--- /dev/null
+// splash.cxx -- draws the initial splash screen
+//
+// Written by Curtis Olson, started July 1998. (With a little looking
+// at Freidemann's panel code.) :-)
+//
+// Copyright (C) 1997 Michele F. America - nomimarketing@mail.telepac.pt
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License as
+// published by the Free Software Foundation; either version 2 of the
+// License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful, but
+// WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+//
+// $Id$
+// (Log is kept at end of this file)
+
+
+#ifdef HAVE_CONFIG_H
+# include <config.h>
+#endif
+
+#ifdef HAVE_WINDOWS_H
+# include <windows.h>
+#endif
+
+#include <GL/glut.h>
+#include <XGL/xgl.h>
+
+#include <string.h>
+
+#include <Aircraft/aircraft.h>
+#include <Debug/fg_debug.h>
+#include <Main/options.hxx>
+#include <Scenery/texload.h>
+
+#include "splash.hxx"
+
+
+static GLuint splash_texid;
+static GLubyte *splash_texbuf;
+
+
+// Initialize the splash screen
+void fgSplashInit ( void ) {
+ fgOPTIONS *o;
+ char tpath[256], fg_tpath[256];
+ int width, height;
+
+ o = ¤t_options;
+
+ fgPrintf( FG_GENERAL, FG_INFO, "Initializing splash screen\n");
+#ifdef GL_VERSION_1_1
+ xglGenTextures(1, &splash_texid);
+ xglBindTexture(GL_TEXTURE_2D, splash_texid);
+#elif GL_EXT_texture_object
+ xglGenTexturesEXT(1, &splash_texid);
+ xglBindTextureEXT(GL_TEXTURE_2D, splash_texid);
+#else
+# error port me
+#endif
+
+ xglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ xglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ xglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ xglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+ // load in the texture data
+ tpath[0] = '\0';
+ strcat(tpath, o->fg_root);
+ strcat(tpath, "/Textures/");
+ strcat(tpath, "Splash2.rgb");
+
+ if ( (splash_texbuf = read_rgb_texture(tpath, &width, &height)) == NULL ) {
+ // Try compressed
+ strcpy(fg_tpath, tpath);
+ strcat(fg_tpath, ".gz");
+ if ( (splash_texbuf = read_rgb_texture(fg_tpath, &width, &height))
+ == NULL ) {
+ fgPrintf( FG_GENERAL, FG_EXIT,
+ "Error in loading splash screen texture %s\n", tpath );
+ }
+ }
+
+ xglTexImage2D( GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGB,
+ GL_UNSIGNED_BYTE, (GLvoid *)(splash_texbuf) );
+}
+
+
+// Update the splash screen with progress specified from 0.0 to 1.0
+void fgSplashUpdate ( double progress ) {
+ int xmin, ymin, xmax, ymax;
+ int xsize = 480;
+ int ysize = 380;
+
+ xmin = (640 - xsize) / 2;
+ xmax = xmin + xsize;
+
+ ymin = (480 - ysize) / 2;
+ ymax = ymin + ysize;
+
+ xglMatrixMode(GL_PROJECTION);
+ xglPushMatrix();
+ xglLoadIdentity();
+ gluOrtho2D(0, 640, 0, 480);
+ xglMatrixMode(GL_MODELVIEW);
+ xglPushMatrix();
+ xglLoadIdentity();
+
+ xglDisable(GL_DEPTH_TEST);
+ xglDisable(GL_LIGHTING);
+ xglEnable(GL_TEXTURE_2D);
+#ifdef GL_VERSION_1_1
+ xglBindTexture(GL_TEXTURE_2D, splash_texid);
+#elif GL_EXT_texture_object
+ xglBindTextureEXT(GL_TEXTURE_2D, splash_texid);
+#else
+# error port me
+#endif
+ xglTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
+
+ xglBegin(GL_POLYGON);
+ xglTexCoord2f(0.0, 0.0); glVertex2f(xmin, ymin);
+ xglTexCoord2f(1.0, 0.0); glVertex2f(xmax, ymin);
+ xglTexCoord2f(1.0, 1.0); glVertex2f(xmax, ymax);
+ xglTexCoord2f(0.0, 1.0); glVertex2f(xmin, ymax);
+ xglEnd();
+
+ xglutSwapBuffers();
+
+ xglEnable(GL_DEPTH_TEST);
+ xglEnable(GL_LIGHTING);
+ xglDisable(GL_TEXTURE_2D);
+
+ xglMatrixMode(GL_PROJECTION);
+ xglPopMatrix();
+ xglMatrixMode(GL_MODELVIEW);
+ xglPopMatrix();
+}
+
+
+// $Log$
+// Revision 1.1 1998/07/06 02:42:36 curt
+// Initial revision.
+//
+
--- /dev/null
+// splash.hxx -- draws the initial splash screen
+//
+// Written by Curtis Olson, started July 1998. (With a little looking
+// at Freidemann's panel code.) :-)
+//
+// Copyright (C) 1997 Michele F. America - nomimarketing@mail.telepac.pt
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License as
+// published by the Free Software Foundation; either version 2 of the
+// License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful, but
+// WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+//
+// $Id$
+// (Log is kept at end of this file)
+
+
+#ifndef _SPLASH_HXX
+#define _SPLASH_HXX
+
+
+#ifndef __cplusplus
+# error This library requires C++
+#endif
+
+
+// Initialize the splash screen
+void fgSplashInit ( void );
+
+// Update the splash screen with progress specified from 0.0 to 1.0
+void fgSplashUpdate ( double progress );
+
+
+#endif // _SPLASH_HXX
+
+
+// $Log$
+// Revision 1.1 1998/07/06 02:42:37 curt
+// Initial revision.
+//
+//