Point3D pc = sgGeodToCart( pgd );
cout << " cartesian = " << pc << endl;
- sgMat4 GEOD_UP;
- sgVec3 geod_up;
- sgMakeRotMat4( GEOD_UP, lon, 0.0, -lat );
- sgSetVec3( geod_up, GEOD_UP[0][0], GEOD_UP[0][1], GEOD_UP[0][2] );
+ sgdMat4 GEOD_UP;
+ sgdVec3 geod_up;
+ sgdMakeRotMat4( GEOD_UP, lon, 0.0, -lat );
+ sgdSetVec3( geod_up, GEOD_UP[0][0], GEOD_UP[0][1], GEOD_UP[0][2] );
cout << " geod up = " << geod_up[0] << ", " << geod_up[1] << ", "
<< geod_up[2] << endl;
- sgMat4 GEOC_UP;
- sgVec3 geoc_up;
- sgMakeRotMat4( GEOC_UP, lon, 0.0, -lat_geoc * RAD_TO_DEG );
- sgSetVec3( geoc_up, GEOC_UP[0][0], GEOC_UP[0][1], GEOC_UP[0][2] );
+ sgdMat4 GEOC_UP;
+ sgdVec3 geoc_up;
+ sgdMakeRotMat4( GEOC_UP, lon, 0.0, -lat_geoc * RAD_TO_DEG );
+ sgdSetVec3( geoc_up, GEOC_UP[0][0], GEOC_UP[0][1], GEOC_UP[0][2] );
cout << " geoc up = " << geoc_up[0] << ", " << geoc_up[1] << ", "
<< geoc_up[2] << endl;