+++ /dev/null
-#include <stdio.h>
-#ifdef _WIN32
-#include <windows.h>
-#define sleep(x) Sleep(x*1000)
-#else
-#include <unistd.h>
-#endif
-
-#include <simgear/debug/logstream.hxx>
-#include <simgear/misc/sg_path.hxx>
-#include <simgear/timing/timestamp.hxx>
-
-#include "soundmgr_aeonwave.hxx"
-#include "sample_group.hxx"
-#include "sample.hxx"
-
-
-int main( int argc, char *argv[] ) {
- SGSampleGroup *sgr;
- SGSoundMgr *smgr;
-
- smgr = new SGSoundMgr;
-
- smgr->bind();
- smgr->init();
- sgr = smgr->find("default", true);
- smgr->set_volume(0.9);
- smgr->activate();
-
- SGPath srcDir(SRC_DIR);
-
- SGSoundSample *sample1 = new SGSoundSample("jet.wav", srcDir);
- sample1->set_volume(1.0);
- sample1->set_pitch(1.0);
- sample1->play_looped();
- sgr->add(sample1, "sound1");
- smgr->update(1.0);
- printf("playing sample1\n");
- sleep(1);
-
- SGSoundSample *sample2 = new SGSoundSample("jet_ulaw.wav", srcDir);
- sample2->set_volume(0.5);
- sample2->set_pitch(0.4);
- sample2->play_looped();
- sgr->add(sample2, "sound2");
- smgr->update(1.0);
- printf("playing sample2\n");
- sleep(1);
-
- SGSoundSample *sample3 = new SGSoundSample("jet_ima4.wav", srcDir);
- sample3->set_volume(0.5);
- sample3->set_pitch(0.8);
- sample3->play_looped();
- sgr->add(sample3, "sound3");
- smgr->update(1.0);
- printf("playing sample3\n");
- sleep(1);
-
- SGSoundSample *sample4 = new SGSoundSample("jet.wav", srcDir);
- sample4->set_volume(0.5);
- sample4->set_pitch(1.2);
- sample4->play_looped();
- sgr->add(sample4, "sound4");
- smgr->update(1.0);
- printf("playing sample4\n");
- sleep(1);
-
- SGSoundSample *sample5 = new SGSoundSample("jet.wav", srcDir);
- sample5->set_volume(0.5);
- sample5->set_pitch(1.6);
- sample5->play_looped();
- sgr->add(sample5, "sound5");
- smgr->update(1.0);
- printf("playing sample5\n");
- sleep(1);
-
- SGSoundSample *sample6 = new SGSoundSample("jet.wav", srcDir);
- sample6->set_volume(0.5);
- sample6->set_pitch(2.0);
- sample6->play_looped();
- sgr->add(sample6, "sound6");
- smgr->update(1.0);
- printf("playing sample6\n");
- sleep(1);
-
- for (int i=0; i<10; i++) {
- sleep(1);
- smgr->update(1);
- }
-
- sgr->stop("sound1");
- sgr->stop("sound2");
- sgr->stop("sound3");
- SGTimeStamp::sleepForMSec(500);
- smgr->update(0.5);
- sgr->stop("sound4");
- sgr->stop("sound5");
- sgr->stop("sound6");
- smgr->update(1);
- sleep(1);
-
- smgr->unbind();
- sleep(2);
- delete smgr;
-}