private:
FGClouds * _fgClouds;
- SGPropertyNode_ptr _shaderNode;
SGPropertyNode_ptr _enableNode;
};
FG3DCloudsListener::FG3DCloudsListener( FGClouds * fgClouds ) :
_fgClouds( fgClouds )
{
- _shaderNode = fgGetNode( "/sim/rendering/shader-effects", true );
- _shaderNode->addChangeListener( this );
-
_enableNode = fgGetNode( "/sim/rendering/clouds3d-enable", true );
_enableNode->addChangeListener( this );
FG3DCloudsListener::~FG3DCloudsListener()
{
_enableNode->removeChangeListener( this );
- _shaderNode->removeChangeListener( this );
}
void FG3DCloudsListener::valueChanged( SGPropertyNode * node )
{
- _fgClouds->set_3dClouds( _enableNode->getBoolValue() && _shaderNode->getBoolValue() );
+ _fgClouds->set_3dClouds( _enableNode->getBoolValue() );
}
FGEnvironmentMgr::FGEnvironmentMgr () :