--- /dev/null
+#include <stdlib.h>
+
+#include <SDL/SDL.h>
+#include <plib/pu.h>
+
+#include "fg_os.hxx"
+
+//
+// fg_os callback registration APIs
+//
+
+static fgIdleHandler IdleHandler = 0;
+static fgDrawHandler DrawHandler = 0;
+static fgKeyHandler KeyHandler = 0;
+static fgMouseClickHandler MouseClickHandler = 0;
+static fgMouseMotionHandler MouseMotionHandler = 0;
+
+static int CurrentModifiers = 0;
+static int CurrentMouseX = 0;
+static int CurrentMouseY = 0;
+static bool NeedRedraw = false;
+
+void fgRegisterIdleHandler(fgIdleHandler func)
+{
+ IdleHandler = func;
+}
+
+void fgRegisterDrawHandler(fgDrawHandler func)
+{
+ DrawHandler = func;
+ NeedRedraw = true;
+}
+
+void fgRegisterWindowResizeHandler(fgWindowResizeHandler func)
+{
+ // Noop. SDL does not support window resize.
+}
+
+void fgRegisterKeyHandler(fgKeyHandler func)
+{
+ KeyHandler = func;
+}
+
+void fgRegisterMouseClickHandler(fgMouseClickHandler func)
+{
+ MouseClickHandler = func;
+}
+
+void fgRegisterMouseMotionHandler(fgMouseMotionHandler func)
+{
+ MouseMotionHandler = func;
+}
+
+//
+// fg_os implementation
+//
+
+void fgOSOpenWindow(int w, int h, int bpp, bool alpha, bool fullscreen)
+{
+ int cbits = (bpp <= 16) ? 5 : 8;
+ int zbits = (bpp <= 16) ? 16 : 32;
+
+ SDL_Init(SDL_INIT_VIDEO|SDL_INIT_NOPARACHUTE); // FIXME: handle errors
+
+ SDL_GL_SetAttribute(SDL_GL_RED_SIZE, cbits);
+ SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, cbits);
+ SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, cbits);
+ if(alpha)
+ SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
+ SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, zbits);
+ SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
+
+ int vidmask = SDL_OPENGL;
+ if(fullscreen) vidmask |= SDL_FULLSCREEN;
+ SDL_SetVideoMode(w, h, 16, vidmask); // FIXME: handle errors
+
+ SDL_WM_SetCaption("FlightGear", "FlightGear");
+
+ // This enables keycode translation (e.g. capital letters when
+ // shift is pressed, as well as i18n input methods). Eventually,
+ // we may want to port the input maps to specify <mod-shift>
+ // explicitly, and will turn this off.
+ SDL_EnableUNICODE(1);
+
+ // FIXME: we may not get what we asked for (especially in full
+ // screen modes), so these need to be propagated back to the
+ // property tree for the rest of the code to inspect...
+ //
+ // SDL_Surface* screen = SDL_GetVideoSurface();
+ // int realw = screen->w;
+ // int realh = screen->h;
+}
+
+static void handleKey(int key, int keyup)
+{
+ int modmask = 0;
+ switch(key) {
+ case SDLK_RSHIFT: modmask = KEYMOD_SHIFT; break;
+ case SDLK_LSHIFT: modmask = KEYMOD_SHIFT; break;
+ case SDLK_RCTRL: modmask = KEYMOD_CTRL; break;
+ case SDLK_LCTRL: modmask = KEYMOD_CTRL; break;
+ case SDLK_RALT: modmask = KEYMOD_ALT; break;
+ case SDLK_LALT: modmask = KEYMOD_ALT; break;
+
+ case SDLK_LEFT: key = PU_KEY_LEFT; break;
+ case SDLK_UP: key = PU_KEY_UP; break;
+ case SDLK_RIGHT: key = PU_KEY_RIGHT; break;
+ case SDLK_DOWN: key = PU_KEY_DOWN; break;
+ case SDLK_PAGEUP: key = PU_KEY_PAGE_UP; break;
+ case SDLK_PAGEDOWN: key = PU_KEY_PAGE_DOWN; break;
+ case SDLK_HOME: key = PU_KEY_HOME; break;
+ case SDLK_END: key = PU_KEY_END; break;
+ case SDLK_INSERT: key = PU_KEY_INSERT; break;
+ case SDLK_F1: key = PU_KEY_F1; break;
+ case SDLK_F2: key = PU_KEY_F2; break;
+ case SDLK_F3: key = PU_KEY_F3; break;
+ case SDLK_F4: key = PU_KEY_F4; break;
+ case SDLK_F5: key = PU_KEY_F5; break;
+ case SDLK_F6: key = PU_KEY_F6; break;
+ case SDLK_F7: key = PU_KEY_F7; break;
+ case SDLK_F8: key = PU_KEY_F8; break;
+ case SDLK_F9: key = PU_KEY_F9; break;
+ case SDLK_F10: key = PU_KEY_F10; break;
+ case SDLK_F11: key = PU_KEY_F11; break;
+ case SDLK_F12: key = PU_KEY_F12; break;
+ }
+ if(keyup) CurrentModifiers &= ~modmask;
+ else CurrentModifiers |= modmask;
+ if(modmask == 0 && KeyHandler)
+ (*KeyHandler)(key, CurrentModifiers, CurrentMouseX, CurrentMouseY);
+}
+
+// FIXME: need to export this and get the rest of FlightGear to use
+// it, the SDL hook is required to do things like reset the video
+// mode and key repeat. Integrate with existing fgExit() in util.cxx.
+void fgOSExit(int code)
+{
+ SDL_Quit();
+ exit(code);
+}
+
+void fgOSMainLoop()
+{
+ while(1) {
+ SDL_Event e;
+ while(SDL_PollEvent(&e)) {
+ switch(e.type) {
+ case SDL_QUIT:
+ fgOSExit(0);
+ break;
+ case SDL_KEYDOWN:
+ case SDL_KEYUP:
+ handleKey(e.key.keysym.unicode, e.key.state == SDL_RELEASED);
+ break;
+ case SDL_MOUSEBUTTONDOWN:
+ case SDL_MOUSEBUTTONUP:
+ // Note offset: SDL uses buttons 1,2,3 not 0,1,2
+ CurrentMouseX = e.button.x;
+ CurrentMouseY = e.button.y;
+ if(MouseClickHandler)
+ (*MouseClickHandler)(e.button.button - 1,
+ e.button.state == SDL_RELEASED,
+ e.button.x, e.button.y);
+ break;
+ case SDL_MOUSEMOTION:
+ CurrentMouseX = e.motion.x;
+ CurrentMouseY = e.motion.y;
+ if(MouseMotionHandler)
+ (*MouseMotionHandler)(e.motion.x, e.motion.y);
+ break;
+ }
+ }
+ if(IdleHandler) (*IdleHandler)();
+ if(NeedRedraw && DrawHandler) {
+ (*DrawHandler)();
+ SDL_GL_SwapBuffers();
+ NeedRedraw = false;
+ }
+ }
+}
+
+int fgGetKeyModifiers()
+{
+ return CurrentModifiers;
+}
+
+void fgWarpMouse(int x, int y)
+{
+ SDL_WarpMouse(x, y);
+}
+
+void fgRequestRedraw()
+{
+ NeedRedraw = true;
+}
+
+void fgOSInit(int* argc, char** argv)
+{
+ // Nothing to do here. SDL has no command line options.
+}
+
+void fgOSFullScreen()
+{
+ // Noop. SDL must set fullscreen at window open time and cannot
+ // change modes.
+}
+
+// Figure out what to do with these
+void fgSetMouseCursor(int cursor) {}
+int fgGetMouseCursor() { return MOUSE_CURSOR_POINTER; }