It happens regularly during normal operation (ufo!) and only informs about
unfortunate, but known and deliberate behavior. The user can't do anything
about it, anyway. And finally: flooding the console with this message does
only *add* to fgfs' sluggish performance and makes every other message
go unnoticed.
// get real serious and agressively free up some tiles so
// we don't explode our memory usage.
- SG_LOG( SG_TERRAIN, SG_ALERT,
- "Alert: catching up on tile delete queue" );
+ SG_LOG( SG_TERRAIN, SG_WARN,
+ "Warning: catching up on tile delete queue" );
}
FGTileEntry* e = delete_queue.front();