From Till Busch.
<Filter
Name="Lib_Scenery"
Filter="">
- <File
- RelativePath="..\..\src\Scenery\newcache.cxx">
- </File>
- <File
- RelativePath="..\..\src\Scenery\newcache.hxx">
- </File>
<File
RelativePath="..\..\src\Scenery\redout.cxx">
</File>
<File
RelativePath="..\..\src\Scenery\SceneryPager.hxx">
</File>
- <File
- RelativePath="..\..\src\Scenery\tileentry.cxx">
- </File>
- <File
- RelativePath="..\..\src\Scenery\tileentry.hxx">
- </File>
<File
RelativePath="..\..\src\Scenery\tilemgr.cxx">
</File>
#include <simgear/environment/visual_enviro.hxx>
-#include <Scenery/tileentry.hxx>
#include <Time/light.hxx>
#include <Time/light.hxx>
#include <Aircraft/aircraft.hxx>
noinst_LIBRARIES = libScenery.a
libScenery_a_SOURCES = \
- newcache.cxx newcache.hxx \
redout.cxx redout.hxx \
scenery.cxx scenery.hxx \
SceneryPager.cxx SceneryPager.hxx \
- tileentry.cxx tileentry.hxx \
tilemgr.cxx tilemgr.hxx
INCLUDES = -I$(top_srcdir) -I$(top_srcdir)/src
}
void SceneryPager::queueRequest(const std::string& fileName, osg::Group* group,
- float priority, osg::FrameStamp* frameStamp)
+ float priority, osg::FrameStamp* frameStamp,
+ osgDB::ReaderWriter::Options* options)
{
_pagerRequests.push_back(PagerRequest(fileName, group, priority,
- frameStamp));
+ frameStamp, options));
}
void SceneryPager::queueDeleteRequest(osg::ref_ptr<osg::Object>& objptr)
virtual void requestNodeFile(const std::string& fileName,osg::Group* group,
float priority, const osg::FrameStamp* framestamp);
+ virtual void requestNodeFile(const std::string& fileName,osg::Group* group,
+ float priority, const osg::FrameStamp* framestamp,
+ osgDB::ReaderWriter::Options* options) {
+ osgDB::DatabasePager::requestNodeFile(fileName, group, priority,
+ framestamp, options);
+ }
+
void queueRequest(const std::string& fileName, osg::Group* node,
- float priority, osg::FrameStamp* frameStamp);
+ float priority, osg::FrameStamp* frameStamp,
+ osgDB::ReaderWriter::Options* options);
// This is passed a ref_ptr so that it can "take ownership" of the
// node to delete and decrement its refcount while holding the
// lock on the delete list.
PagerRequest() {}
PagerRequest(const PagerRequest& rhs) :
_fileName(rhs._fileName), _group(rhs._group),
- _priority(rhs._priority), _frameStamp(rhs._frameStamp) {}
+ _priority(rhs._priority), _frameStamp(rhs._frameStamp),
+ _options(rhs._options) {}
+
PagerRequest(const std::string& fileName, osg::Group* group,
- float priority, osg::FrameStamp* frameStamp) :
+ float priority, osg::FrameStamp* frameStamp,
+ osgDB::ReaderWriter::Options* options):
_fileName(fileName), _group(group), _priority(priority),
- _frameStamp(frameStamp) {}
+ _frameStamp(frameStamp), _options(options) {}
+
void doRequest(SceneryPager* pager)
{
if (_group->getNumChildren() == 0)
pager->requestNodeFile(_fileName, _group.get(), _priority,
- _frameStamp.get());
+ _frameStamp.get(), _options.get());
}
+
std::string _fileName;
osg::ref_ptr<osg::Group> _group;
float _priority;
osg::ref_ptr<osg::FrameStamp> _frameStamp;
+ osg::ref_ptr<osgDB::ReaderWriter::Options> _options;
};
typedef std::vector<PagerRequest> PagerRequestList;
PagerRequestList _pagerRequests;
+++ /dev/null
-// newcache.cxx -- routines to handle scenery tile caching
-//
-// Written by Curtis Olson, started December 2000.
-//
-// Copyright (C) 2000 Curtis L. Olson - http://www.flightgear.org/~curt
-//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License as
-// published by the Free Software Foundation; either version 2 of the
-// License, or (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful, but
-// WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-//
-// $Id$
-
-
-#ifdef HAVE_CONFIG_H
-# include <config.h>
-#endif
-
-#include <simgear/bucket/newbucket.hxx>
-#include <simgear/debug/logstream.hxx>
-#include <simgear/misc/sg_path.hxx>
-
-#include <Main/globals.hxx>
-#include <Main/viewer.hxx>
-#include <Scenery/scenery.hxx> // for scenery.center
-
-#include "newcache.hxx"
-#include "tileentry.hxx"
-
-
-SG_USING_NAMESPACE(std);
-
-
-// Constructor
-FGNewCache::FGNewCache( void ) :
- max_cache_size(100)
-{
- tile_cache.clear();
-}
-
-
-// Destructor
-FGNewCache::~FGNewCache( void ) {
- clear_cache();
-}
-
-
-// Free a tile cache entry
-void FGNewCache::entry_free( long cache_index ) {
- SG_LOG( SG_TERRAIN, SG_DEBUG, "FREEING CACHE ENTRY = " << cache_index );
- FGTileEntry *tile = tile_cache[cache_index];
- tile->disconnect_ssg_nodes();
-
-#ifdef WISH_PLIB_WAS_THREADED // but it isn't
- tile->sched_removal();
-#else
- tile->free_tile();
- delete tile;
-#endif
-
- tile_cache.erase( cache_index );
-}
-
-
-// Initialize the tile cache subsystem
-void FGNewCache::init( void ) {
- SG_LOG( SG_TERRAIN, SG_INFO, "Initializing the tile cache." );
-
- SG_LOG( SG_TERRAIN, SG_INFO, " max cache size = "
- << max_cache_size );
- SG_LOG( SG_TERRAIN, SG_INFO, " current cache size = "
- << tile_cache.size() );
-
-#if 0 // don't clear the cache
- clear_cache();
-#endif
-
- SG_LOG( SG_TERRAIN, SG_INFO, " done with init()" );
-}
-
-
-// Search for the specified "bucket" in the cache
-bool FGNewCache::exists( const SGBucket& b ) const {
- long tile_index = b.gen_index();
- const_tile_map_iterator it = tile_cache.find( tile_index );
-
- return ( it != tile_cache.end() );
-}
-
-// Return the index of the oldest tile in the cache, return -1 if
-// nothing available to be removed.
-long FGNewCache::get_oldest_tile() {
- // we need to free the furthest entry
- long min_index = -1;
- double timestamp = 0.0;
- double min_time = DBL_MAX;
-
- tile_map_iterator current = tile_cache.begin();
- tile_map_iterator end = tile_cache.end();
-
- for ( ; current != end; ++current ) {
- long index = current->first;
- FGTileEntry *e = current->second;
- if ( e->is_loaded() ) {
-
- timestamp = e->get_timestamp();
- if ( timestamp < min_time ) {
- min_time = timestamp;
- min_index = index;
- }
-
- } else {
- SG_LOG( SG_TERRAIN, SG_DEBUG, "loaded = " << e->is_loaded()
- << " time stamp = " << e->get_timestamp() );
- }
- }
-
- SG_LOG( SG_TERRAIN, SG_DEBUG, " index = " << min_index );
- SG_LOG( SG_TERRAIN, SG_DEBUG, " min_time = " << min_time );
-
- return min_index;
-}
-
-
-// Clear the inner ring flag for all tiles in the cache so that the
-// external tile scheduler can flag the inner ring correctly.
-void FGNewCache::clear_inner_ring_flags() {
- tile_map_iterator current = tile_cache.begin();
- tile_map_iterator end = tile_cache.end();
-
- for ( ; current != end; ++current ) {
- FGTileEntry *e = current->second;
- if ( e->is_loaded() ) {
- e->set_inner_ring( false );
- }
- }
-}
-
-// Clear a cache entry, note that the cache only holds pointers
-// and this does not free the object which is pointed to.
-void FGNewCache::clear_entry( long cache_index ) {
- tile_cache.erase( cache_index );
-}
-
-
-// Clear all completely loaded tiles (ignores partially loaded tiles)
-void FGNewCache::clear_cache() {
- std::vector<long> indexList;
- tile_map_iterator current = tile_cache.begin();
- tile_map_iterator end = tile_cache.end();
-
- for ( ; current != end; ++current ) {
- long index = current->first;
- SG_LOG( SG_TERRAIN, SG_DEBUG, "clearing " << index );
- FGTileEntry *e = current->second;
- if ( e->is_loaded() ) {
- e->tile_bucket.make_bad();
- // entry_free modifies tile_cache, so store index and call entry_free() later;
- indexList.push_back( index);
- }
- }
- for (unsigned int it = 0; it < indexList.size(); it++) {
- entry_free( indexList[ it]);
- }
- // and ... just in case we missed something ...
- osg::Group* group = globals->get_scenery()->get_terrain_branch();
- group->removeChildren(0, group->getNumChildren());
-}
-
-
-/**
- * Create a new tile and schedule it for loading.
- */
-bool FGNewCache::insert_tile( FGTileEntry *e ) {
- // register tile in the cache
- long tile_index = e->get_tile_bucket().gen_index();
- tile_cache[tile_index] = e;
-
- return true;
-}
-
-
+++ /dev/null
-// newcache.hxx -- routines to handle scenery tile caching
-//
-// Written by Curtis Olson, started December 2000.
-//
-// Copyright (C) 2000 Curtis L. Olson - http://www.flightgear.org/~curt
-//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License as
-// published by the Free Software Foundation; either version 2 of the
-// License, or (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful, but
-// WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-//
-// $Id$
-
-
-#ifndef _NEWCACHE_HXX
-#define _NEWCACHE_HXX
-
-
-#ifndef __cplusplus
-# error This library requires C++
-#endif
-
-
-#ifdef HAVE_CONFIG_H
-# include <config.h>
-#endif
-
-#include <map>
-
-#include <simgear/bucket/newbucket.hxx>
-#include <simgear/math/point3d.hxx>
-
-#include "tileentry.hxx"
-
-SG_USING_STD(map);
-
-// A class to store and manage a pile of tiles
-class FGNewCache {
-public:
- typedef map < long, FGTileEntry * > tile_map;
- typedef tile_map::iterator tile_map_iterator;
- typedef tile_map::const_iterator const_tile_map_iterator;
-private:
- // cache storage space
- tile_map tile_cache;
-
- // maximum cache size
- int max_cache_size;
-
- // pointers to allow an external linear traversal of cache entries
- tile_map_iterator current;
-
- // Free a tile cache entry
- void entry_free( long cache_index );
-
-public:
- tile_map_iterator begin() { return tile_cache.begin(); }
- tile_map_iterator end() { return tile_cache.end(); }
- const_tile_map_iterator begin() const { return tile_cache.begin(); }
- const_tile_map_iterator end() const { return tile_cache.end(); }
-
- // Constructor
- FGNewCache();
-
- // Destructor
- ~FGNewCache();
-
- // Initialize the tile cache subsystem
- void init( void );
-
- // Check if the specified "bucket" exists in the cache
- bool exists( const SGBucket& b ) const;
-
-#if 0
- // Ensure at least one entry is free in the cache
- bool make_space();
-#endif
-
- // Return the index of the oldest tile in the cache, return -1 if
- // nothing available to be removed.
- long get_oldest_tile();
-
- // Clear the inner ring flag for all tiles in the cache so that
- // the external tile scheduler can flag the inner ring correctly.
- void clear_inner_ring_flags();
-
- // Clear a cache entry, note that the cache only holds pointers
- // and this does not free the object which is pointed to.
- void clear_entry( long cache_entry );
-
- // Clear all completely loaded tiles (ignores partially loaded tiles)
- void clear_cache();
-
- // Return a pointer to the specified tile cache entry
- inline FGTileEntry *get_tile( const long tile_index ) const {
- const_tile_map_iterator it = tile_cache.find( tile_index );
- if ( it != tile_cache.end() ) {
- return it->second;
- } else {
- return NULL;
- }
- }
-
- // Return a pointer to the specified tile cache entry
- inline FGTileEntry *get_tile( const SGBucket& b ) const {
- return get_tile( b.gen_index() );
- }
-
- // Return the cache size
- inline size_t get_size() const { return tile_cache.size(); }
-
- // External linear traversal of cache
- inline void reset_traversal() { current = tile_cache.begin(); }
- inline bool at_end() { return current == tile_cache.end(); }
- inline FGTileEntry *get_current() const {
- // cout << "index = " << current->first << endl;
- return current->second;
- }
- inline void next() { ++current; }
-
- inline int get_max_cache_size() const { return max_cache_size; }
- inline void set_max_cache_size( int m ) { max_cache_size = m; }
-
- /**
- * Create a new tile and enqueue it for loading.
- * @param b
- * @return success/failure
- */
- bool insert_tile( FGTileEntry* e );
-};
-
-
-#endif // _NEWCACHE_HXX
+++ /dev/null
-// tileentry.cxx -- routines to handle a scenery tile
-//
-// Written by Curtis Olson, started May 1998.
-//
-// Copyright (C) 1998 - 2001 Curtis L. Olson - http://www.flightgear.org/~curt
-//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License as
-// published by the Free Software Foundation; either version 2 of the
-// License, or (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful, but
-// WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-//
-// $Id$
-
-
-#ifdef HAVE_CONFIG_H
-# include <config.h>
-#endif
-
-#include <simgear/compiler.h>
-#include <plib/ul.h>
-#include <Main/main.hxx>
-
-
-#include STL_STRING
-#include <sstream>
-
-#include <osg/Array>
-#include <osg/Geometry>
-#include <osg/Geode>
-#include <osg/LOD>
-#include <osg/MatrixTransform>
-#include <osg/Math>
-#include <osg/NodeCallback>
-#include <osg/Switch>
-
-#include <osgDB/FileNameUtils>
-#include <osgDB/ReaderWriter>
-#include <osgDB/ReadFile>
-#include <osgDB/Registry>
-
-#include <simgear/bucket/newbucket.hxx>
-#include <simgear/debug/logstream.hxx>
-#include <simgear/math/polar3d.hxx>
-#include <simgear/math/sg_geodesy.hxx>
-#include <simgear/math/sg_random.h>
-#include <simgear/math/SGMath.hxx>
-#include <simgear/misc/sgstream.hxx>
-#include <simgear/scene/material/mat.hxx>
-#include <simgear/scene/material/matlib.hxx>
-#include <simgear/scene/model/ModelRegistry.hxx>
-#include <simgear/scene/tgdb/apt_signs.hxx>
-#include <simgear/scene/tgdb/obj.hxx>
-#include <simgear/scene/tgdb/SGReaderWriterBTGOptions.hxx>
-#include <simgear/scene/model/placementtrans.hxx>
-#include <simgear/scene/util/SGUpdateVisitor.hxx>
-
-#include <Aircraft/aircraft.hxx>
-#include <Include/general.hxx>
-#include <Main/fg_props.hxx>
-#include <Main/globals.hxx>
-#include <Main/viewer.hxx>
-#include <Scenery/scenery.hxx>
-#include <Time/light.hxx>
-
-#include "tileentry.hxx"
-#include "tilemgr.hxx"
-
-SG_USING_STD(string);
-using namespace simgear;
-
-// FIXME: investigate what huge update flood is clamped away here ...
-class FGTileUpdateCallback : public osg::NodeCallback {
-public:
- virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
- {
- assert(dynamic_cast<SGUpdateVisitor*>(nv));
- SGUpdateVisitor* updateVisitor = static_cast<SGUpdateVisitor*>(nv);
-
- osg::Vec3 center = node->getBound().center();
- double distance = dist(updateVisitor->getGlobalEyePos(),
- SGVec3d(center[0], center[1], center[2]));
- if (updateVisitor->getVisibility() + node->getBound().radius() < distance)
- return;
-
- traverse(node, nv);
- }
-};
-
-namespace
-{
-// Update the timestamp on a tile whenever it is in view.
-
-class TileCullCallback : public osg::NodeCallback
-{
-public:
- TileCullCallback() : _timeStamp(0) {}
- TileCullCallback(const TileCullCallback& tc, const osg::CopyOp& copyOp) :
- NodeCallback(tc, copyOp), _timeStamp(tc._timeStamp)
- {
- }
-
- virtual void operator()(osg::Node* node, osg::NodeVisitor* nv);
- double getTimeStamp() const { return _timeStamp; }
- void setTimeStamp(double timeStamp) { _timeStamp = timeStamp; }
-protected:
- double _timeStamp;
-};
-}
-
-void TileCullCallback::operator()(osg::Node* node, osg::NodeVisitor* nv)
-{
- if (nv->getFrameStamp())
- _timeStamp = nv->getFrameStamp()->getReferenceTime();
- traverse(node, nv);
-}
-
-double FGTileEntry::get_timestamp() const
-{
- if (_node.valid()) {
- return (dynamic_cast<TileCullCallback*>(_node->getCullCallback()))
- ->getTimeStamp();
- } else
- return DBL_MAX;
-}
-
-void FGTileEntry::set_timestamp(double time_ms)
-{
- if (_node.valid()) {
- TileCullCallback* cb
- = dynamic_cast<TileCullCallback*>(_node->getCullCallback());
- if (cb)
- cb->setTimeStamp(time_ms);
- }
-}
-
-// Constructor
-FGTileEntry::FGTileEntry ( const SGBucket& b )
- : tile_bucket( b ),
- _node( new osg::LOD ),
- is_inner_ring(false),
- free_tracker(0),
- tileFileName(b.gen_index_str())
-{
- _node->setUpdateCallback(new FGTileUpdateCallback);
- _node->setCullCallback(new TileCullCallback);
- tileFileName += ".stg";
- _node->setName(tileFileName);
- // Give a default LOD range so that traversals that traverse
- // active children (like the groundcache lookup) will work before
- // tile manager has had a chance to update this node.
- _node->setRange(0, 0.0, 10000.0);
-}
-
-
-// Destructor
-FGTileEntry::~FGTileEntry ()
-{
-}
-
-static void WorldCoordinate(osg::Matrix& obj_pos, double lat,
- double lon, double elev, double hdg)
-{
- SGGeod geod = SGGeod::fromDegM(lon, lat, elev);
- obj_pos = geod.makeZUpFrame();
- // hdg is not a compass heading, but a counter-clockwise rotation
- // around the Z axis
- obj_pos.preMult(osg::Matrix::rotate(hdg * SGD_DEGREES_TO_RADIANS,
- 0.0, 0.0, 1.0));
-}
-
-
-// Free "n" leaf elements of an ssg tree. returns the number of
-// elements freed. An empty branch node is considered a leaf. This
-// is intended to spread the load of freeing a complex tile out over
-// several frames.
-static int fgPartialFreeSSGtree( osg::Group *b, int n ) {
- int num_deletes = b->getNumChildren();
-
- b->removeChildren(0, b->getNumChildren());
-
- return num_deletes;
-}
-
-
-// Clean up the memory used by this tile and delete the arrays used by
-// ssg as well as the whole ssg branch
-bool FGTileEntry::free_tile() {
- int delete_size = 100;
- SG_LOG( SG_TERRAIN, SG_DEBUG,
- "FREEING TILE = (" << tile_bucket << ")" );
-
- SG_LOG( SG_TERRAIN, SG_DEBUG, "(start) free_tracker = " << free_tracker );
-
- if ( !(free_tracker & NODES) ) {
- free_tracker |= NODES;
- } else if ( !(free_tracker & VEC_PTRS) ) {
- free_tracker |= VEC_PTRS;
- } else if ( !(free_tracker & TERRA_NODE) ) {
- // delete the terrain branch (this should already have been
- // disconnected from the scene graph)
- SG_LOG( SG_TERRAIN, SG_DEBUG, "FREEING terra_transform" );
- if ( fgPartialFreeSSGtree( _node.get(), delete_size ) == 0 ) {
- _node = 0;
- free_tracker |= TERRA_NODE;
- }
- } else if ( !(free_tracker & LIGHTMAPS) ) {
- free_tracker |= LIGHTMAPS;
- } else {
- return true;
- }
-
- SG_LOG( SG_TERRAIN, SG_DEBUG, "(end) free_tracker = " << free_tracker );
-
- // if we fall down to here, we still have work todo, return false
- return false;
-}
-
-
-// Update the ssg transform node for this tile so it can be
-// properly drawn relative to our (0,0,0) point
-void FGTileEntry::prep_ssg_node(float vis) {
- if (!is_loaded())
- return;
- // visibility can change from frame to frame so we update the
- // range selector cutoff's each time.
- float bounding_radius = _node->getChild(0)->getBound().radius();
- _node->setRange( 0, 0, vis + bounding_radius );
-}
-
-bool FGTileEntry::obj_load( const string& path,
- osg::Group *geometry, bool is_base )
-{
- bool use_random_objects =
- fgGetBool("/sim/rendering/random-objects", true);
-
- bool use_random_vegetation =
- fgGetBool("/sim/rendering/random-vegetation", true);
-
- // try loading binary format
- osg::ref_ptr<SGReaderWriterBTGOptions> options
- = new SGReaderWriterBTGOptions();
- options->setMatlib(globals->get_matlib());
- options->setCalcLights(is_base);
- options->setUseRandomObjects(use_random_objects);
- options->setUseRandomVegetation(use_random_vegetation);
- osg::Node* node = osgDB::readNodeFile(path, options.get());
- if (node)
- geometry->addChild(node);
-
- return node;
-}
-
-
-typedef enum {
- OBJECT,
- OBJECT_SHARED,
- OBJECT_STATIC,
- OBJECT_SIGN,
- OBJECT_RUNWAY_SIGN
-} object_type;
-
-
-// storage class for deferred object processing in FGTileEntry::load()
-struct Object {
- Object(object_type t, const string& token, const SGPath& p, istream& in)
- : type(t), path(p)
- {
- in >> name;
- if (type != OBJECT)
- in >> lon >> lat >> elev >> hdg;
- in >> ::skipeol;
-
- if (type == OBJECT)
- SG_LOG(SG_TERRAIN, SG_INFO, " " << token << " " << name);
- else
- SG_LOG(SG_TERRAIN, SG_INFO, " " << token << " " << name << " lon=" <<
- lon << " lat=" << lat << " elev=" << elev << " hdg=" << hdg);
- }
- object_type type;
- string name;
- SGPath path;
- double lon, lat, elev, hdg;
-};
-
-// Work in progress... load the tile based entirely by name cuz that's
-// what we'll want to do with the database pager.
-
-osg::Node*
-FGTileEntry::loadTileByName(const string& index_str,
- const string_list &path_list)
-{
- long tileIndex;
- {
- istringstream idxStream(index_str);
- idxStream >> tileIndex;
- }
- SGBucket tile_bucket(tileIndex);
- const string basePath = tile_bucket.gen_base_path();
-
- bool found_tile_base = false;
-
- SGPath object_base;
- vector<const Object*> objects;
-
- SG_LOG( SG_TERRAIN, SG_INFO, "Loading tile " << index_str );
-
- // scan and parse all files and store information
- for (unsigned int i = 0; i < path_list.size(); i++) {
- // If we found a terrain tile in Terrain/, we have to process the
- // Objects/ dir in the same group, too, before we can stop scanning.
- // FGGlobals::set_fg_scenery() inserts an empty string to path_list
- // as marker.
- if (path_list[i].empty()) {
- if (found_tile_base)
- break;
- else
- continue;
- }
-
- bool has_base = false;
-
- SGPath tile_path = path_list[i];
- tile_path.append(basePath);
-
- SGPath basename = tile_path;
- basename.append( index_str );
-
- SG_LOG( SG_TERRAIN, SG_INFO, " Trying " << basename.str() );
-
-
- // Check for master .stg (scene terra gear) file
- SGPath stg_name = basename;
- stg_name.concat( ".stg" );
-
- sg_gzifstream in( stg_name.str() );
- if ( !in.is_open() )
- continue;
-
- while ( ! in.eof() ) {
- string token;
- in >> token;
-
- if ( token.empty() || token[0] == '#' ) {
- in >> ::skipeol;
- continue;
- }
- // Load only once (first found)
- if ( token == "OBJECT_BASE" ) {
- string name;
- in >> name >> ::skipws;
- SG_LOG( SG_TERRAIN, SG_INFO, " " << token << " " << name );
-
- if (!found_tile_base) {
- found_tile_base = true;
- has_base = true;
-
- object_base = tile_path;
- object_base.append(name);
-
- } else
- SG_LOG(SG_TERRAIN, SG_INFO, " (skipped)");
-
- // Load only if base is not in another file
- } else if ( token == "OBJECT" ) {
- if (!found_tile_base || has_base)
- objects.push_back(new Object(OBJECT, token, tile_path, in));
- else {
- string name;
- in >> name >> ::skipeol;
- SG_LOG(SG_TERRAIN, SG_INFO, " " << token << " "
- << name << " (skipped)");
- }
-
- // Always OK to load
- } else if ( token == "OBJECT_STATIC" ) {
- objects.push_back(new Object(OBJECT_STATIC, token, tile_path, in));
-
- } else if ( token == "OBJECT_SHARED" ) {
- objects.push_back(new Object(OBJECT_SHARED, token, tile_path, in));
-
- } else if ( token == "OBJECT_SIGN" ) {
- objects.push_back(new Object(OBJECT_SIGN, token, tile_path, in));
-
- } else if ( token == "OBJECT_RUNWAY_SIGN" ) {
- objects.push_back(new Object(OBJECT_RUNWAY_SIGN, token, tile_path, in));
-
- } else {
- SG_LOG( SG_TERRAIN, SG_DEBUG,
- "Unknown token '" << token << "' in " << stg_name.str() );
- in >> ::skipws;
- }
- }
- }
-
-
- // obj_load() will generate ground lighting for us ...
- osg::Group* new_tile = new osg::Group;
-
- if (found_tile_base) {
- // load tile if found ...
- obj_load( object_base.str(), new_tile, true );
-
- } else {
- // ... or generate an ocean tile on the fly
- SG_LOG(SG_TERRAIN, SG_INFO, " Generating ocean tile");
- if ( !SGGenTile( path_list[0], tile_bucket,
- globals->get_matlib(), new_tile ) ) {
- SG_LOG( SG_TERRAIN, SG_ALERT,
- "Warning: failed to generate ocean tile!" );
- }
- }
-
-
- // now that we have a valid center, process all the objects
- for (unsigned int j = 0; j < objects.size(); j++) {
- const Object *obj = objects[j];
-
- if (obj->type == OBJECT) {
- SGPath custom_path = obj->path;
- custom_path.append( obj->name );
- obj_load( custom_path.str(), new_tile, false );
-
- } else if (obj->type == OBJECT_SHARED || obj->type == OBJECT_STATIC) {
- // object loading is deferred to main render thread,
- // but lets figure out the paths right now.
- SGPath custom_path;
- if ( obj->type == OBJECT_STATIC ) {
- custom_path = obj->path;
- } else {
- // custom_path = globals->get_fg_root();
- }
- custom_path.append( obj->name );
-
- osg::Matrix obj_pos;
- WorldCoordinate( obj_pos, obj->lat, obj->lon, obj->elev, obj->hdg );
-
- osg::MatrixTransform *obj_trans = new osg::MatrixTransform;
- obj_trans->setMatrix( obj_pos );
-
- // wire as much of the scene graph together as we can
- new_tile->addChild( obj_trans );
-
- osg::Node* model
- = FGTileMgr::loadTileModel(custom_path.str(),
- obj->type == OBJECT_SHARED);
- if (model)
- obj_trans->addChild(model);
- } else if (obj->type == OBJECT_SIGN || obj->type == OBJECT_RUNWAY_SIGN) {
- // load the object itself
- SGPath custom_path = obj->path;
- custom_path.append( obj->name );
-
- osg::Matrix obj_pos;
- WorldCoordinate( obj_pos, obj->lat, obj->lon, obj->elev, obj->hdg );
-
- osg::MatrixTransform *obj_trans = new osg::MatrixTransform;
- obj_trans->setMatrix( obj_pos );
-
- osg::Node *custom_obj = 0;
- if (obj->type == OBJECT_SIGN)
- custom_obj = SGMakeSign(globals->get_matlib(), custom_path.str(), obj->name);
- else
- custom_obj = SGMakeRunwaySign(globals->get_matlib(), custom_path.str(), obj->name);
-
- // wire the pieces together
- if ( custom_obj != NULL ) {
- obj_trans -> addChild( custom_obj );
- }
- new_tile->addChild( obj_trans );
-
- }
- delete obj;
- }
- return new_tile;
-}
-
-void
-FGTileEntry::add_ssg_nodes( osg::Group *terrain_branch )
-{
- // bump up the ref count so we can remove this later without
- // having ssg try to free the memory.
- terrain_branch->addChild( _node.get() );
-
- SG_LOG( SG_TERRAIN, SG_DEBUG,
- "connected a tile into scene graph. _node = "
- << _node.get() );
- SG_LOG( SG_TERRAIN, SG_DEBUG, "num parents now = "
- << _node->getNumParents() );
-}
-
-
-void
-FGTileEntry::disconnect_ssg_nodes()
-{
- SG_LOG( SG_TERRAIN, SG_DEBUG, "disconnecting ssg nodes" );
-
- if (! is_loaded()) {
- SG_LOG( SG_TERRAIN, SG_DEBUG, "removing a not-fully loaded tile!" );
- } else {
- SG_LOG( SG_TERRAIN, SG_DEBUG, "removing a fully loaded tile! _node = " << _node.get() );
- }
-
- // find the terrain branch parent
- int pcount = _node->getNumParents();
- if ( pcount > 0 ) {
- // find the first parent (should only be one)
- osg::Group *parent = _node->getParent( 0 ) ;
- if( parent ) {
- // disconnect the tile (we previously ref()'d it so it
- // won't get freed now)
- parent->removeChild( _node.get() );
- } else {
- // This should be impossible.
- SG_LOG( SG_TERRAIN, SG_ALERT,
- "parent pointer is NULL! Dying" );
- exit(-1);
- }
- }
-}
-
-namespace
-{
-
-class ReaderWriterSTG : public osgDB::ReaderWriter {
-public:
- virtual const char* className() const;
-
- virtual bool acceptsExtension(const string& extension) const;
-
- virtual ReadResult readNode(const string& fileName,
- const osgDB::ReaderWriter::Options* options)
- const;
-};
-
-const char* ReaderWriterSTG::className() const
-{
- return "STG Database reader";
-}
-
-bool ReaderWriterSTG::acceptsExtension(const string& extension) const
-{
- return (osgDB::equalCaseInsensitive(extension, "gz")
- || osgDB::equalCaseInsensitive(extension, "stg"));
-}
-
-//#define SLOW_PAGER 1
-#ifdef SLOW_PAGER
-#include <unistd.h>
-#endif
-
-osgDB::ReaderWriter::ReadResult
-ReaderWriterSTG::readNode(const string& fileName,
- const osgDB::ReaderWriter::Options* options) const
-{
- string ext = osgDB::getLowerCaseFileExtension(fileName);
- if(!acceptsExtension(ext))
- return ReadResult::FILE_NOT_HANDLED;
- string stgFileName;
- if (osgDB::equalCaseInsensitive(ext, "gz")) {
- stgFileName = osgDB::getNameLessExtension(fileName);
- if (!acceptsExtension(
- osgDB::getLowerCaseFileExtension(stgFileName))) {
- return ReadResult::FILE_NOT_HANDLED;
- }
- } else {
- stgFileName = fileName;
- }
- osg::Node* result
- = FGTileEntry::loadTileByName(osgDB::getNameLessExtension(stgFileName),
- globals->get_fg_scenery());
- // For debugging race conditions
-#ifdef SLOW_PAGER
- sleep(5);
-#endif
- if (result)
- return result; // Constructor converts to ReadResult
- else
- return ReadResult::FILE_NOT_HANDLED;
-}
-
-osgDB::RegisterReaderWriterProxy<ReaderWriterSTG> g_readerWriterSTGProxy;
-ModelRegistryCallbackProxy<LoadOnlyCallback> g_stgCallbackProxy("stg");
-} // namespace
+++ /dev/null
-// tileentry.hxx -- routines to handle an individual scenery tile
-//
-// Written by Curtis Olson, started May 1998.
-//
-// Copyright (C) 1998 - 2001 Curtis L. Olson - http://www.flightgear.org/~curt
-//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License as
-// published by the Free Software Foundation; either version 2 of the
-// License, or (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful, but
-// WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-//
-// $Id$
-
-
-#ifndef _TILEENTRY_HXX
-#define _TILEENTRY_HXX
-
-
-#ifndef __cplusplus
-# error This library requires C++
-#endif
-
-#ifdef HAVE_CONFIG_H
-# include <config.h>
-#endif
-
-#include <simgear/compiler.h>
-
-#include <vector>
-#include STL_STRING
-
-#include <simgear/bucket/newbucket.hxx>
-#include <simgear/math/point3d.hxx>
-#include <simgear/misc/sg_path.hxx>
-#include <simgear/scene/model/placementtrans.hxx>
-
-#include <osg/ref_ptr>
-#include <osg/Array>
-#include <osg/Group>
-#include <osg/LOD>
-#include <osg/MatrixTransform>
-#include <osg/Switch>
-
-#if defined( sgi )
-#include <strings.h>
-#endif
-
-SG_USING_STD(string);
-SG_USING_STD(vector);
-
-
-typedef vector < Point3D > point_list;
-typedef point_list::iterator point_list_iterator;
-typedef point_list::const_iterator const_point_list_iterator;
-
-
-class FGTileEntry;
-
-#if 0
-/**
- * A class to hold deferred model loading info
- */
-class FGDeferredModel {
-
-private:
-
- string model_path;
- string texture_path;
- FGTileEntry *tile;
- osg::ref_ptr<osg::MatrixTransform> obj_trans;
- SGBucket bucket;
- bool cache_obj;
-
-
-public:
-
- inline FGDeferredModel() { }
- inline FGDeferredModel( const string& mp, const string& tp, SGBucket b,
- FGTileEntry *t, osg::MatrixTransform *ot, bool co )
- {
- model_path = mp;
- texture_path = tp;
- bucket = b;
- tile = t;
- obj_trans = ot;
- cache_obj = co;
- }
- inline ~FGDeferredModel() { }
- inline const string& get_model_path() const { return model_path; }
- inline const string& get_texture_path() const { return texture_path; }
- inline const SGBucket& get_bucket() const { return bucket; }
- inline const bool get_cache_state() const { return cache_obj; }
- inline FGTileEntry *get_tile() const { return tile; }
- inline osg::MatrixTransform *get_obj_trans() const { return obj_trans.get(); }
-};
-#endif
-
-/**
- * A class to encapsulate everything we need to know about a scenery tile.
- */
-class FGTileEntry {
-
-public:
- // this tile's official location in the world
- SGBucket tile_bucket;
- std::string tileFileName;
-
-private:
-
- // pointer to ssg range selector for this tile
- osg::ref_ptr<osg::LOD> _node;
-
- static bool obj_load( const std::string& path,
- osg::Group* geometry,
- bool is_base );
-
- /**
- * this value is used by the tile scheduler/loader to mark which
- * tiles are in the primary ring (i.e. the current tile or the
- * surrounding eight.) Other routines then can use this as an
- * optimization and not do some operation to tiles outside of this
- * inner ring. (For instance vasi color updating)
- */
- bool is_inner_ring;
-
- /**
- * this variable tracks the status of the incremental memory
- * freeing.
- */
- enum {
- NODES = 0x01,
- VEC_PTRS = 0x02,
- TERRA_NODE = 0x04,
- GROUND_LIGHTS = 0x08,
- VASI_LIGHTS = 0x10,
- RWY_LIGHTS = 0x20,
- TAXI_LIGHTS = 0x40,
- LIGHTMAPS = 0x80
- };
- int free_tracker;
-
-public:
-
- // Constructor
- FGTileEntry( const SGBucket& b );
-
- // Destructor
- ~FGTileEntry();
-
- // Clean up the memory used by this tile and delete the arrays
- // used by ssg as well as the whole ssg branch. This does a
- // partial clean up and exits so we can spread the load across
- // multiple frames. Returns false if work remaining to be done,
- // true if dynamically allocated memory used by this tile is
- // completely freed.
- bool free_tile();
-
- // Update the ssg transform node for this tile so it can be
- // properly drawn relative to our (0,0,0) point
- void prep_ssg_node(float vis);
-
- /**
- * Transition to OSG database pager
- */
- static osg::Node* loadTileByName(const std::string& index_str,
- const string_list &path_list);
- /**
- * Return true if the tile entry is loaded, otherwise return false
- * indicating that the loading thread is still working on this.
- */
- inline bool is_loaded() const
- {
- return _node->getNumChildren() > 0;
- }
-
- /**
- * Return the "bucket" for this tile
- */
- inline const SGBucket& get_tile_bucket() const { return tile_bucket; }
-
- /**
- * Add terrain mesh and ground lighting to scene graph.
- */
- void add_ssg_nodes( osg::Group *terrain_branch);
-
- /**
- * disconnect terrain mesh and ground lighting nodes from scene
- * graph for this tile.
- */
- void disconnect_ssg_nodes();
-
-
- /**
- * return the scenegraph node for the terrain
- */
- osg::LOD *getNode() const { return _node.get(); }
-
- double get_timestamp() const;
- void set_timestamp( double time_ms );
-
- inline bool get_inner_ring() const { return is_inner_ring; }
- inline void set_inner_ring( bool val ) { is_inner_ring = val; }
-};
-
-
-#endif // _TILEENTRY_HXX
#include <simgear/math/vector.hxx>
#include <simgear/structure/exception.hxx>
#include <simgear/scene/model/modellib.hxx>
+#include <simgear/scene/tgdb/SGReaderWriterBTGOptions.hxx>
#include <Main/globals.hxx>
#include <Main/fg_props.hxx>
#include <Main/viewer.hxx>
#include <Scripting/NasalSys.hxx>
-#include "newcache.hxx"
#include "scenery.hxx"
#include "SceneryPager.hxx"
#include "tilemgr.hxx"
using std::for_each;
using flightgear::SceneryPager;
using simgear::SGModelLib;
+using simgear::TileEntry;
+using simgear::TileCache;
-#define TEST_LAST_HIT_CACHE
-
-// Constructor
FGTileMgr::FGTileMgr():
state( Start ),
- current_tile( NULL ),
vis( 16000 )
{
}
-// Destructor
FGTileMgr::~FGTileMgr() {
+ // remove all nodes we might have left behind
+ osg::Group* group = globals->get_scenery()->get_terrain_branch();
+ group->removeChildren(0, group->getNumChildren());
}
int FGTileMgr::init() {
SG_LOG( SG_TERRAIN, SG_INFO, "Initializing Tile Manager subsystem." );
+ _options = new SGReaderWriterBTGOptions;
+ _options->setMatlib(globals->get_matlib());
+ _options->setUseRandomObjects(fgGetBool("/sim/rendering/random-objects", true));
+ _options->setUseRandomVegetation(fgGetBool("/sim/rendering/random-vegetation", true));
+ osgDB::FilePathList &fp = _options->getDatabasePathList();
+ const string_list &sc = globals->get_fg_scenery();
+ fp.clear();
+ std::copy(sc.begin(), sc.end(), back_inserter(fp));
+
+ TileEntry::setModelLoadHelper(this);
+
tile_cache.init();
state = Inited;
return 1;
}
-
// schedule a tile for loading
void FGTileMgr::sched_tile( const SGBucket& b, const bool is_inner_ring ) {
// see if tile already exists in the cache
- FGTileEntry *t = tile_cache.get_tile( b );
+ TileEntry *t = tile_cache.get_tile( b );
- if ( t == NULL ) {
+ if ( !t ) {
// make space in the cache
SceneryPager* pager = FGScenery::getPagerSingleton();
while ( (int)tile_cache.get_size() > tile_cache.get_max_cache_size() ) {
long index = tile_cache.get_oldest_tile();
if ( index >= 0 ) {
- FGTileEntry *old = tile_cache.get_tile( index );
+ TileEntry *old = tile_cache.get_tile( index );
tile_cache.clear_entry( index );
osg::ref_ptr<osg::Object> subgraph = old->getNode();
- old->disconnect_ssg_nodes();
+ old->removeFromSceneGraph();
delete old;
// zeros out subgraph ref_ptr, so subgraph is owned by
// the pager and will be deleted in the pager thread.
}
// create a new entry
- FGTileEntry *e = new FGTileEntry( b );
+ TileEntry *e = new TileEntry( b );
// insert the tile into the cache
if ( tile_cache.insert_tile( e ) ) {
delete e;
}
// Attach to scene graph
- e->add_ssg_nodes(globals->get_scenery()->get_terrain_branch());
+ e->addToSceneGraph(globals->get_scenery()->get_terrain_branch());
} else {
t->set_inner_ring( is_inner_ring );
}
if ( xrange < 1 ) { xrange = 1; }
if ( yrange < 1 ) { yrange = 1; }
- // note * 2 at end doubles cache size (for fdm and viewer)
+ // make the cache twice as large to avoid losing terrain when switching
+ // between aircraft and tower views
tile_cache.set_max_cache_size( (2*xrange + 2) * (2*yrange + 2) * 2 );
// cout << "xrange = " << xrange << " yrange = " << yrange << endl;
// cout << "max cache size = " << tile_cache.get_max_cache_size()
double visibility_meters = fgGetDouble("/environment/visibility-m");
schedule_needed(visibility_meters, current_bucket);
-
- // do we really want to lose this? CLO
-#if 0
- // Now force a load of the center tile and inner ring so we
- // have something to see in our first frame.
- int i;
- for ( i = 0; i < 9; ++i ) {
- if ( load_queue.size() ) {
- SG_LOG( SG_TERRAIN, SG_DEBUG,
- "Load queue not empty, loading a tile" );
-
- SGBucket pending = load_queue.front();
- load_queue.pop_front();
- load_tile( pending );
- }
- }
-#endif
}
osg::Node*
osg::Node* result = 0;
try {
if(cacheModel)
- {
result =
SGModelLib::loadModel(modelPath, globals->get_props(),
new FGNasalModelData);
- }
+
else
- {
result=
SGModelLib::loadPagedModel(modelPath, globals->get_props(),
new FGNasalModelData);
- }
} catch (const sg_io_exception& exc) {
string m(exc.getMessage());
m += " ";
}
// Helper class for STL fun
-class TileLoad : public std::unary_function<FGNewCache::tile_map::value_type,
+class TileLoad : public std::unary_function<TileCache::tile_map::value_type,
void>
{
public:
TileLoad(SceneryPager *pager, osg::FrameStamp* framestamp,
- osg::Group* terrainBranch) :
- _pager(pager), _framestamp(framestamp) {}
+ osg::Group* terrainBranch, osgDB::ReaderWriter::Options* options) :
+ _pager(pager), _framestamp(framestamp), _options(options) {}
+
TileLoad(const TileLoad& rhs) :
- _pager(rhs._pager), _framestamp(rhs._framestamp) {}
- void operator()(FGNewCache::tile_map::value_type& tilePair)
+ _pager(rhs._pager), _framestamp(rhs._framestamp),
+ _options(rhs._options) {}
+
+ void operator()(TileCache::tile_map::value_type& tilePair)
{
- FGTileEntry* entry = tilePair.second;
+ TileEntry* entry = tilePair.second;
if (entry->getNode()->getNumChildren() == 0) {
_pager->queueRequest(entry->tileFileName,
entry->getNode(),
entry->get_inner_ring() ? 10.0f : 1.0f,
- _framestamp);
+ _framestamp, _options);
}
}
private:
SceneryPager* _pager;
osg::FrameStamp* _framestamp;
+ osgDB::ReaderWriter::Options* _options;
};
/**
for_each(tile_cache.begin(), tile_cache.end(),
TileLoad(pager,
globals->get_renderer()->getViewer()->getFrameStamp(),
- globals->get_scenery()->get_terrain_branch()));
+ globals->get_scenery()->get_terrain_branch(), _options.get()));
}
// traverse the potentially viewable tile list and update range
// selector and transform
- FGTileEntry *e;
+ TileEntry *e;
tile_cache.reset_traversal();
while ( ! tile_cache.at_end() ) {
return false;
SGBucket bucket(lon, lat);
- FGTileEntry *te = tile_cache.get_tile(bucket);
+ TileEntry *te = tile_cache.get_tile(bucket);
if (!te || !te->is_loaded())
return false;
// We have already checked for the center tile.
if ( x != 0 || y != 0 ) {
SGBucket b = sgBucketOffset( lon, lat, x, y );
- FGTileEntry *te = tile_cache.get_tile(b);
+ TileEntry *te = tile_cache.get_tile(b);
if (!te || !te->is_loaded())
return false;
}
namespace
{
struct IsTileLoaded :
- public std::unary_function<FGNewCache::tile_map::value_type, bool>
+ public std::unary_function<TileCache::tile_map::value_type, bool>
{
- bool operator()(const FGNewCache::tile_map::value_type& tilePair) const
+ bool operator()(const TileCache::tile_map::value_type& tilePair) const
{
return tilePair.second->is_loaded();
}
#ifndef _TILEMGR_HXX
#define _TILEMGR_HXX
-
-#ifndef __cplusplus
-# error This library requires C++
-#endif
-
#include <simgear/compiler.h>
#include <simgear/math/point3d.hxx>
#include <simgear/scene/model/location.hxx>
#include <simgear/bucket/newbucket.hxx>
-#include "newcache.hxx"
-
-#if defined(USE_MEM) || defined(WIN32)
-# define FG_MEM_COPY(to,from,n) memcpy(to, from, n)
-#else
-# define FG_MEM_COPY(to,from,n) bcopy(from, to, n)
-#endif
-
-// forward declaration
-class FGTileEntry;
+#include <simgear/scene/tgdb/TileEntry.hxx>
+#include <simgear/scene/tgdb/TileCache.hxx>
+class SGReaderWriterBTGOptions;
class osg::Node;
-class FGTileMgr {
+class FGTileMgr : public simgear::ModelLoadHelper {
private:
SGBucket previous_bucket;
SGBucket current_bucket;
SGBucket pending;
-
- FGTileEntry *current_tile;
-
+ osg::ref_ptr<SGReaderWriterBTGOptions> _options;
+
// x and y distance of tiles to load/draw
float vis;
int xrange, yrange;
-
+
// current longitude latitude
double longitude;
double latitude;
/**
* tile cache
*/
- FGNewCache tile_cache;
+ simgear::TileCache tile_cache;
public:
-
- // Constructor
FGTileMgr();
- // Destructor
~FGTileMgr();
- // Initialize the Tile Manager subsystem
+ // Initialize the Tile Manager
int init();
// Update the various queues maintained by the tilemagr (private
bool scenery_available(double lat, double lon, double range_m);
// Load a model for a tile
- static osg::Node* loadTileModel(const string& modelPath, bool cacheModel);
+ osg::Node* loadTileModel(const string& modelPath, bool cacheModel);
// Returns true if all the tiles in the tile cache have been loaded
bool isSceneryLoaded();