]> git.mxchange.org Git - flightgear.git/commitdiff
Renamed polar3d.h to polar3d.hxx
authorcurt <curt>
Wed, 8 Jul 1998 14:41:08 +0000 (14:41 +0000)
committercurt <curt>
Wed, 8 Jul 1998 14:41:08 +0000 (14:41 +0000)
Cockpit/cockpit.cxx
Cockpit/hud.cxx
Cockpit/hud_card.cxx
Cockpit/hud_dnst.cxx
Cockpit/hud_guag.cxx
Cockpit/hud_inst.cxx
Cockpit/hud_labl.cxx
Cockpit/hud_ladr.cxx
Cockpit/hud_scal.cxx
Cockpit/hud_tbi.cxx

index f66b9387ad6644b1f7ca8b51ca5680773b433ebf..ccb5227f07fd253a444a8d623f7a46153f80f4fd 100644 (file)
@@ -47,7 +47,7 @@
 #include <Main/views.hxx>
 #include <Math/fg_random.h>
 #include <Math/mat3.h>
-#include <Math/polar3d.h>
+#include <Math/polar3d.hxx>
 #include <Scenery/scenery.hxx>
 #include <Time/fg_timer.hxx>
 #include <Weather/weather.h>
@@ -293,10 +293,13 @@ void fgCockpitUpdate( void ) {
 
 
 /* $Log$
-/* Revision 1.9  1998/06/27 16:47:53  curt
-/* Incorporated Friedemann Reinhard's <mpt218@faupt212.physik.uni-erlangen.de>
-/* first pass at an isntrument panel.
+/* Revision 1.10  1998/07/08 14:41:08  curt
+/* Renamed polar3d.h to polar3d.hxx
 /*
+ * Revision 1.9  1998/06/27 16:47:53  curt
+ * Incorporated Friedemann Reinhard's <mpt218@faupt212.physik.uni-erlangen.de>
+ * first pass at an isntrument panel.
+ *
  * Revision 1.8  1998/05/17 16:58:12  curt
  * Added a View Frustum Culling ratio display to the hud.
  *
index 4e16aa9f55f380b0ad0c06f9aa8120bf5a26aa65..2d158e2e4ddfea7eef49754a43addae3d759b3a9 100644 (file)
@@ -45,7 +45,7 @@
 #include <Include/fg_constants.h>
 #include <Math/fg_random.h>
 #include <Math/mat3.h>
-#include <Math/polar3d.h>
+#include <Math/polar3d.hxx>
 #include <Scenery/scenery.hxx>
 #include <Time/fg_timer.hxx>
 #include <Weather/weather.h>
@@ -582,9 +582,12 @@ void fgUpdateHUD( void ) {
 }
 
 /* $Log$
-/* Revision 1.14  1998/07/06 21:31:20  curt
-/* Removed an extraneous ^M.
+/* Revision 1.15  1998/07/08 14:41:08  curt
+/* Renamed polar3d.h to polar3d.hxx
 /*
+ * Revision 1.14  1998/07/06 21:31:20  curt
+ * Removed an extraneous ^M.
+ *
  * Revision 1.13  1998/07/03 13:16:28  curt
  * Added Charlie Hotchkiss's HUD updates and improvementes.
  *
index 29a5c1b2f6e98071958d8719bed8d3e7de7b560a..c7ba3133a802cd928e5589c40ebc52f1069de276 100644 (file)
@@ -12,7 +12,7 @@
 #include <Include/fg_constants.h>
 #include <Math/fg_random.h>
 #include <Math/mat3.h>
-#include <Math/polar3d.h>
+#include <Math/polar3d.hxx>
 #include <Scenery/scenery.hxx>
 #include <Time/fg_timer.hxx>
 #include <Weather/weather.h>
index 0e61378bee2cc645dc1118eedf119642d68f77b0..e071a65e8b54e103a512c707da5ece6a3255a3d6 100644 (file)
@@ -12,7 +12,7 @@
 #include <Include/fg_constants.h>
 #include <Math/fg_random.h>
 #include <Math/mat3.h>
-#include <Math/polar3d.h>
+#include <Math/polar3d.hxx>
 #include <Scenery/scenery.hxx>
 #include <Time/fg_timer.hxx>
 #include <Weather/weather.h>
index f05fd49612533c5a0d23bfa294ab15f85c403a4e..7cc985bc22494ccb04bd2e189c8e5dcfe7d84295 100644 (file)
@@ -12,7 +12,7 @@
 #include <Include/fg_constants.h>
 #include <Math/fg_random.h>
 #include <Math/mat3.h>
-#include <Math/polar3d.h>
+#include <Math/polar3d.hxx>
 #include <Scenery/scenery.hxx>
 #include <Time/fg_timer.hxx>
 #include <Weather/weather.h>
index 97934f043e468c4fb3f54b47f1794ea82d58745e..7d9fbe02c4633154913c12c920a6029b6a6caac3 100644 (file)
@@ -14,7 +14,7 @@
 #include <Include/fg_constants.h>
 #include <Math/fg_random.h>
 #include <Math/mat3.h>
-#include <Math/polar3d.h>
+#include <Math/polar3d.hxx>
 #include <Scenery/scenery.hxx>
 #include <Time/fg_timer.hxx>
 #include <Weather/weather.h>
index 5ff5fa72e23d011dd726ecde638a6a1232c5e260..214bea8d664b3cfeec19b5caf0d9d0fc0cfcd84d 100644 (file)
@@ -12,7 +12,7 @@
 #include <Include/fg_constants.h>
 #include <Math/fg_random.h>
 #include <Math/mat3.h>
-#include <Math/polar3d.h>
+#include <Math/polar3d.hxx>
 #include <Scenery/scenery.hxx>
 #include <Time/fg_timer.hxx>
 #include <Weather/weather.h>
index 11a246ba494c7c54ebf7d45b6c5451087819b49d..2eff5446361fb11db41a8f5cff3b3c31ce40b2bc 100644 (file)
@@ -12,7 +12,7 @@
 #include <Include/fg_constants.h>
 #include <Math/fg_random.h>
 #include <Math/mat3.h>
-#include <Math/polar3d.h>
+#include <Math/polar3d.hxx>
 #include <Scenery/scenery.hxx>
 #include <Time/fg_timer.hxx>
 #include <Weather/weather.h>
index ebe24bde472f3201deba0ac6c8230a96c53780cb..57fc3ebd979db05f27c64e517f7997fe2b9269b2 100644 (file)
@@ -12,7 +12,7 @@
 #include <Include/fg_constants.h>
 #include <Math/fg_random.h>
 #include <Math/mat3.h>
-#include <Math/polar3d.h>
+#include <Math/polar3d.hxx>
 #include <Scenery/scenery.hxx>
 #include <Time/fg_timer.hxx>
 #include <Weather/weather.h>
index 87b47719ac1f993c2495de0fa4c9875748b3ab0c..8046a99fed96238e46a8b1c2333b00675a9f8d16 100644 (file)
@@ -12,7 +12,7 @@
 #include <Include/fg_constants.h>
 #include <Math/fg_random.h>
 #include <Math/mat3.h>
-#include <Math/polar3d.h>
+#include <Math/polar3d.hxx>
 #include <Scenery/scenery.hxx>
 #include <Time/fg_timer.hxx>
 #include <Weather/weather.h>