fgJoystickRead()
{
int buttons;
+ float *axis_values = new float[MAX_AXES];
for (int i = 0; i < MAX_JOYSTICKS; i++) {
jsJoystick * js = joysticks[i].js;
- float *axis_values = new float[joysticks[i].naxes];
+ // float *axis_values = new float[joysticks[i].naxes];
if (js->notWorking()) {
continue;
}
FG_LOG(FG_INPUT, FG_ALERT, "Failed to set value for "
<< jsNames[i] << ' ' << buttonNames[j]);
}
-
- // -dw- cleanup
- delete axis_values;
-
}
+ // -dw- cleanup
+ delete axis_values;
+
return true;
}
// end of joystick.cxx
-