]> git.mxchange.org Git - flightgear.git/commitdiff
Initial revision.
authorcurt <curt>
Mon, 6 Jul 1998 02:42:36 +0000 (02:42 +0000)
committercurt <curt>
Mon, 6 Jul 1998 02:42:36 +0000 (02:42 +0000)
Main/splash.cxx [new file with mode: 0644]
Main/splash.hxx [new file with mode: 0644]

diff --git a/Main/splash.cxx b/Main/splash.cxx
new file mode 100644 (file)
index 0000000..4677001
--- /dev/null
@@ -0,0 +1,153 @@
+// splash.cxx -- draws the initial splash screen
+//
+// Written by Curtis Olson, started July 1998.  (With a little looking
+// at Freidemann's panel code.) :-)
+//
+// Copyright (C) 1997  Michele F. America  - nomimarketing@mail.telepac.pt
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License as
+// published by the Free Software Foundation; either version 2 of the
+// License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful, but
+// WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+// General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+//
+// $Id$
+// (Log is kept at end of this file)
+
+
+#ifdef HAVE_CONFIG_H
+#  include <config.h>
+#endif
+
+#ifdef HAVE_WINDOWS_H          
+#  include <windows.h>
+#endif
+
+#include <GL/glut.h>
+#include <XGL/xgl.h>
+
+#include <string.h>
+
+#include <Aircraft/aircraft.h>
+#include <Debug/fg_debug.h>
+#include <Main/options.hxx>
+#include <Scenery/texload.h>
+
+#include "splash.hxx"
+
+
+static GLuint splash_texid;
+static GLubyte *splash_texbuf;
+
+
+// Initialize the splash screen
+void fgSplashInit ( void ) {
+    fgOPTIONS *o;
+    char tpath[256], fg_tpath[256];
+    int width, height;
+
+    o = &current_options;
+
+    fgPrintf( FG_GENERAL, FG_INFO, "Initializing splash screen\n");
+#ifdef GL_VERSION_1_1
+    xglGenTextures(1, &splash_texid);
+    xglBindTexture(GL_TEXTURE_2D, splash_texid);
+#elif GL_EXT_texture_object
+    xglGenTexturesEXT(1, &splash_texid);
+    xglBindTextureEXT(GL_TEXTURE_2D, splash_texid);
+#else
+#  error port me
+#endif
+
+    xglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+    xglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);   
+    xglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+    xglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+    // load in the texture data
+    tpath[0] = '\0';
+    strcat(tpath, o->fg_root);
+    strcat(tpath, "/Textures/");
+    strcat(tpath, "Splash2.rgb");
+
+    if ( (splash_texbuf = read_rgb_texture(tpath, &width, &height)) == NULL ) {
+       // Try compressed
+       strcpy(fg_tpath, tpath);
+       strcat(fg_tpath, ".gz");
+       if ( (splash_texbuf = read_rgb_texture(fg_tpath, &width, &height)) 
+            == NULL ) {
+           fgPrintf( FG_GENERAL, FG_EXIT, 
+                     "Error in loading splash screen texture %s\n", tpath );
+       } 
+    } 
+
+    xglTexImage2D( GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGB, 
+                  GL_UNSIGNED_BYTE, (GLvoid *)(splash_texbuf) );
+}
+
+
+// Update the splash screen with progress specified from 0.0 to 1.0
+void fgSplashUpdate ( double progress ) {
+    int xmin, ymin, xmax, ymax;
+    int xsize = 480;
+    int ysize = 380;
+
+    xmin = (640 - xsize) / 2;
+    xmax = xmin + xsize;
+
+    ymin = (480 - ysize) / 2;
+    ymax = ymin + ysize;
+
+    xglMatrixMode(GL_PROJECTION);
+    xglPushMatrix();
+    xglLoadIdentity();
+    gluOrtho2D(0, 640, 0, 480);
+    xglMatrixMode(GL_MODELVIEW);
+    xglPushMatrix();
+    xglLoadIdentity();
+
+    xglDisable(GL_DEPTH_TEST);
+    xglDisable(GL_LIGHTING);
+    xglEnable(GL_TEXTURE_2D);
+#ifdef GL_VERSION_1_1
+    xglBindTexture(GL_TEXTURE_2D, splash_texid);
+#elif GL_EXT_texture_object
+    xglBindTextureEXT(GL_TEXTURE_2D, splash_texid);
+#else
+#  error port me
+#endif
+    xglTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
+
+    xglBegin(GL_POLYGON);
+    xglTexCoord2f(0.0, 0.0); glVertex2f(xmin, ymin);
+    xglTexCoord2f(1.0, 0.0); glVertex2f(xmax, ymin);
+    xglTexCoord2f(1.0, 1.0); glVertex2f(xmax, ymax);
+    xglTexCoord2f(0.0, 1.0); glVertex2f(xmin, ymax); 
+    xglEnd();
+
+    xglutSwapBuffers();
+
+    xglEnable(GL_DEPTH_TEST);
+    xglEnable(GL_LIGHTING);
+    xglDisable(GL_TEXTURE_2D);
+
+    xglMatrixMode(GL_PROJECTION);
+    xglPopMatrix();
+    xglMatrixMode(GL_MODELVIEW);
+    xglPopMatrix();
+}
+
+
+// $Log$
+// Revision 1.1  1998/07/06 02:42:36  curt
+// Initial revision.
+//
+
diff --git a/Main/splash.hxx b/Main/splash.hxx
new file mode 100644 (file)
index 0000000..1610dc3
--- /dev/null
@@ -0,0 +1,49 @@
+// splash.hxx -- draws the initial splash screen
+//
+// Written by Curtis Olson, started July 1998.  (With a little looking
+// at Freidemann's panel code.) :-)
+//
+// Copyright (C) 1997  Michele F. America  - nomimarketing@mail.telepac.pt
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License as
+// published by the Free Software Foundation; either version 2 of the
+// License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful, but
+// WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+// General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+//
+// $Id$
+// (Log is kept at end of this file)
+
+
+#ifndef _SPLASH_HXX
+#define _SPLASH_HXX
+
+
+#ifndef __cplusplus                                                          
+# error This library requires C++
+#endif                                   
+
+
+// Initialize the splash screen
+void fgSplashInit ( void );
+
+// Update the splash screen with progress specified from 0.0 to 1.0
+void fgSplashUpdate ( double progress );
+
+
+#endif // _SPLASH_HXX
+
+
+// $Log$
+// Revision 1.1  1998/07/06 02:42:37  curt
+// Initial revision.
+//
+//