fog_exp_density = m_log01 / actual_visibility;
fog_exp2_density = sqrt_m_log01 / actual_visibility;
- fog_exp2_punch_through = sqrt_m_log01 / ( actual_visibility * 4.0 );
+ fog_exp2_punch_through = sqrt_m_log01 / ( actual_visibility * 2.5 );
}
// double angle;
glEnable(GL_TEXTURE_GEN_S);
glEnable(GL_TEXTURE_GEN_T);
- /*
glBegin(GL_QUADS);
glNormal3f(0.0, 0.0, 1.0);
glVertex3f(1.0, 1.0, 0.0);
glVertex3f(-1.0, -1.0, 0.0);
glVertex3f(1.0, -1.0, 0.0);
glEnd();
- */
+ /*
glPointSize(48.0);
glBegin(GL_POINTS);
glNormal3f(0.0, 0.0, 1.0);
glVertex3f(0.0, 0.0, 0.0);
glEnd();
+ */
glDisable(GL_TEXTURE_GEN_S);
glDisable(GL_TEXTURE_GEN_T);