void FGAtmosphere::bind(void)
{
- typedef double (FGAtmosphere::*PMFi)(int) const;
-// typedef void (FGAtmosphere::*PMF)(int, double);
PropertyManager->Tie("atmosphere/T-R", this, &FGAtmosphere::GetTemperature);
PropertyManager->Tie("atmosphere/rho-slugs_ft3", this, &FGAtmosphere::GetDensity);
PropertyManager->Tie("atmosphere/P-psf", this, &FGAtmosphere::GetPressure);
PropertyManager->Tie("atmosphere/a-fps", this, &FGAtmosphere::GetSoundSpeed);
PropertyManager->Tie("atmosphere/T-sl-R", this, &FGAtmosphere::GetTemperatureSL);
PropertyManager->Tie("atmosphere/rho-sl-slugs_ft3", this, &FGAtmosphere::GetDensitySL);
- PropertyManager->Tie("atmosphere/P-sl-psf", this, ePSF,
- (PMFi)&FGAtmosphere::GetPressureSL);
-// (PMF)&FGAtmosphere::SetPressureSL);
PropertyManager->Tie("atmosphere/a-sl-fps", this, &FGAtmosphere::GetSoundSpeedSL);
PropertyManager->Tie("atmosphere/theta", this, &FGAtmosphere::GetTemperatureRatio);
PropertyManager->Tie("atmosphere/sigma", this, &FGAtmosphere::GetDensityRatio);