#include "soundmgr_openal.hxx"
+SGGeod pos = SGGeod::fromDeg(0,0);
int main( int argc, char *argv[] ) {
SGSampleGroup *sgr;
smgr->init();
sgr = smgr->find("default", true);
smgr->set_volume(0.9);
- smgr->set_position( SGVec3d::fromGeod(SGGeod::fromDeg(0,0)) );
+ smgr->set_position( SGVec3d::fromGeod(pos), pos );
smgr->activate();
SGSoundSample *sample1 = new SGSoundSample( SRC_DIR, "jet.wav" );
int main( int argc, char *argv[] ) {
SGSampleGroup *sgr;
SGSoundMgr *smgr;
+ SGGeod pos;
smgr = new SGSoundMgr;
sleep(1);
printf("source at lat,lon = (10,-10), listener at (9.99,-9.99)\n");
+ pos = SGGeod::fromDeg(9.99,-9.99);
sample1->set_position( SGVec3d::fromGeod(SGGeod::fromDeg(10,-10)) );
- smgr->set_position( SGVec3d::fromGeod(SGGeod::fromDeg(9.99,-9.99)) );
+ smgr->set_position( SGVec3d::fromGeod(pos), pos );
sample1->play_looped();
smgr->update(1.0);
printf("playing sample\n");