0.0 );
globals->set_ephem( ephem );
+ // TODO: move to environment mgr
thesky = new SGSky;
+ SGPath texture_path(globals->get_fg_root());
+ texture_path.append("Textures");
+ texture_path.append("Sky");
+ for (int i = 0; i < FGEnvironmentMgr::MAX_CLOUD_LAYERS; i++) {
+ SGCloudLayer * layer = new SGCloudLayer(texture_path.str());
+ thesky->add_cloud_layer(layer);
+ }
+
SGPath sky_tex_path( globals->get_fg_root() );
sky_tex_path.append( "Textures" );