void
FGDialog::updateValues (const char * objectName)
{
+ if (objectName && !objectName[0])
+ objectName = 0;
+
for (unsigned int i = 0; i < _propertyObjects.size(); i++) {
const string &name = _propertyObjects[i]->name;
if (objectName && name != objectName)
void
FGDialog::applyValues (const char * objectName)
{
+ if (objectName && !objectName[0])
+ objectName = 0;
+
for (unsigned int i = 0; i < _propertyObjects.size(); i++) {
const string &name = _propertyObjects[i]->name;
if (objectName && name != objectName)