-// dialog.hxx - XML-configurable dialog box.
+// dialog.hxx - XML-configured dialog box.
#ifndef __DIALOG_HXX
#define __DIALOG_HXX 1
/**
- * PUI userdata describing a GUI object.
- */
-struct GUIInfo
-{
- GUIInfo (FGDialog * w);
- virtual ~GUIInfo ();
-
- FGDialog * widget;
- vector <FGBinding *> bindings;
-};
-
-
-/**
- * Top-level GUI widget.
+ * An XML-configured dialog box.
+ *
+ * The GUI manager stores only the property tree for the dialog
+ * boxes. This class creates a PUI dialog box on demand from
+ * the properties in that tree. The manager recreates the dialog
+ * every time it needs to show it.
*/
class FGDialog
{
public:
-
/**
* Construct a new GUI widget configured by a property tree.
+ *
+ * The configuration properties are not part of the main
+ * FlightGear property tree; the GUI manager reads them
+ * from individual configuration files.
+ *
+ * @param props A property tree describing the dialog.
*/
FGDialog (SGPropertyNode_ptr props);
/**
* Update the values of all GUI objects with a specific name.
*
- * This method copies from the property to the GUI object.
+ * This method copies values from the FlightGear property tree to
+ * the GUI object(s).
*
* @param objectName The name of the GUI object(s) to update.
* Use the empty name for all unnamed objects.
/**
* Apply the values of all GUI objects with a specific name.
*
- * This method copies from the GUI object to the property.
+ * This method copies values from the GUI object(s) to the
+ * FlightGear property tree.
*
* @param objectName The name of the GUI object(s) to update.
* Use the empty name for all unnamed objects.
/**
* Update the values of all GUI objects.
*
- * This method copies from the properties to the GUI objects.
+ * This method copies values from the FlightGear property tree to
+ * the GUI objects.
*/
virtual void updateValues ();
/**
* Apply the values of all GUI objects.
*
- * This method copies from the GUI objects to the properties.
+ * This method copies from the GUI objects to the FlightGear
+ * property tree properties.
*/
virtual void applyValues ();
private:
- FGDialog (const FGDialog &); // just for safety
+ // Private copy constructor to avoid unpleasant surprises.
+ FGDialog (const FGDialog &);
+
+ // Show the dialog.
void display (SGPropertyNode_ptr props);
+
+ // Build the dialog or a subobject of it.
puObject * makeObject (SGPropertyNode * props,
int parentWidth, int parentHeight);
+
+ // Common configuration for all GUI objects.
void setupObject (puObject * object, SGPropertyNode * props);
+
+ // Common configuration for all GUI group objects.
void setupGroup (puGroup * group, SGPropertyNode * props,
int width, int height, bool makeFrame = false);
+ // The top-level PUI object.
puObject * _object;
- vector<GUIInfo *> _info;
+
+ // PUI provides no way for userdata to be deleted automatically
+ // with a GUI object, so we have to keep track of all the special
+ // data we allocated and then free it manually when the dialog
+ // closes.
+ vector<void *> _info;
struct PropertyObject {
PropertyObject (const char * name,
puObject * object,
SGPropertyNode_ptr node;
};
vector<PropertyObject *> _propertyObjects;
+
+ // PUI doesn't copy arrays, so we have to allocate string arrays
+ // and then keep pointers so that we can delete them when the
+ // dialog closes.
+ char ** make_char_array (int size);
+ vector<char **> _char_arrays;
};
#endif // __DIALOG_HXX