result = "double";
else if (type == STRING)
result = "string";
+ else if (type == VEC3D)
+ result = "vec3d";
+ else if (type == VEC4D)
+ result = "vec4d";
return result;
}
switch (c->getType()) {
case DOUBLE:
case FLOAT:
- cout << std::setprecision(15) << c->getDoubleValue();
+ case VEC3D:
+ case VEC4D:
+ {
+ streamsize precision = cout.precision(15);
+ c->printOn(cout);
+ cout.precision(precision);
+ }
break;
case LONG:
case INT:
- cout << c->getLongValue();
- break;
case BOOL:
- cout << (c->getBoolValue() ? "true" : "false");
+ c->printOn(cout);
break;
case STRING:
cout << '"' << c->getStringValue() << '"';
case DOUBLE: t = "DOUBLE"; break;
case STRING: t = "STRING"; break;
case UNSPECIFIED: t = "UNSPECIFIED"; break;
+ case VEC3D: t = "VEC3D"; break;
+ case VEC4D: t = "VEC4D"; break;
}
return NASTR(t);
}
return naNum((*node)->getIndex());
}
+template<typename T>
+naRef makeVectorFromVec(naContext c, const T& vec)
+{
+ const unsigned num_components
+ = sizeof(vec.data()) / sizeof(typename T::value_type);
+ naRef vector = naNewVector(c);
+ naVec_setsize(vector, num_components);
+ for (int i = 0; i < num_components; ++i)
+ naVec_set(vector, i, naNum(vec[i]));
+ return vector;
+}
+
static naRef f_getValue(naContext c, naRef me, int argc, naRef* args)
{
using namespace simgear::props;
case STRING:
case UNSPECIFIED:
return NASTR((*node)->getStringValue());
+ case VEC3D:
+ return makeVectorFromVec(c, (*node)->getValue<SGVec3d>());
+ case VEC4D:
+ return makeVectorFromVec(c, (*node)->getValue<SGVec4d>());
default:
return naNil();
}
}
+template<typename T>
+T makeVecFromVector(naRef vector)
+{
+ T vec;
+ const unsigned num_components
+ = sizeof(vec.data()) / sizeof(typename T::value_type);
+ int size = naVec_size(vector);
+
+ for (int i = 0; i < num_components && i < size; ++i) {
+ naRef element = naVec_get(vector, i);
+ naRef n = naNumValue(element);
+ if (!naIsNil(n))
+ vec[i] = n.num;
+ }
+ return vec;
+}
+
static naRef f_setValue(naContext c, naRef me, int argc, naRef* args)
{
NODEARG();
naRef val = naVec_get(argv, 0);
bool result = false;
- if(naIsString(val)) result = (*node)->setStringValue(naStr_data(val));
- else {
+ if(naIsString(val)) {
+ result = (*node)->setStringValue(naStr_data(val));
+ } else if(naIsVector(val)) {
+ if(naVec_size(val) == 3)
+ result = (*node)->setValue(makeVecFromVector<SGVec3d>(val));
+ else if(naVec_size(val) == 4)
+ result = (*node)->setValue(makeVecFromVector<SGVec4d>(val));
+ else
+ naRuntimeError(c, "props.setValue() vector value has wrong size");
+ } else {
naRef n = naNumValue(val);
if(naIsNil(n))
naRuntimeError(c, "props.setValue() with non-number");