode::FLOAT},
-  {909, "sim/hitches/aerotow/tow/end-force-z",                  SGPropertyNode::FLOAT},
-  {930, "sim/hitches/aerotow/is-slave",                         SGPropertyNode::BOOL},
-  {931, "sim/hitches/aerotow/speed-in-tow-direction",           SGPropertyNode::FLOAT},
-  {932, "sim/hitches/aerotow/open",                             SGPropertyNode::BOOL},
-  {933, "sim/hitches/aerotow/local-pos-x",                      SGPropertyNode::FLOAT},
-  {934, "sim/hitches/aerotow/local-pos-y",                      SGPropertyNode::FLOAT},
-  {935, "sim/hitches/aerotow/local-pos-z",                      SGPropertyNode::FLOAT},
-
-  {1001, "controls/flight/slats",  SGPropertyNode::FLOAT},
-  {1002, "controls/flight/speedbrake",  SGPropertyNode::FLOAT},
-  {1003, "controls/flight/spoilers",  SGPropertyNode::FLOAT},
-  {1004, "controls/gear/gear-down",  SGPropertyNode::FLOAT},
-  {1005, "controls/lighting/nav-lights",  SGPropertyNode::FLOAT},
-  {1006, "controls/armament/station[0]/jettison-all",  SGPropertyNode::BOOL},
-
-  {1100, "sim/model/variant", SGPropertyNode::INT},
-  {1101, "sim/model/livery/file", SGPropertyNode::STRING},
-
-  {1200, "environment/wildfire/data", SGPropertyNode::STRING},
-
-  {10001, "sim/multiplay/transmission-freq-hz",  SGPropertyNode::STRING},
-  {10002, "sim/multiplay/chat",  SGPropertyNode::STRING},
-
-  {10100, "sim/multiplay/generic/string[0]", SGPropertyNode::STRING},
-  {10101, "sim/multiplay/generic/string[1]", SGPropertyNode::STRING},
-  {10102, "sim/multiplay/generic/string[2]", SGPropertyNode::STRING},
-  {10103, "sim/multiplay/generic/string[3]", SGPropertyNode::STRING},
-  {10104, "sim/multiplay/generic/string[4]", SGPropertyNode::STRING},
-  {10105, "sim/multiplay/generic/string[5]", SGPropertyNode::STRING},
-  {10106, "sim/multiplay/generic/string[6]", SGPropertyNode::STRING},
-  {10107, "sim/multiplay/generic/string[7]", SGPropertyNode::STRING},
-  {10108, "sim/multiplay/generic/string[8]", SGPropertyNode::STRING},
-  {10109, "sim/multiplay/generic/string[9]", SGPropertyNode::STRING},
-  {10110, "sim/multiplay/generic/string[10]", SGPropertyNode::STRING},
-  {10111, "sim/multiplay/generic/string[11]", SGPropertyNode::STRING},
-  {10112, "sim/multiplay/generic/string[12]", SGPropertyNode::STRING},
-  {10113, "sim/multiplay/generic/string[13]", SGPropertyNode::STRING},
-  {10114, "sim/multiplay/generic/string[14]", SGPropertyNode::STRING},
-  {10115, "sim/multiplay/generic/string[15]", SGPropertyNode::STRING},
-  {10116, "sim/multiplay/generic/string[16]", SGPropertyNode::STRING},
-  {10117, "sim/multiplay/generic/string[17]", SGPropertyNode::STRING},
-  {10118, "sim/multiplay/generic/string[18]", SGPropertyNode::STRING},
-  {10119, "sim/multiplay/generic/string[19]", SGPropertyNode::STRING},
-
-  {10200, "sim/multiplay/generic/float[0]", SGPropertyNode::FLOAT},
-  {10201, "sim/multiplay/generic/float[1]", SGPropertyNode::FLOAT},
-  {10202, "sim/multiplay/generic/float[2]", SGPropertyNode::FLOAT},
-  {10203, "sim/multiplay/generic/float[3]", SGPropertyNode::FLOAT},
-  {10204, "sim/multiplay/generic/float[4]", SGPropertyNode::FLOAT},
-  {10205, "sim/multiplay/generic/float[5]", SGPropertyNode::FLOAT},
-  {10206, "sim/multiplay/generic/float[6]", SGPropertyNode::FLOAT},
-  {10207, "sim/multiplay/generic/float[7]", SGPropertyNode::FLOAT},
-  {10208, "sim/multiplay/generic/float[8]", SGPropertyNode::FLOAT},
-  {10209, "sim/multiplay/generic/float[9]", SGPropertyNode::FLOAT},
-  {10210, "sim/multiplay/generic/float[10]", SGPropertyNode::FLOAT},
-  {10211, "sim/multiplay/generic/float[11]", SGPropertyNode::FLOAT},
-  {10212, "sim/multiplay/generic/float[12]", SGPropertyNode::FLOAT},
-  {10213, "sim/multiplay/generic/float[13]", SGPropertyNode::FLOAT},
-  {10214, "sim/multiplay/generic/float[14]", SGPropertyNode::FLOAT},
-  {10215, "sim/multiplay/generic/float[15]", SGPropertyNode::FLOAT},
-  {10216, "sim/multiplay/generic/float[16]", SGPropertyNode::FLOAT},
-  {10217, "sim/multiplay/generic/float[17]", SGPropertyNode::FLOAT},
-  {10218, "sim/multiplay/generic/float[18]", SGPropertyNode::FLOAT},
-  {10219, "sim/multiplay/generic/float[19]", SGPropertyNode::FLOAT},
-
-  {10300, "sim/multiplay/generic/int[0]", SGPropertyNode::INT},
-  {10301, "sim/multiplay/generic/int[1]", SGPropertyNode::INT},
-  {10302, "sim/multiplay/generic/int[2]", SGPropertyNode::INT},
-  {10303, "sim/multiplay/generic/int[3]", SGPropertyNode::INT},
-  {10304, "sim/multiplay/generic/int[4]", SGPropertyNode::INT},
-  {10305, "sim/multiplay/generic/int[5]", SGPropertyNode::INT},
-  {10306, "sim/multiplay/generic/int[6]", SGPropertyNode::INT},
-  {10307, "sim/multiplay/generic/int[7]", SGPropertyNode::INT},
-  {10308, "sim/multiplay/generic/int[8]", SGPropertyNode::INT},
-  {10309, "sim/multiplay/generic/int[9]", SGPropertyNode::INT},
-  {10310, "sim/multiplay/generic/int[10]", SGPropertyNode::INT},
-  {10311, "sim/multiplay/generic/int[11]", SGPropertyNode::INT},
-  {10312, "sim/multiplay/generic/int[12]", SGPropertyNode::INT},
-  {10313, "sim/multiplay/generic/int[13]", SGPropertyNode::INT},
-  {10314, "sim/multiplay/generic/int[14]", SGPropertyNode::INT},
-  {10315, "sim/multiplay/generic/int[15]", SGPropertyNode::INT},
-  {10316, "sim/multiplay/generic/int[16]", SGPropertyNode::INT},
-  {10317, "sim/multiplay/generic/int[17]", SGPropertyNode::INT},
-  {10318, "sim/multiplay/generic/int[18]", SGPropertyNode::INT},
-  {10319, "sim/multiplay/generic/int[19]", SGPropertyNode::INT},
+const FGMultiplayMgr::IdPropertyList
+FGMultiplayMgr::sIdPropertyList[] = {
+  {100, "surface-positions/left-aileron-pos-norm",  simgear::props::FLOAT},
+  {101, "surface-positions/right-aileron-pos-norm", simgear::props::FLOAT},
+  {102, "surface-positions/elevator-pos-norm",      simgear::props::FLOAT},
+  {103, "surface-positions/rudder-pos-norm",        simgear::props::FLOAT},
+  {104, "surface-positions/flap-pos-norm",          simgear::props::FLOAT},
+  {105, "surface-positions/speedbrake-pos-norm",    simgear::props::FLOAT},
+  {106, "gear/tailhook/position-norm",              simgear::props::FLOAT},
+  {107, "gear/launchbar/position-norm",             simgear::props::FLOAT},
+  {108, "gear/launchbar/state",                     simgear::props::STRING},
+  {109, "gear/launchbar/holdback-position-norm",    simgear::props::FLOAT},
+  {110, "canopy/position-norm",                     simgear::props::FLOAT},
+  {111, "surface-positions/wing-pos-norm",          simgear::props::FLOAT},
+  {112, "surface-positions/wing-fold-pos-norm",     simgear::props::FLOAT},
+
+  {200, "gear/gear[0]/compression-norm",           simgear::props::FLOAT},
+  {201, "gear/gear[0]/position-norm",              simgear::props::FLOAT},
+  {210, "gear/gear[1]/compression-norm",           simgear::props::FLOAT},
+  {211, "gear/gear[1]/position-norm",              simgear::props::FLOAT},
+  {220, "gear/gear[2]/compression-norm",           simgear::props::FLOAT},
+  {221, "gear/gear[2]/position-norm",              simgear::props::FLOAT},
+  {230, "gear/gear[3]/compression-norm",           simgear::props::FLOAT},
+  {231, "gear/gear[3]/position-norm",              simgear::props::FLOAT},
+  {240, "gear/gear[4]/compression-norm",           simgear::props::FLOAT},
+  {241, "gear/gear[4]/position-norm",              simgear::props::FLOAT},
+
+  {300, "engines/engine[0]/n1",  simgear::props::FLOAT},
+  {301, "engines/engine[0]/n2",  simgear::props::FLOAT},
+  {302, "engines/engine[0]/rpm", simgear::props::FLOAT},
+  {310, "engines/engine[1]/n1",  simgear::props::FLOAT},
+  {311, "engines/engine[1]/n2",  simgear::props::FLOAT},
+  {312, "engines/engine[1]/rpm", simgear::props::FLOAT},
+  {320, "engines/engine[2]/n1",  simgear::props::FLOAT},
+  {321, "engines/engine[2]/n2",  simgear::props::FLOAT},
+  {322, "engines/engine[2]/rpm", simgear::props::FLOAT},
+  {330, "engines/engine[3]/n1",  simgear::props::FLOAT},
+  {331, "engines/engine[3]/n2",  simgear::props::FLOAT},
+  {332, "engines/engine[3]/rpm", simgear::props::FLOAT},
+  {340, "engines/engine[4]/n1",  simgear::props::FLOAT},
+  {341, "engines/engine[4]/n2",  simgear::props::FLOAT},
+  {342, "engines/engine[4]/rpm", simgear::props::FLOAT},
+  {350, "engines/engine[5]/n1",  simgear::props::FLOAT},
+  {351, "engines/engine[5]/n2",  simgear::props::FLOAT},
+  {352, "engines/engine[5]/rpm", simgear::props::FLOAT},
+  {360, "engines/engine[6]/n1",  simgear::props::FLOAT},
+  {361, "engines/engine[6]/n2",  simgear::props::FLOAT},
+  {362, "engines/engine[6]/rpm", simgear::props::FLOAT},
+  {370, "engines/engine[7]/n1",  simgear::props::FLOAT},
+  {371, "engines/engine[7]/n2",  simgear::props::FLOAT},
+  {372, "engines/engine[7]/rpm", simgear::props::FLOAT},
+  {380, "engines/engine[8]/n1",  simgear::props::FLOAT},
+  {381, "engines/engine[8]/n2",  simgear::props::FLOAT},
+  {382, "engines/engine[8]/rpm", simgear::props::FLOAT},
+  {390, "engines/engine[9]/n1",  simgear::props::FLOAT},
+  {391, "engines/engine[9]/n2",  simgear::props::FLOAT},
+  {392, "engines/engine[9]/rpm", simgear::props::FLOAT},
+
+  {800, "rotors/main/rpm", simgear::props::FLOAT},
+  {801, "rotors/tail/rpm", simgear::props::FLOAT},
+  {810, "rotors/main/blade[0]/position-deg",  simgear::props::FLOAT},
+  {811, "rotors/main/blade[1]/position-deg",  simgear::props::FLOAT},
+  {812, "rotors/main/blade[2]/position-deg",  simgear::props::FLOAT},
+  {813, "rotors/main/blade[3]/position-deg",  simgear::props::FLOAT},
+  {820, "rotors/main/blade[0]/flap-deg",  simgear::props::FLOAT},
+  {821, "rotors/main/blade[1]/flap-deg",  simgear::props::FLOAT},
+  {822, "rotors/main/blade[2]/flap-deg",  simgear::props::FLOAT},
+  {823, "rotors/main/blade[3]/flap-deg",  simgear::props::FLOAT},
+  {830, "rotors/tail/blade[0]/position-deg",  simgear::props::FLOAT},
+  {831, "rotors/tail/blade[1]/position-deg",  simgear::props::FLOAT},
+
+  {900, "sim/hitches/aerotow/tow/length",                       simgear::props::FLOAT},
+  {901, "sim/hitches/aerotow/tow/elastic-constant",             simgear::props::FLOAT},
+  {902, "sim/hitches/aerotow/tow/weight-per-m-kg-m",            simgear::props::FLOAT},
+  {903, "sim/hitches/aerotow/tow/dist",                         simgear::props::FLOAT},
+  {904, "sim/hitches/aerotow/tow/connected-to-property-node",   simgear::props::BOOL},
+  {905, "sim/hitches/aerotow/tow/connected-to-ai-or-mp-callsign",   simgear::props::STRING},
+  {906, "sim/hitches/aerotow/tow/brake-force",                  simgear::props::FLOAT},
+  {907, "sim/hitches/aerotow/tow/end-force-x",                  simgear::props::FLOAT},
+  {908, "sim/hitches/aerotow/tow/end-force-y",                  simgear::props::FLOAT},
+  {909, "sim/hitches/aerotow/tow/end-force-z",                  simgear::props::FLOAT},
+  {930, "sim/hitches/aerotow/is-slave",                         simgear::props::BOOL},
+  {931, "sim/hitches/aerotow/speed-in-tow-direction",           simgear::props::FLOAT},
+  {932, "sim/hitches/aerotow/open",                             simgear::props::BOOL},
+  {933, "sim/hitches/aerotow/local-pos-x",                      simgear::props::FLOAT},
+  {934, "sim/hitches/aerotow/local-pos-y",                      simgear::props::FLOAT},
+  {935, "sim/hitches/aerotow/local-pos-z",                      simgear::props::FLOAT},
+
+  {1001, "controls/flight/slats",  simgear::props::FLOAT},
+  {1002, "controls/flight/speedbrake",  simgear::props::FLOAT},
+  {1003, "controls/flight/spoilers",  simgear::props::FLOAT},
+  {1004, "controls/gear/gear-down",  simgear::props::FLOAT},
+  {1005, "controls/lighting/nav-lights",  simgear::props::FLOAT},
+  {1006, "controls/armament/station[0]/jettison-all",  simgear::props::BOOL},
+
+  {1100, "sim/model/variant", simgear::props::INT},
+  {1101, "sim/model/livery/file", simgear::props::STRING},
+
+  {10001, "sim/multiplay/transmission-freq-hz",  simgear::props::STRING},
+  {10002, "sim/multiplay/chat",  simgear::props::STRING},
+
+  {10100, "sim/multiplay/generic/string[0]", simgear::props::STRING},
+  {10101, "sim/multiplay/generic/string[1]", simgear::props::STRING},
+  {10102, "sim/multiplay/generic/string[2]", simgear::props::STRING},
+  {10103, "sim/multiplay/generic/string[3]", simgear::props::STRING},
+  {10104, "sim/multiplay/generic/string[4]", simgear::props::STRING},
+  {10105, "sim/multiplay/generic/string[5]", simgear::props::STRING},
+  {10106, "sim/multiplay/generic/string[6]", simgear::props::STRING},
+  {10107, "sim/multiplay/generic/string[7]", simgear::props::STRING},
+  {10108, "sim/multiplay/generic/string[8]", simgear::props::STRING},
+  {10109, "sim/multiplay/generic/string[9]", simgear::props::STRING},
+  {10110, "sim/multiplay/generic/string[10]", simgear::props::STRING},
+  {10111, "sim/multiplay/generic/string[11]", simgear::props::STRING},
+  {10112, "sim/multiplay/generic/string[12]", simgear::props::STRING},
+  {10113, "sim/multiplay/generic/string[13]", simgear::props::STRING},
+  {10114, "sim/multiplay/generic/string[14]", simgear::props::STRING},
+  {10115, "sim/multiplay/generic/string[15]", simgear::props::STRING},
+  {10116, "sim/multiplay/generic/string[16]", simgear::props::STRING},
+  {10117, "sim/multiplay/generic/string[17]", simgear::props::STRING},
+  {10118, "sim/multiplay/generic/string[18]", simgear::props::STRING},
+  {10119, "sim/multiplay/generic/string[19]", simgear::props::STRING},
+
+  {10200, "sim/multiplay/generic/float[0]", simgear::props::FLOAT},
+  {10201, "sim/multiplay/generic/float[1]", simgear::props::FLOAT},
+  {10202, "sim/multiplay/generic/float[2]", simgear::props::FLOAT},
+  {10203, "sim/multiplay/generic/float[3]", simgear::props::FLOAT},
+  {10204, "sim/multiplay/generic/float[4]", simgear::props::FLOAT},
+  {10205, "sim/multiplay/generic/float[5]", simgear::props::FLOAT},
+  {10206, "sim/multiplay/generic/float[6]", simgear::props::FLOAT},
+  {10207, "sim/multiplay/generic/float[7]", simgear::props::FLOAT},
+  {10208, "sim/multiplay/generic/float[8]", simgear::props::FLOAT},
+  {10209, "sim/multiplay/generic/float[9]", simgear::props::FLOAT},
+  {10210, "sim/multiplay/generic/float[10]", simgear::props::FLOAT},
+  {10211, "sim/multiplay/generic/float[11]", simgear::props::FLOAT},
+  {10212, "sim/multiplay/generic/float[12]", simgear::props::FLOAT},
+  {10213, "sim/multiplay/generic/float[13]", simgear::props::FLOAT},
+  {10214, "sim/multiplay/generic/float[14]", simgear::props::FLOAT},
+  {10215, "sim/multiplay/generic/float[15]", simgear::props::FLOAT},
+  {10216, "sim/multiplay/generic/float[16]", simgear::props::FLOAT},
+  {10217, "sim/multiplay/generic/float[17]", simgear::props::FLOAT},
+  {10218, "sim/multiplay/generic/float[18]", simgear::props::FLOAT},
+  {10219, "sim/multiplay/generic/float[19]", simgear::props::FLOAT},
+
+  {10300, "sim/multiplay/generic/int[0]", simgear::props::INT},
+  {10301, "sim/multiplay/generic/int[1]", simgear::props::INT},
+  {10302, "sim/multiplay/generic/int[2]", simgear::props::INT},
+  {10303, "sim/multiplay/generic/int[3]", simgear::props::INT},
+  {10304, "sim/multiplay/generic/int[4]", simgear::props::INT},
+  {10305, "sim/multiplay/generic/int[5]", simgear::props::INT},
+  {10306, "sim/multiplay/generic/int[6]", simgear::props::INT},
+  {10307, "sim/multiplay/generic/int[7]", simgear::props::INT},
+  {10308, "sim/multiplay/generic/int[8]", simgear::props::INT},
+  {10309, "sim/multiplay/generic/int[9]", simgear::props::INT},
+  {10310, "sim/multiplay/generic/int[10]", simgear::props::INT},
+  {10311, "sim/multiplay/generic/int[11]", simgear::props::INT},
+  {10312, "sim/multiplay/generic/int[12]", simgear::props::INT},
+  {10313, "sim/multiplay/generic/int[13]", simgear::props::INT},
+  {10314, "sim/multiplay/generic/int[14]", simgear::props::INT},
+  {10315, "sim/multiplay/generic/int[15]", simgear::props::INT},
+  {10316, "sim/multiplay/generic/int[16]", simgear::props::INT},
+  {10317, "sim/multiplay/generic/int[17]", simgear::props::INT},
+  {10318, "sim/multiplay/generic/int[18]", simgear::props::INT},
+  {10319, "sim/multiplay/generic/int[19]", simgear::props::INT}
 };
 
 const unsigned
@@ -270,6 +268,7 @@ namespace
 {
   bool verifyProperties(const xdr_data_t* data, const xdr_data_t* end)
   {
+    using namespace simgear::props;
     const xdr_data_t* xdr = data;
     while (xdr < end) {
       unsigned id = XDR_decode_uint32(*xdr);
@@ -280,13 +279,13 @@ namespace
         xdr++;
         // How we decode the remainder of the property depends on the type
         switch (plist->type) {
-        case SGPropertyNode::INT:        
-        case SGPropertyNode::BOOL:
-        case SGPropertyNode::LONG:
+        case INT:
+        case BOOL:
+        case LONG:
           xdr++;
           break;
-        case SGPropertyNode::FLOAT:
-        case SGPropertyNode::DOUBLE:
+        case FLOAT:
+        case DOUBLE:
           {
             float val = XDR_decode_float(*xdr);
             if (osg::isNaN(val))
@@ -294,8 +293,8 @@ namespace
             xdr++;
             break;
           }
-        case SGPropertyNode::STRING:
-        case SGPropertyNode::UNSPECIFIED:
+        case STRING:
+        case UNSPECIFIED:
           {
             // String is complicated. It consists of
             // The length of the string
@@ -567,21 +566,21 @@ FGMultiplayMgr::SendMyPosition(const FGExternalMotionData& motionInfo)
     xdr_data_t id =  XDR_encode_uint32((*it)->id);
     // The actual data representation depends on the type
     switch ((*it)->type) {
-      case SGPropertyNode::INT:        
-      case SGPropertyNode::BOOL:        
-      case SGPropertyNode::LONG:
+      case simgear::props::INT:
+      case simgear::props::BOOL:
+      case simgear::props::LONG:
         *ptr++ = id;
         *ptr++ = XDR_encode_uint32((*it)->int_value);
         //cout << "Prop:" << (*it)->id << " " << (*it)->type << " "<< (*it)->int_value << "\n";
         break;
-      case SGPropertyNode::FLOAT:
-      case SGPropertyNode::DOUBLE:
+      case simgear::props::FLOAT:
+      case simgear::props::DOUBLE:
         *ptr++ = id;
         *ptr++ = XDR_encode_float((*it)->float_value);
         //cout << "Prop:" << (*it)->id << " " << (*it)->type << " "<< (*it)->float_value << "\n";
         break;
-      case SGPropertyNode::STRING:
-      case SGPropertyNode::UNSPECIFIED:
+      case simgear::props::STRING:
+      case simgear::props::UNSPECIFIED:
         {
           // String is complicated. It consists of
           // The length of the string
@@ -864,7 +863,7 @@ FGMultiplayMgr::ProcessPosMsg(const FGMultiplayMgr::MsgBuf& Msg,
   }
   while (xdr < Msg.propsRecvdEnd()) {
     FGPropertyData* pData = new FGPropertyData;
-    SGPropertyNode::Type type = SGPropertyNode::UNSPECIFIED;
+    simgear::props::Type type = simgear::props::UNSPECIFIED;
     
     // First element is always the ID
     pData->id = XDR_decode_uint32(*xdr);
@@ -879,21 +878,21 @@ FGMultiplayMgr::ProcessPosMsg(const FGMultiplayMgr::MsgBuf& Msg,
       pData->type = plist->type;
       // How we decode the remainder of the property depends on the type
       switch (pData->type) {
-        case SGPropertyNode::INT:        
-        case SGPropertyNode::BOOL:
-        case SGPropertyNode::LONG:        
+        case simgear::props::INT:
+        case simgear::props::BOOL:
+        case simgear::props::LONG:
           pData->int_value = XDR_decode_uint32(*xdr);
           xdr++;
           //cout << pData->int_value << "\n";
           break;
-        case SGPropertyNode::FLOAT:
-        case SGPropertyNode::DOUBLE:
+        case simgear::props::FLOAT:
+        case simgear::props::DOUBLE:
           pData->float_value = XDR_decode_float(*xdr);
           xdr++;
           //cout << pData->float_value << "\n";
           break;
-        case SGPropertyNode::STRING:
-        case SGPropertyNode::UNSPECIFIED:
+        case simgear::props::STRING:
+        case simgear::props::UNSPECIFIED:
           {
             // String is complicated. It consists of
             // The length of the string
index ab110ed3b565ca53f681ea1d6e90b0a350298ab3..96e56f2428a29f8e56f3313650be78b978029331 100644 (file)
@@ -58,7 +58,7 @@ public:
   struct IdPropertyList {
     unsigned id;
     const char* name;
-    SGPropertyNode::Type type;
+    simgear::props::Type type;
   };
   static const IdPropertyList sIdPropertyList[];
   static const unsigned numProperties;
index cea4e8ab4d8ffb957c0db460fb738fc7da9f40e1..ce6f1b61e0c3a4cce77b1b785e6dee78932a0574 100644 (file)
@@ -119,7 +119,7 @@ bool FGMultiplay::open() {
 * or receive data over the network
 ******************************************************************/
 bool FGMultiplay::process() {
-
+  using namespace simgear::props;
   if (get_direction() == SG_IO_OUT) {
 
     // check if we have left initialization phase. That will not provide
@@ -202,17 +202,17 @@ bool FGMultiplay::process() {
       pData->type = it->second->getType();
       
       switch (pData->type) {
-        case SGPropertyNode::INT:        
-        case SGPropertyNode::LONG:       
-        case SGPropertyNode::BOOL:
+        case INT:
+        case LONG:
+        case BOOL:
           pData->int_value = it->second->getIntValue();
           break;
-        case SGPropertyNode::FLOAT:
-        case SGPropertyNode::DOUBLE:
+        case FLOAT:
+        case DOUBLE:
           pData->float_value = it->second->getFloatValue();
           break;
-        case SGPropertyNode::STRING:
-        case SGPropertyNode::UNSPECIFIED:
+        case STRING:
+        case UNSPECIFIED:
           {
             // FIXME: We assume unspecified are strings for the moment.
 
index fb5f3a92e55965243dedb7f1ba8e4a01a85db7bb..abbf0e5d1e1bffe4034a77eeb380e0db04d5cd15 100644 (file)
@@ -118,6 +118,8 @@ PropsChannel::collectIncomingData( const char* s, int n )
 static string
 getValueTypeString( const SGPropertyNode *node )
 {
+    using namespace simgear::props;
+
     string result;
 
     if ( node == NULL )
@@ -125,22 +127,22 @@ getValueTypeString( const SGPropertyNode *node )
         return "unknown";
     }
 
-    SGPropertyNode::Type type = node->getType();
-    if ( type == SGPropertyNode::UNSPECIFIED ) {
+    Type type = node->getType();
+    if ( type == UNSPECIFIED ) {
         result = "unspecified";
-    } else if ( type == SGPropertyNode::NONE ) {
+    } else if ( type == NONE ) {
         result = "none";
-    } else if ( type == SGPropertyNode::BOOL ) {
+    } else if ( type == BOOL ) {
         result = "bool";
-    } else if ( type == SGPropertyNode::INT ) {
+    } else if ( type == INT ) {
         result = "int";
-    } else if ( type == SGPropertyNode::LONG ) {
+    } else if ( type == LONG ) {
         result = "long";
-    } else if ( type == SGPropertyNode::FLOAT ) {
+    } else if ( type == FLOAT ) {
         result = "float";
-    } else if ( type == SGPropertyNode::DOUBLE ) {
+    } else if ( type == DOUBLE ) {
         result = "double";
-    } else if ( type == SGPropertyNode::STRING ) {
+    } else if ( type == STRING ) {
         result = "string";
     }
 
index b76d72215333a66ce8f21c3d4ae7a3ae928a0f53..4fee5cfd250e8de9f7711aeec3f347074b93fffe 100644 (file)
@@ -177,24 +177,25 @@ static SGPropertyNode* findnode(naContext c, naRef* vec, int len)
 // nil if it doesn't exist.
 static naRef f_getprop(naContext c, naRef me, int argc, naRef* args)
 {
+    using namespace simgear::props;
     const SGPropertyNode* p = findnode(c, args, argc);
     if(!p) return naNil();
 
     switch(p->getType()) {
-    case SGPropertyNode::BOOL:   case SGPropertyNode::INT:
-    case SGPropertyNode::LONG:   case SGPropertyNode::FLOAT:
-    case SGPropertyNode::DOUBLE:
+    case BOOL:   case INT:
+    case LONG:   case FLOAT:
+    case DOUBLE:
         return naNum(p->getDoubleValue());
 
-    case SGPropertyNode::STRING:
-    case SGPropertyNode::UNSPECIFIED:
+    case STRING:
+    case UNSPECIFIED:
         {
             naRef nastr = naNewString(c);
             const char* val = p->getStringValue();
             naStr_fromdata(nastr, (char*)val, strlen(val));
             return nastr;
         }
-    case SGPropertyNode::ALIAS: // <--- FIXME, recurse?
+    case ALIAS: // <--- FIXME, recurse?
     default:
         return naNil();
     }
@@ -1060,23 +1061,24 @@ void FGNasalListener::childRemoved(SGPropertyNode*, SGPropertyNode* child)
 
 bool FGNasalListener::changed(SGPropertyNode* node)
 {
-    SGPropertyNode::Type type = node->getType();
-    if(type == SGPropertyNode::NONE) return false;
-    if(type == SGPropertyNode::UNSPECIFIED) return true;
+    using namespace simgear::props;
+    Type type = node->getType();
+    if(type == NONE) return false;
+    if(type == UNSPECIFIED) return true;
 
     bool result;
     switch(type) {
-    case SGPropertyNode::BOOL:
-    case SGPropertyNode::INT:
-    case SGPropertyNode::LONG:
+    case BOOL:
+    case INT:
+    case LONG:
         {
             long l = node->getLongValue();
             result = l != _last_int;
             _last_int = l;
             return result;
         }
-    case SGPropertyNode::FLOAT:
-    case SGPropertyNode::DOUBLE:
+    case FLOAT:
+    case DOUBLE:
         {
             double d = node->getDoubleValue();
             result = d != _last_float;
index 0b97e42add4dbf74ecb8fc561659cabb88ec10be..4d064a26c4ff45f82d87fa32ce27825dd240eff0 100644 (file)
@@ -58,18 +58,19 @@ naRef FGNasalSys::propNodeGhost(SGPropertyNode* handle)
 
 static naRef f_getType(naContext c, naRef me, int argc, naRef* args)
 {
+    using namespace simgear::props;
     NODEARG();
     const char* t = "unknown";
     switch((*node)->getType()) {
-    case SGPropertyNode::NONE:   t = "NONE";   break;
-    case SGPropertyNode::ALIAS:  t = "ALIAS";  break;
-    case SGPropertyNode::BOOL:   t = "BOOL";   break;
-    case SGPropertyNode::INT:    t = "INT";    break;
-    case SGPropertyNode::LONG:   t = "LONG";   break;
-    case SGPropertyNode::FLOAT:  t = "FLOAT";  break;
-    case SGPropertyNode::DOUBLE: t = "DOUBLE"; break;
-    case SGPropertyNode::STRING: t = "STRING"; break;
-    case SGPropertyNode::UNSPECIFIED: t = "UNSPECIFIED"; break;
+    case NONE:   t = "NONE";   break;
+    case ALIAS:  t = "ALIAS";  break;
+    case BOOL:   t = "BOOL";   break;
+    case INT:    t = "INT";    break;
+    case LONG:   t = "LONG";   break;
+    case FLOAT:  t = "FLOAT";  break;
+    case DOUBLE: t = "DOUBLE"; break;
+    case STRING: t = "STRING"; break;
+    case UNSPECIFIED: t = "UNSPECIFIED"; break;
     }
     return NASTR(t);
 }
@@ -142,14 +143,15 @@ static naRef f_getIndex(naContext c, naRef me, int argc, naRef* args)
 
 static naRef f_getValue(naContext c, naRef me, int argc, naRef* args)
 {
+    using namespace simgear::props;
     NODEARG();
     switch((*node)->getType()) {
-    case SGPropertyNode::BOOL:   case SGPropertyNode::INT:
-    case SGPropertyNode::LONG:   case SGPropertyNode::FLOAT:
-    case SGPropertyNode::DOUBLE:
+    case BOOL:   case INT:
+    case LONG:   case FLOAT:
+    case DOUBLE:
         return naNum((*node)->getDoubleValue());
-    case SGPropertyNode::STRING:
-    case SGPropertyNode::UNSPECIFIED:
+    case STRING:
+    case UNSPECIFIED:
         return NASTR((*node)->getStringValue());
     default:
         return naNil();