Point3D p = Point3D(_lon_deg * SG_DEGREES_TO_RADIANS,
lat_geoc_rad,
sea_level_radius_m);
- Point3D tmp = sgPolarToCart3d(p) - scenery.get_center();
+ Point3D tmp = sgPolarToCart3d(p) - scenery.get_next_center();
sgSetVec3(_zero_elev_view_pos, tmp[0], tmp[1], tmp[2]);
// Calculate the absolute view position
// from the scenery center.
sgdVec3 scenery_center;
sgdSetVec3(scenery_center,
- scenery.get_center().x(),
- scenery.get_center().y(),
- scenery.get_center().z());
+ scenery.get_next_center().x(),
+ scenery.get_next_center().y(),
+ scenery.get_next_center().z());
sgdVec3 view_pos;
sgdSubVec3(view_pos, _absolute_view_pos, scenery_center);
sgSetVec3(_relative_view_pos, view_pos);