As I had reported on 2004/8/4 00:02:56 ("yasim + bo105 + vrp + @#%$#@ == argh!")
there must be a bug somewhere in YASim, which is responsible for the Bo105
turning around the FDM origin (nose tip) rather than the CG. Some people assumed
that I was just another victim of the "view offset" illusion, but this wasn't
and isn't the case.
Maik Justus (the rotor man) has now supposedly found the bug in YASim[1].
Look at this code in FDM/YASim/Integrator.cpp:35--66:
// using the specified orientation.
void Integrator::l2gVector(float* orient, float* v, float* out)
{
- Math::tmul33(_s.orient, v, out);
+ Math::tmul33(orient, v, out);
}
// Updates a position vector for a body c.g. motion with velocity v