_div_units(int(fabs(n->getFloatValue("divisions")))),
_scr_hole(n->getIntValue("screen-hole")),
_compression(n->getFloatValue("compression-factor")),
- _frl(n->getBoolValue("enable-fuselage-ref-line", false)),
- _target_spot(n->getBoolValue("enable-target-spot", false)),
- _velocity_vector(n->getBoolValue("enable-velocity-vector", false)),
- _drift_marker(n->getBoolValue("enable-drift-marker", false)),
- _alpha_bracket(n->getBoolValue("enable-alpha-bracket", false)),
- _energy_marker(n->getBoolValue("enable-energy-marker", false)),
- _climb_dive_marker(n->getBoolValue("enable-climb-dive-marker", false)),
- _glide_slope_marker(n->getBoolValue("enable-glide-slope-marker",false)),
+ _frl(n->getBoolValue("enable-fuselage-ref-line")),
+ _target_spot(n->getBoolValue("enable-target-spot")),
+ _velocity_vector(n->getBoolValue("enable-velocity-vector")),
+ _drift_marker(n->getBoolValue("enable-drift-marker")),
+ _alpha_bracket(n->getBoolValue("enable-alpha-bracket")),
+ _energy_marker(n->getBoolValue("enable-energy-marker")),
+ _climb_dive_marker(n->getBoolValue("enable-climb-dive-marker")),
+ _glide_slope_marker(n->getBoolValue("enable-glide-slope-marker")),
_glide_slope(n->getFloatValue("glide-slope", -4.0)),
- _energy_worm(n->getBoolValue("enable-energy-marker", false)),
- _waypoint_marker(n->getBoolValue("enable-waypoint-marker", false)),
+ _energy_worm(n->getBoolValue("enable-energy-marker")),
+ _waypoint_marker(n->getBoolValue("enable-waypoint-marker")),
_zenith(n->getBoolValue("enable-zenith")),
_nadir(n->getBoolValue("enable-nadir")),
_hat(n->getBoolValue("enable-hat"))
glEnd();
#undef FRL_DIAMOND_SIZE
}
- // TYPE WATERLINE_MARK (W shaped _ _ )
+ // TYPE WATERLINE_MARK (W shaped _ _ ) // TODO (-> HUD_misc.cxx)
// \/\/
//****************************************************************