/* Render Astronomical Objects */
void fgAstroRender() {
- struct FLIGHT *f;
+ struct fgFLIGHT *f;
struct fgLIGHT *l;
- struct VIEW *v;
+ struct fgVIEW *v;
struct fgTIME *t;
double angle;
/* $Log$
-/* Revision 1.2 1997/12/09 04:25:33 curt
-/* Working on adding a global lighting params structure.
+/* Revision 1.3 1997/12/10 22:37:49 curt
+/* Prepended "fg" on the name of all global structures that didn't have it yet.
+/* i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
/*
+ * Revision 1.2 1997/12/09 04:25:33 curt
+ * Working on adding a global lighting params structure.
+ *
* Revision 1.1 1997/11/25 23:20:22 curt
* Initial revision.
*
void fgSolarSystemInit(struct fgTIME t)
{
- struct GENERAL *g;
+ struct fgGENERAL *g;
char path[80];
int i;
FILE *data;
/* $Log$
-/* Revision 1.3 1997/11/25 23:20:44 curt
-/* Changed planets.dat Planets.dat
+/* Revision 1.4 1997/12/10 22:37:51 curt
+/* Prepended "fg" on the name of all global structures that didn't have it yet.
+/* i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
/*
+ * Revision 1.3 1997/11/25 23:20:44 curt
+ * Changed planets.dat Planets.dat
+ *
* Revision 1.2 1997/11/25 19:25:36 curt
* Changes to integrate Durk's moon/sun code updates + clean up.
*
/* Draw the Sun */
void fgSunRender() {
- struct VIEW *v;
+ struct fgVIEW *v;
struct fgTIME *t;
GLfloat color[4] = { 0.85, 0.65, 0.05, 1.0 };
/* double x_2, x_4, x_8, x_10; */
/* $Log$
-/* Revision 1.3 1997/12/09 05:11:56 curt
-/* Working on tweaking lighting.
+/* Revision 1.4 1997/12/10 22:37:53 curt
+/* Prepended "fg" on the name of all global structures that didn't have it yet.
+/* i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
/*
+ * Revision 1.3 1997/12/09 05:11:56 curt
+ * Working on tweaking lighting.
+ *
* Revision 1.2 1997/11/25 19:25:39 curt
* Changes to integrate Durk's moon/sun code updates + clean up.
*