FGGroundNetwork::FGGroundNetwork()
{
hasNetwork = false;
+ foundRoute = false;
+ totalDistance = 0;
+ maxDistance = 0;
}
void FGGroundNetwork::addSegment(const FGTaxiSegment &seg)
double tailWind;
double crssWind;
public:
- ScheduleTime() {};
+ ScheduleTime() : tailWind(0), crssWind(0) {};
ScheduleTime(const ScheduleTime &other);
ScheduleTime &operator= (const ScheduleTime &other);
string getName(time_t dayStart);
FGInput::button::button ()
: is_repeatable(false),
+ interval_sec(0),
+ last_dt(0),
last_state(0)
{
}
: last_value(9999999),
tolerance(0.002),
low_threshold(-0.9),
- high_threshold(0.9)
+ high_threshold(0.9),
+ interval_sec(0),
+ last_dt(0)
{
}
////////////////////////////////////////////////////////////////////////
FGInput::joystick::joystick ()
+ : jsnum(0),
+ js(0),
+ naxes(0),
+ nbuttons(0),
+ axes(0),
+ buttons(0)
{
}
{
firstRun = true;
AIManagerRef = 0;
+
+ heavy = false;
+ lat = 0;
+ lon = 0;
+ radius = 0;
+ groundOffset = 0;
+ distanceToUser = 0;
}
FGAISchedule::FGAISchedule(string mdl,
airline = arln;
m_class = mclass;
flightType = fltpe;
+ lat = 0;
+ lon = 0;
radius = rad;
groundOffset = grnd;
+ distanceToUser = 0;
heavy = hvy;
for (FGScheduledFlightVecIterator i = flt.begin();
i != flt.end();