#if !defined(FG_NEW_ENVIRONMENT)
fgTie("/environment/visibility-m", getVisibility, setVisibility);
fgSetArchivable("/environment/visibility-m");
- fgTie("/environment/wind-north-fps", getWindNorth, setWindNorth);
- fgSetArchivable("/environment/wind-north-fps");
- fgTie("/environment/wind-east-fps", getWindEast, setWindEast);
- fgSetArchivable("/environment/wind-east-fps");
- fgTie("/environment/wind-down-fps", getWindDown, setWindDown);
- fgSetArchivable("/environment/wind-down-fps");
+ fgTie("/environment/wind-from-north-fps", getWindNorth, setWindNorth);
+ fgSetArchivable("/environment/wind-from-north-fps");
+ fgTie("/environment/wind-from-east-fps", getWindEast, setWindEast);
+ fgSetArchivable("/environment/wind-from-east-fps");
+ fgTie("/environment/wind-from-down-fps", getWindDown, setWindDown);
+ fgSetArchivable("/environment/wind-from-down-fps");
#endif
fgTie("/environment/magnetic-variation-deg", getMagVar);