A very special thanks is due to the following people and groups.
-Note, as hard as I've tried, I've found it impossible to perfectly
-maintain this file. If you are aware of someone who you think might
-be included here, PLEASE let me know. Projects like this are made
+Note: as hard as we've tried, it is impossible to perfectly maintain
+this file. If you are aware of someone who you think should be
+included here, PLEASE let me know. Projects like this are made
possible only by the help and hard work of others. I want to properly
credit everyone who has contributed to this project.
-Raoul Alonzo <amil@las.es>. Mr. Alonzo is the author of Ssystem and
- provided his kind permission for using the moon texture. I also used
- parts of his code as a template when adding the texture.
+Raul Alonzo <amil@las.es>
+ Mr. Alonzo is the author of Ssystem and provided his kind permission
+ for using the moon texture. I also used parts of his code as a template
+ when adding the texture. Ssystem Homepage can be found at:
+ http://www1.las.es/~amil/ssystem
Michele America <nomimarketing@mail.telepac.pt>
Michael Basler <pmb@knUUt.de>
- Coauthor of the Getting Started guide.
+ Author of the Getting Started guide.
Jon S. Berndt <jsb@hal-pc.org>
Working on a complete C++ rewrite/reimplimentation of the core FDM.
Initially he is using X15 data to test his code, but once things are
all in place we should be able to simulator arbitrary aircraft.
+ Maintains a page dealing with Flight Dynamics at:
+ http://www.hal-pc.org/~jsb/flightsim.html
+ Special attention to X15 is paid in seperate pages.
Paul Bleisch <pbleisch@acm.org>
- Paul redid the "debug" system so that it would be much more
- flexible, so it could be easily disabled for production system, and
- so that messages for certain subsystems could be selectively
- enabled.
-
+ Paul redid the "debug" system so that it would be much more flexible,
+ so it could be easily disabled for production system, and so that
+ messages for certain subsystems could be selectively enabled.
Also contributed a first stab at a config file/command line parsing
system.
-Jim Brennan <jjb@foothill.net>
+Jim Brennan <jj@kingmont.com>
Provided a big chunk of online space to store USA scenery for Flight Gear.
Bernie Bright <bbright@c031.aone.net.au>
- Many C++ style, usage, and implimentation improvements. STL portability,
- tons o' stuff. :-)
+ Many C++ style, usage, and implementation improvements.
+ STL portability, tons o' stuff. :-)
+ Currently trying to get a BeOS port together but life keeps getting
+ in the way!
-Bernhard H. Buckel <buckel@wmad95.mathematik.uni-wuerzburg.de>
+Bernhard H. Buckel <buckel@mail.uni-wuerzburg.de>
Contributed the README.Linux
+ Co-Author of the "Getting Started Manual"
Gene Buckle <geneb@nwlink.com>
http://edcwww.cr.usgs.gov/landdaac/gtopo30/gtopo30.html
-Oliver Delise <delise@rp-plus.de>
- FAQ Maintainer.
+Oliver Delise <delise@mail.isis.de>
+ FAQ Maintainer, Documentation, Public Relations.
Working on adding some networking / multi-user support.
+ Founder of the FlightGear MultiPilot Project :
+ http://www.isis.de/members/~odelise/progs/flightgear
-Dave Eberly <eberly@magic-software.com> http://www.magic-software.com
+Dave Eberly <eberly@magic-software.com>
Contributed some sphere interpolation code used by Christian Mayer's
weather data base system. Go to Dave's web site. He has a ton of
really useful looking code available there.
+ http://www.magic-software.com
Jean-Francois Doue
Francine Evans <evans@cs.sunysb.edu>
- http://www.cs.sunysb.edu/~evans/stripe.html
Wrote the @#$@#$@% GPL'd tri-striper we use and "love". :-)
+ http://www.cs.sunysb.edu/~evans/stripe.html
Oscar Everitt <bigoc@premier.net>
them to our little project.
-Jean-loup Gailly and Mark Adler <zlib@quest.jpl.nasa.gov>
+Jean-loup Gailly and Mark Adler <zlib@gzip.org>
Authors of the zlib library. Used for on-the-fly compression and
decompression routines.
http://www.cdrom.com/pub/infozip/zlib/
#include <time.h>
-Michael I. Gold <gold@puck.asd.sgi.com> -- Patiently answered my endless
- "newbie" OpenGL questions. His effort alone has made me a great SGI
- fan.
+Michael I. Gold <gold@puck.asd.sgi.com>
+ Patiently answered my endless "newbie" OpenGL questions.
+ His effort alone has made me a great SGI fan.
-Charlie Hotchkiss <chotchkiss@namg.us.anritsu.com> -- Worked on improving
- and enhancing the HUD code. Lots of code style tips and code tweaks ...
+Charlie Hotchkiss <clhotch@pacbell.net>
+ Worked on improving and enhancing the HUD code.
+ Lots of code style tips and code tweaks ...
Bruce Jackson of NASA <e.b.jackson@larc.nasa.gov>
- http://agcbwww.larc.nasa.gov/People/ebj.html -- Developed the
- LaRCsim code under funding by NASA which we use to provide the
- flight model. Bruce has patiently answered my many, many questions.
+ Developed the LaRCsim code under funding by NASA which we use to provide
+ the flight model. Bruce has patiently answered my many, many questions.
+ http://dcb.larc.nasa.gov/www/DCBStaff/ebj/ebj.html
Richard Kaszeta <bofh@me.umn.edu>
Contributed screen buffer to ppm screen shot routine.
+ Rich has also helped in the early development of the Flight Gear "altitude
+ hold autopilot module" by teaching Curt Olson the basics of Control Theory
+ and helping him code and debug early versions. Curt's "Boss" Bob Hain
+ also contributed <bob@me.umn.edu>. Further details available at:
+ http://www.menet.umn.edu/~curt/fgfs/Docs/Autopilot/AltitudeHold/AltitudeHold.html
+ Rich's Homepage: http://www.menet.umn.edu/~kaszeta
-Tom Knienieder <knienieder@ms.netwing.at>
- Ported Steve's Audio library to Win32
+Tom Knienieder <tom@knienieder.com>
+ Ported Steve's Audio library first to OpenBSD and IRIX and
+ after that also to Win32
-Reto Koradi <kor@mol.biol.ethz.ch> http://www.mol.biol.ethz.ch/~kor
+Reto Koradi <kor@mol.biol.ethz.ch>
Helped me get on track with setting up fog effects.
+ http://www.mol.biol.ethz.ch/wuthrich/people/kor
-Bob Kuehne <rpk@sgi.com>
+Bob Kuehne <rpk@who.net>
Redid the Makefile system so it is simpler and more robust.
-Christian Mayer <Vader@t-online.de>
- Working on a multi-lingual conversion tools for fgfs.
+Christian Mayer <flightgear@christianmayer.de>
+ Working on a multi-lingual conversion tools for fgfs
+ as a demonstration of technology ;-)
Contributed code to read msfs formated texture files.
Working on a completely new weather subsystem.
Working on a balloon simulator.
David Megginson <david@megginson.com>
Contributed a patch to allow mouse input to control view direction.
Contributed a patch to allow mouse input to control the yoke.
- Contributed financially towards hard drive space for use by the flight
- gear project.
+ Contributed financially towards hard drive space for use by the
+ flight gear project.
Updates to README.running.
Working on getting fgfs and ssg to work without textures.
+ Also added the new 2D panel and the save/load support.
Eric Mitchell <mitchell@mars.ark.com>
- Contributed some topnotch scenery textures.
+ Contributed some topnotch scenery textures. His textures were
+ all original creations.
Anders Morken <amrken@online.no>
- Maintains the European mirror of the FG web pages.
+ Maintained the European mirror of the FG web pages.
+ Unfortunately this mirror has been taken down due to reglementation
+ changes including an enforcement to 10 MB space per subscriber limit
+ which was way too small for the evergrowing FGFS Project's Files.
+ He'd be happy to maintain a new one if he could find a place to put it,
+ so if you have an idea, contact him!
Alan Murta <amurta@cs.man.ac.uk>
Alexei Novikov <anovikov@heron.itep.ru>
- Contributed a script to turn fgfs scenery into beautifully rendered
+ Created European Scenery
+ Contributed a script to turn fgfs scenery into beautifully rendered
2d maps.
Contributed a first draft of a scenery creation howto.
Curt Olson <curt@flightgear.org>
- Curt is the one that "herds that cats". Lately Curt has been concetrating
- on building better scenery.
+ Curt is responsible for overall project and source code management.
+ He has his hands in many of the areas, but is primarily responsible
+ for the scenery subsystem, as well as much of the infrastructure in
+ the sim.
Tony Peden <apeden@earthlink.net>
Contributions on the flight model front, including a LaRCsim based
- Cessna 172. JSBsim: the initial conditions code, a more complete standard
- atmosphere model, and other bugfixes/additions.
+ Cessna 172. JSBsim: the initial conditions code, a more complete
+ standard atmosphere model, and other bugfixes/additions.
+ His Flight Dynamics page can be found at:
+ http://www.nwlink.com/~apeden
-Robin Peel <robinp@mindspring.com>
- Maintains the ever growing worldwide airport and runway database for
- the Flight Gear project as well as for X-Plane.
+Robin Peel <robin@cpwd.com>
+ Maintains the ever growing worldwide airport, runway, and navigation
+ aid database for the Flight Gear project as well as for X-Plane.
Friedemann Reinhard <mpt218@faupt212.physik.uni-erlangen.de>
William Riley <riley@technologist.com>
- Contributed code to add "brakes". Patch to support a first joystick
- with more than two axes.
+ Contributed code to add "brakes".
+ Patch to support a first joystick with more than two axes.
-Paul Schlyter <pausch@saaf.se>. Mr. Schlyter provided Durk Talsma with
- all the information he needed to write the astro code.
+Paul Schlyter <pausch@saaf.se>
+ Mr. Schlyter provided Durk Talsma with all the information
+ he needed to write the astro code. Mr. S. is also willing
+ to answer astro-related questions whenever one needs to.
+ http://welcome.to/pausch
Chris Schoeneman <crs@millpond.engr.sgi.com>
will have an influence on the development of our own audio library.
-Phil Schubert <philings@zedley.com>
- Contributed various textures.
-
+Phil Schubert <philip@zedley.com>
+ Contributed various textures and engine modelling.
+ http://www.zedley.com/Philip/index.htm
+
Jonathan R Shewchuk <Jonathan_R_Shewchuk@ux4.sp.cs.cmu.edu>
Author of the Triangle program. Triangle is used to calculate the
Gordan Sikic <gsikic@public.srce.hr>
- Contributed a cherokee flight model for LaRCsim. Currently is not
- working and needs to be debugged. Use configure --with-flight-model=cherokee
+ Contributed a cherokee flight model for LaRCsim.
+ Currently is not working and needs to be debugged.
+ Use configure --with-flight-model=cherokee
to build the cherokee instead of the navion.
Project Bonanza - http://members.xoom.com/ConceptSim/index.html
-U.S. Geological Survey - http://edcwww.cr.usgs.gov/doc/edchome/ndcdb/ndcdb.html
+U.S. Geological Survey
Provided geographic data used by this project
+ http://edcwww.cr.usgs.gov/doc/edchome/ndcdb/ndcdb.html
-Durk Talsma <pn_talsma@macmail.psy.uva.nl>
- Accurate Sun, Moon, and Planets. Sun changes color based on
- position in sky. Moon has correct phase and blends well into the
- sky. Planets are correctly positioned and have proper magnitude.
+Durk Talsma <d.talsma@chello.nl>
+ Accurate Sun, Moon, and Planets.
+ Sun changes color based on position in sky.
+ Moon has correct phase and blends well into the sky.
+ Planets are correctly positioned and have proper magnitude.
Help with time functions, gui, and other misc stuff.
2D Cloud layers (nifty).
+ http://people.a2000.nl/dtals
Mark Vallevand <Mark.Vallevand@UNISYS.com>
Gary R. Van Sickle <tiberius@braemarinc.com>
Contributed some initial GameGLUT support and other fixes.
+ Has done some interesting preliminary work on a binary file format
+ http://www.woodsoup.org/projs/ORKiD/fgfs.htm
+
+ Has set up a 'Cygwin Tips' site that has been very helpful to many
+ people in getting a Cygwin Unix-on-Windows build environment set up
+ so they can build FG effectively.
+ http://www.woodsoup.org/projs/ORKiD/cygwin.htm
-Norman Vine <nhv@laserplot.com>
- Many performance optimizations throughout the code. Many contributions
- and much advice for the scenery generation section. Lots of windoze
- related contributions.
+Norman Vine <nhv@yahoo.com>
+ Provided more than uncountable URL's to the "FlightGear Community".
+ Many performance optimizations throughout the code.
+ Many contributions and much advice for the scenery generation section.
+ Lots of windoze related contributions.
Contributed wgs84 distance and course routines.
Contributed a great circle route autopilot mode based on wgs84 routines.
Many other GUI, HUD, and autopilot contributions.
-Roland Voegtli <webmaster@sanw.unibe.ch>
+Roland Voegtli <voegtli@sanw.unibe.ch>
Great photorealistic textures.
+ Founder of European Scenery Project for X-Plane
+ http://www.g-point.com/xpcity/esp/
-Carmelo Volpe <carmelo.volpe@csb.ki.se>
+Carmelo Volpe <carmelo.volpe@mednut.ki.se>
Contributed some work to porting Flight Gear to the Metro Works
development environment (PC/Mac)
Contributed a large number of MacOS changes and has somehow managed
to get a pile of code written by a bunch of people who've never seen
a Mac to compile and run on said platform.
+ Provides MacOS-specific info in the docs.
WoodSoup Project http://www.woodsoup.org
Provided computing resources and services so that the Flight Gear
- project could have real home. This includes, web services, ftp services
- shell accounts, email lists, dns services, etc.
+ project could have real home. This includes, web services,
+ ftp services, shell accounts, email lists, dns services, etc.
Robert Allan Zeh <raz@cmg.FCNBD.COM>
how to link with .dll's. With out him the first runable win32
version of FG would have been impossible.
+
+
+NOTE:
+----
+
+THIS DOCUMENT WAS INITIALLY WRITTEN BY
+
+Curt L. Olson <curt@flightgear.org>
+
+
+THE CONTENTS WERE LASTLY RESEARCHED AND UPDATED MARCH, 8 2000
+
+Oliver Delise <delise@mail.isis.de>