sg_file.hxx \
sg_serial.hxx \
sg_socket.hxx
+ sg_socket_udp.hxx
libsgio_a_SOURCES = \
iochannel.cxx \
sg_binobj.cxx \
sg_file.cxx \
sg_serial.cxx \
- sg_socket.cxx
+ sg_socket.cxx \
+ sg_socket_udp.cxx
INCLUDES += -I$(top_srcdir)
inline void set_dir( const SGProtocolDir d ) { dir = d; }
inline SGProtocolDir get_dir() const { return dir; }
inline bool isvalid() const { return valid; }
+ inline void set_valid( const bool v ) { valid = v; }
};
--- /dev/null
+// sg_socket.cxx -- Socket I/O routines
+//
+// Written by Curtis Olson, started November 1999.
+//
+// Copyright (C) 1999 Curtis L. Olson - curt@flightgear.org
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License as
+// published by the Free Software Foundation; either version 2 of the
+// License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful, but
+// WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+//
+// $Id$
+
+
+#include <simgear/compiler.h>
+
+#if defined( sgi )
+#include <strings.h>
+#endif
+
+#include <simgear/debug/logstream.hxx>
+
+#include "sg_socket_udp.hxx"
+
+
+SGSocketUDP::SGSocketUDP( const string& host, const string& port ) :
+ hostname(host),
+ port_str(port),
+ save_len(0)
+{
+ set_valid( false );
+}
+
+
+SGSocketUDP::~SGSocketUDP() {
+}
+
+
+// If specified as a server (in direction for now) open the master
+// listening socket. If specified as a client (out direction), open a
+// connection to a server.
+bool SGSocketUDP::open( const SGProtocolDir d ) {
+ set_dir( d );
+
+ if ( ! sock.open( false ) ) { // open a UDP socket
+ SG_LOG( SG_IO, SG_ALERT, "error opening socket" );
+ return false;
+ }
+
+ if ( port_str == "" || port_str == "any" ) {
+ port = 0;
+ } else {
+ port = atoi( port_str.c_str() );
+ }
+
+ // client_connections.clear();
+
+ if ( get_dir() == SG_IO_IN ) {
+ // this means server
+
+ // bind ...
+ if ( sock.bind( hostname.c_str(), port ) == -1 ) {
+ SG_LOG( SG_IO, SG_ALERT, "error binding to port" << port_str );
+ return false;
+ }
+ } else if ( get_dir() == SG_IO_OUT ) {
+ // this means client
+
+ // connect ...
+ if ( sock.connect( hostname.c_str(), port ) == -1 ) {
+ SG_LOG( SG_IO, SG_ALERT,
+ "error connecting to " << hostname << port_str );
+ return false;
+ }
+ } else {
+ SG_LOG( SG_IO, SG_ALERT,
+ "Error: bidirection mode not available for UDP sockets." );
+ return false;
+ }
+
+ set_valid( true );
+
+ return true;
+}
+
+
+// read data from socket (server)
+// read a block of data of specified size
+int SGSocketUDP::read( char *buf, int length ) {
+ if ( ! isvalid() ) {
+ return 0;
+ }
+
+ int result;
+
+ if ( (result = sock.recv(buf, SG_IO_MAX_MSG_SIZE, 0)) >= 0 ) {
+ buf[result] = '\0';
+ // printf("msg received = %s\n", buf);
+ }
+
+ return result;
+}
+
+
+// read a line of data, length is max size of input buffer
+int SGSocketUDP::readline( char *buf, int length ) {
+ if ( ! isvalid() ) {
+ return 0;
+ }
+
+ // cout << "sock = " << sock << endl;
+
+ char *buf_ptr = save_buf + save_len;
+ int result = sock.recv(buf_ptr, SG_IO_MAX_MSG_SIZE, 0);
+ // printf("msg received = %s\n", buf);
+ save_len += result;
+
+ // look for the end of line in save_buf
+ int i;
+ for ( i = 0; i < save_len && save_buf[i] != '\n'; ++i );
+ if ( save_buf[i] == '\n' ) {
+ result = i + 1;
+ } else {
+ // no end of line yet
+ // cout << "no eol found" << endl;
+ return 0;
+ }
+ // cout << "line length = " << result << endl;
+
+ // we found an end of line
+
+ // copy to external buffer
+ strncpy( buf, save_buf, result );
+ buf[result] = '\0';
+ // cout << "sg_socket line = " << buf << endl;
+
+ // shift save buffer
+ for ( i = result; i < save_len; ++i ) {
+ save_buf[ i - result ] = save_buf[i];
+ }
+ save_len -= result;
+
+ return result;
+}
+
+
+// write data to socket (client)
+int SGSocketUDP::write( const char *buf, const int length ) {
+ if ( ! isvalid() ) {
+ return 0;
+ }
+
+ bool error_condition = false;
+
+ if ( sock.send( buf, length, 0 ) < 0 ) {
+ SG_LOG( SG_IO, SG_ALERT, "Error writing to socket: " << port );
+ error_condition = true;
+ return 0;
+ }
+
+ return length;
+}
+
+
+// write null terminated string to socket (server)
+int SGSocketUDP::writestring( const char *str ) {
+ if ( !isvalid() ) {
+ return 0;
+ }
+
+ int length = strlen( str );
+ return write( str, length );
+}
+
+
+// close the port
+bool SGSocketUDP::close() {
+ if ( !isvalid() ) {
+ return 0;
+ }
+
+ sock.close();
+
+ return true;
+}
+
+
+// configure the socket as non-blocking
+bool SGSocketUDP::setBlocking( bool value ) {
+ sock.setBlocking( value );
+
+ return true;
+}
--- /dev/null
+/**
+ * \file sg_socket_udp.hxx
+ * UDP Socket I/O routines.
+ */
+
+// Written by Curtis Olson, started November 2001.
+//
+// Copyright (C) 2001 Curtis L. Olson - curt@flightgear.org
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License as
+// published by the Free Software Foundation; either version 2 of the
+// License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful, but
+// WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+//
+// $Id$
+
+
+#ifndef _SG_SOCKET_UDP_HXX
+#define _SG_SOCKET_UDP_HXX
+
+
+#ifndef __cplusplus
+# error This library requires C++
+#endif
+
+#include <plib/netSocket.h>
+
+#include <simgear/compiler.h>
+
+#include STL_STRING
+
+#include <simgear/math/sg_types.hxx>
+#include <simgear/io/iochannel.hxx>
+
+SG_USING_STD(string);
+
+/**
+ * A UDP socket I/O class based on SGIOChannel and plib/net.
+ */
+class SGSocketUDP : public SGIOChannel {
+
+private:
+
+ netSocket sock;
+
+ string hostname;
+ string port_str;
+
+ char save_buf[ 2 * SG_IO_MAX_MSG_SIZE ];
+ int save_len;
+
+ short unsigned int port;
+
+public:
+
+ /**
+ * Create an instance of SGSocketUDP.
+ *
+ * When calling the constructor you need to provide a host name, and a
+ * port number. The convention used by the
+ * SGSocketUDP class is that the server side listens and the client
+ * side sends. For a server socket, the host name should be
+ * empty. For a server, the port number is optional, if you do not
+ * specify a port, the system will assign one. For a client
+ * socket, you need to specify both a destination host and
+ * destination port.
+ *
+ * UDP sockets are a lower level protocol than TCP sockets and are
+ * "connectionless" in the sense that either client or server can
+ * exist, or not exist, startup, quit, etc. in any order and
+ * whenever both ends are alive, the communication succeeds. With
+ * UDP sockets, the server end just sits and listens for incoming
+ * packets from anywhere. The client end sends it's message and
+ * forgets about it. It doesn't care if there isn't even a server
+ * out there listening and all the packets are getting
+ * lost. Although systems/networks usually do a pretty good job
+ * (statistically) of getting your UDP packets to their
+ * destination, there is no guarantee that any particular packet
+ * will make it. But, because of this low level implementation and
+ * lack of error checking, UDP packets are much faster and
+ * efficient. UDP packets are good for sending positional
+ * information to synchronize two applications. In this case, you
+ * want the information to arrive as quickly as possible, and if
+ * you lose a packet, you'd rather get new updated information
+ * rather than have the system waste time resending a packet that
+ * is becoming older and older with every retry.
+ * @param host name of host if direction is SG_IO_OUT or SG_IO_BI
+ * @param port port number if we care to choose one.
+ * @param style specify "udp" or "tcp" */
+ SGSocketUDP( const string& host, const string& port );
+
+ /** Destructor */
+ ~SGSocketUDP();
+
+ // If specified as a server (in direction for now) open the master
+ // listening socket. If specified as a client (out direction),
+ // open a connection to a server.
+ bool open( const SGProtocolDir d );
+
+ // read data from socket
+ int read( char *buf, int length );
+
+ // read data from socket
+ int readline( char *buf, int length );
+
+ // write data to a socket
+ int write( const char *buf, const int length );
+
+ // write null terminated string to a socket
+ int writestring( const char *str );
+
+ // close file
+ bool close();
+
+ /**
+ * Set blocking true or false
+ * @return success/failure
+ */
+ bool setBlocking( bool value );
+
+ /** @return the remote host name */
+ inline string get_hostname() const { return hostname; }
+
+ /** @return the port number (in string form) */
+ inline string get_port_str() const { return port_str; }
+};
+
+
+#endif // _SG_SOCKET_UDP_HXX