{
if ((_mode != SGXmlSound::IN_TRANSIT) || (_stopping > MAX_TRANSIT_TIME)) {
if (_sample->is_playing()) {
- SG_LOG(SG_GENERAL, SG_INFO, "Stopping audio after " << _dt_play
+ SG_LOG(SG_GENERAL, SG_DEBUG, "Stopping audio after " << _dt_play
<< " sec: " << _name );
_sample->stop();
double vol = volume_offset + volume;
if (vol > 1.0) {
- SG_LOG(SG_GENERAL, SG_WARN, "Sound volume too large for '"
+ SG_LOG(SG_GENERAL, SG_DEBUG, "Sound volume too large for '"
<< _name << "': " << vol << " -> clipping to 1.0");
vol = 1.0;
}
else
_sample->play(true);
- SG_LOG(SG_GENERAL, SG_INFO, "Playing audio after " << _dt_stop
+ SG_LOG(SG_GENERAL, SG_DEBUG, "Playing audio after " << _dt_stop
<< " sec: " << _name);
- SG_LOG(SG_GENERAL, SG_BULK,
+ SG_LOG(SG_GENERAL, SG_DEBUG,
"Playing " << ((_mode == ONCE) ? "once" : "looped"));
_active = true;