]> git.mxchange.org Git - flightgear.git/commitdiff
Updates contributed by Durk Talsma.
authorcurt <curt>
Tue, 15 Jun 1999 19:55:31 +0000 (19:55 +0000)
committercurt <curt>
Tue, 15 Jun 1999 19:55:31 +0000 (19:55 +0000)
Simulator/Astro/moon.cxx
Simulator/Astro/moon.hxx
Simulator/Astro/solarsystem.cxx
Simulator/Astro/star.cxx
Simulator/Astro/star.hxx

index 104cf2dc2746f6a31a6928b3df18b2424b6af142..d109942a25559856238908e23d9629b628313d61 100644 (file)
@@ -339,28 +339,8 @@ void Moon::newImage()
     {
       FG_LOG( FG_ASTRO, FG_INFO, "Generating Moon Image" );
 
-      /*
-      x_2 = moon_angle * moon_angle;
-      x_4 = x_2 * x_2;
-      x_8 = x_4 * x_4;
-      x_10 = x_8 * x_2;
-      ambient = (float)(0.4 * pow (1.1, - x_10 / 30.0));
-      if (ambient < 0.3) ambient = 0.3;
-      if (ambient > 1.0) ambient = 1.0;
-      
-      amb[0] = ((ambient * 6.0)  - 1.0); // minimum value = 0.8
-      amb[1] = ((ambient * 11.0) - 3.0); // minimum value = 0.3
-      amb[2] = ((ambient * 12.0) - 3.6); // minimum value = 0.0
-      amb[3] = 1.00;
-      
-      if (amb[0] > 1.0) amb[0] = 1.0;
-      if (amb[1] > 1.0) amb[1] = 1.0;
-      if (amb[2] > 1.0) amb[2] = 1.0;
-      xglColor3fv(amb);
-      xglColor3f(1.0, 1.0, 1.0); */
       xglPushMatrix();
       {
-       //xglRotatef(-90, 0.0, 0.0, 1.0);
        xglRotatef(((RAD_TO_DEG * rightAscension)- 90.0), 0.0, 0.0, 1.0);
        xglRotatef((RAD_TO_DEG * declination), 1.0, 0.0, 0.0);
        
@@ -368,12 +348,13 @@ void Moon::newImage()
                "Ra = (" << (RAD_TO_DEG *rightAscension) 
                << "), Dec= (" << (RAD_TO_DEG *declination) << ")" );
        xglTranslatef(0.0, 60000.0, 0.0);
-       glEnable(GL_BLEND);  // BLEND ENABLED
+       glEnable(GL_BLEND);     // BLEND ENABLED
 
+       // Draw the halo...
        if (current_options.get_textures())
          {
            glBlendFunc(GL_SRC_ALPHA, GL_ONE);
-           glEnable(GL_TEXTURE_2D);                                             // TEXTURE ENABLED
+           glEnable(GL_TEXTURE_2D); // TEXTURE ENABLED
            glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);  
            glBindTexture(GL_TEXTURE_2D, moon_halotexid);
          
@@ -385,7 +366,7 @@ void Moon::newImage()
            glEnd();
          }
        
-       xglEnable(GL_LIGHTING);                                                // LIGHTING ENABLED
+       xglEnable(GL_LIGHTING); // LIGHTING ENABLED
        xglEnable( GL_LIGHT0 );
        // set lighting parameters
        xglLightfv(GL_LIGHT0, GL_AMBIENT, white );
@@ -395,76 +376,24 @@ void Moon::newImage()
        xglMaterialfv(GL_FRONT, GL_DIFFUSE, moonColor); 
        
        //glEnable(GL_TEXTURE_2D);
+       
        glBlendFunc(GL_ONE, GL_ONE);
        
        //glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); 
+       // Draw the moon-proper
+       
        if (current_options.get_textures())
          {
            glBindTexture(GL_TEXTURE_2D, moon_texid);                         
-           // glDisable(GL_LIGHTING);    // LIGHTING DISABLED
            gluQuadricTexture(moonObject, GL_TRUE );
-           // glDisable(GL_LIGHTING);
-           // glDisable(GL_TEXTURE_2D);  // TEXTURE DISABLED
          }
-       //glDisable(GL_LIGHTING); // for testing
-       //glDisable(GL_BLEND); // also for testing
-       //glColor3f(1.0, 0.0, 0.0); // also also for testing
        gluSphere(moonObject,  moonSize, 12, 12 );
-       //glDisable(GL_LIGHTING);         // LIGHTING DISABLED
-       //glColor4fv(white);
-       //glBlendFunc(GL_ZERO, GL_SRC_COLOR);     // Set alpha to zero
-       //gluSphere(moonObject,  moonSize, 12, 12 );
-       glDisable(GL_TEXTURE_2D);         // TEXTURE DISABLED
-       glDisable(GL_BLEND);              // BLEND DISABLED
+       glDisable(GL_TEXTURE_2D); // TEXTURE DISABLED
+       glDisable(GL_BLEND);    // BLEND DISABLED
       }
       xglPopMatrix();
-      glDisable(GL_LIGHTING);
-    }
-  else
-    {
-    }
-}
-
-
-void Moon::castShadow()
-{
-  fgLIGHT *l = &cur_light_params;
-  float moon_angle = l->moon_angle;
-  
-  /*double x_2, x_4, x_8, x_10;
-  GLfloat ambient;
-  GLfloat amb[4];*/
-  int moonSize = 750;
-
-  GLfloat moonColor[4] = {0.85, 0.75, 0.35, 1.0};
-  GLfloat black[4] = {0.0, 0.0, 0.0, 1.0};
-  GLfloat white[4] = {1.0, 1.0, 1.0, 0.0};
-  
-  if( moon_angle*RAD_TO_DEG < 100 ) 
-    {
-      xglPushMatrix();
-      {
-       //xglRotatef(-90, 0.0, 0.0, 1.0);
-       xglRotatef(((RAD_TO_DEG * rightAscension)- 90.0), 0.0, 0.0, 1.0);
-       xglRotatef((RAD_TO_DEG * declination), 1.0, 0.0, 0.0);
-       
-       FG_LOG( FG_GENERAL, FG_INFO, 
-               "Ra = (" << (RAD_TO_DEG *rightAscension) 
-               << "), Dec= (" << (RAD_TO_DEG *declination) << ")" );
-       xglTranslatef(0.0, 60000.0, 0.0);
-       glEnable(GL_BLEND);                 // BLEND ENABLED
-
-       glDisable(GL_LIGHTING);             // LIGHTING DISABLED
-       //glColor4fv(white);
-       glColor4f(1.0, 1.0, 1.0, 0.0);
-       glBlendFunc(GL_ZERO, GL_SRC_COLOR); // Set alpha to zero
-       //glBlendFunc(GL_ZERO,GL_ZERO);
-       gluSphere(moonObject,  moonSize, 12, 12 );
-       glDisable(GL_TEXTURE_2D);           // TEXTURE DISABLED
-       glDisable(GL_BLEND);                // BLEND DISABLED
-      }
-      xglPopMatrix();
-
+      glDisable(GL_LIGHTING);  // Lighting Disabled.
+      
     }
   else
     {
index 5f728bea245df2b48f4e628a0a65c0ba374a2817..62451601e99fd3bd485858d890483d8956a4049c 100644 (file)
@@ -50,7 +50,6 @@ public:
   ~Moon();
   void updatePosition(FGTime *t, Star *ourSun);
   void newImage();
-  void castShadow();
 };
 
 
index dee40dce3a798b9c5670ff85f793f987c5135971..56c78d8e8f68814f91c06c4a9c8e002baa749aec 100644 (file)
@@ -135,16 +135,11 @@ void SolarSystem::rebuild()
     // Step 2a: Add the moon...
     // Not that it is preferred to draw the moon first, and the sun next, in order to mime a
     // solar eclipse. This is yet untested though...
+    // Euhh, actually the ecplise doesn't work...
 
     earthsMoon->newImage();
     // Step 2b:  Add the sun
-    //xglPushMatrix();
-    //{
-    //ourSun->drawHalo();
-    //earthsMoon->castShadow();
     ourSun->newImage();
-      //}
-    //xglPopMatrix();
     // Step 2c: Add the planets
     xglBegin(GL_POINTS);
     mercury->getPos(&ra, &dec, &magnitude);addPlanetToList(ra, dec, magnitude);
index 2e7393d8f36a13c461561a7f82b9f904d5bb7e3d..e41c7eaf4bc322a3e9961af4f67a7ff2470b3a03 100644 (file)
@@ -238,9 +238,6 @@ void Star::newImage(void)
          glEnable(GL_TEXTURE_2D);                                             // TEXTURE ENABLED
          glEnable(GL_BLEND);                                                  // BLEND ENABLED
          
-         //glEnable(GL_TEXTURE_2D);
-         //glEnable(GL_BLEND);
-         //glDisable(GL_LIGHTING);
          glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
          glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);  
          glBindTexture(GL_TEXTURE_2D, sun_texid);
@@ -252,30 +249,15 @@ void Star::newImage(void)
          glTexCoord2f(0.0f, 1.0f); glVertex3f(-5000, 0.0,  5000);
          glEnd();
        }
-      xglDisable(GL_TEXTURE_2D);    // TEXTURE DISABLED
-      glDisable(GL_BLEND);          // BLEND DISABLED
+      xglDisable(GL_TEXTURE_2D); // TEXTURE DISABLED
+      xglDisable(GL_BLEND);    // BLEND DISABLED
     }
 
     glPopMatrix();
-    glDisable(GL_LIGHTING);
-    /*glPushMatrix(); // Draw a black object, that serves as the moon's shadow.
-    {
-      xglRotatef(((RAD_TO_DEG * rightAscension)- 90.0), 0.0, 0.0, 1.0);
-      xglRotatef((RAD_TO_DEG * declination), 1.0, 0.0, 0.0);
-      xglTranslatef(0,60000,0);
-      //xglTranslatef(0,58600,0);
-      //gluSphere( SunObject,  sun_size, 10, 10 );
-      glEnable(GL_BLEND);
-      glBlendFunc(GL_ZERO, GL_ZERO);
-      xglColor4f(0.0, 0.0, 0.0, 0.0);
-      gluSphere( SunObject,  sun_size, 10, 10 );
-    }
-    glPopMatrix();*/
-    glDisable(GL_BLEND);
+    glDisable(GL_LIGHTING);    //LIGHTING DISABLED
+    glDisable(GL_BLEND);       //BLEND DISABLED
     glPushMatrix();
     {     
-      //xglEnable(GL_BLEND);
-      //xglBlendFunc(GL_SRC_ALPHA, GL_ONE);
       xglRotatef(((RAD_TO_DEG * rightAscension)- 90.0), 0.0, 0.0, 1.0);
       xglRotatef((RAD_TO_DEG * declination), 1.0, 0.0, 0.0);
       xglColor4fv(amb);
@@ -287,76 +269,3 @@ void Star::newImage(void)
     glDisable(GL_BLEND);                                                  // BLEND DISABLED  
   }
 }
-
-  
-void Star::drawHalo(void)
-{
-  /*static float stars[3];
-  stars[0] = 0.0;
-  stars[1] = 0.0;
-  stars[2] = 1.0;*/
-  
-  fgLIGHT *l = &cur_light_params;
-  float sun_angle = l->sun_angle;
-  
-  if( sun_angle*RAD_TO_DEG < 100 ) { // else no need to draw sun
-    
-    
-    double x_2, x_4, x_8, x_10;
-    GLfloat ambient;
-    GLfloat amb[4];
-    int sun_size = 750;
-    
-    // daily variation sun gets larger near horizon
-    /*if(sun_angle*RAD_TO_DEG > 84.0 && sun_angle*RAD_TO_DEG < 95)
-      {
-      double sun_grow = 9*fabs(94-sun_angle*RAD_TO_DEG);
-      sun_size = (int)(sun_size + sun_size * cos(sun_grow*DEG_TO_RAD));
-      }*/
-    x_2 = sun_angle * sun_angle;
-    x_4 = x_2 * x_2;
-    x_8 = x_4 * x_4;
-    x_10 = x_8 * x_2;
-    ambient = (float)(0.4 * pow (1.1, - x_10 / 30.0));
-    if (ambient < 0.3) ambient = 0.3;
-    if (ambient > 1.0) ambient = 1.0;
-    
-    amb[0] = ((ambient * 6.0)  - 1.0); // minimum value = 0.8
-    amb[1] = ((ambient * 11.0) - 3.0); // minimum value = 0.3
-    amb[2] = ((ambient * 12.0) - 3.6); // minimum value = 0.0
-    amb[3] = 1.00;
-    
-    if (amb[0] > 1.0) amb[0] = 1.0;
-    if (amb[1] > 1.0) amb[1] = 1.0;
-    if (amb[2] > 1.0) amb[2] = 1.0;
-    xglColor3fv(amb);
-    glPushMatrix();
-    {
-      xglRotatef(((RAD_TO_DEG * rightAscension)- 90.0), 0.0, 0.0, 1.0);
-      xglRotatef((RAD_TO_DEG * declination), 1.0, 0.0, 0.0);
-      xglTranslatef(0,60000,0);
-      if (current_options.get_textures())
-       {
-         glEnable(GL_TEXTURE_2D);                                             // TEXTURE ENABLED
-         glEnable(GL_BLEND);                                                  // BLEND ENABLED
-         
-         //glEnable(GL_TEXTURE_2D);
-         //glEnable(GL_BLEND);
-         //glDisable(GL_LIGHTING);
-         //glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
-         //glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);  
-         glBindTexture(GL_TEXTURE_2D, sun_texid);
-         
-         glBegin(GL_QUADS);
-         glTexCoord2f(0.0f, 0.0f); glVertex3f(-5000, 0.0, -5000);
-         glTexCoord2f(1.0f, 0.0f); glVertex3f( 5000, 0.0, -5000);
-         glTexCoord2f(1.0f, 1.0f); glVertex3f( 5000, 0.0,  5000);
-         glTexCoord2f(0.0f, 1.0f); glVertex3f(-5000, 0.0,  5000);
-         glEnd();
-       }
-      xglDisable(GL_TEXTURE_2D);                                             // TEXTURE DISABLED
-      glDisable(GL_BLEND);                                                   // BLEND DISABLED
-    }
-    glPopMatrix();
-  }
-}
index 0de6713ac8f405cad4c0b4b22d1c04d003911634..6eb7a4c901c56a95736bf35ef2fe21dd561253a0 100644 (file)
@@ -51,7 +51,6 @@ public:
   double getys();
   double getDistance();
   void newImage();
-  void drawHalo();
 };