#include <Main/views.hxx>
#include <Math/fg_random.h>
#include <Math/mat3.h>
-#include <Math/polar3d.h>
+#include <Math/polar3d.hxx>
#include <Scenery/scenery.hxx>
#include <Time/fg_timer.hxx>
#include <Weather/weather.h>
/* $Log$
-/* Revision 1.9 1998/06/27 16:47:53 curt
-/* Incorporated Friedemann Reinhard's <mpt218@faupt212.physik.uni-erlangen.de>
-/* first pass at an isntrument panel.
+/* Revision 1.10 1998/07/08 14:41:08 curt
+/* Renamed polar3d.h to polar3d.hxx
/*
+ * Revision 1.9 1998/06/27 16:47:53 curt
+ * Incorporated Friedemann Reinhard's <mpt218@faupt212.physik.uni-erlangen.de>
+ * first pass at an isntrument panel.
+ *
* Revision 1.8 1998/05/17 16:58:12 curt
* Added a View Frustum Culling ratio display to the hud.
*
#include <Include/fg_constants.h>
#include <Math/fg_random.h>
#include <Math/mat3.h>
-#include <Math/polar3d.h>
+#include <Math/polar3d.hxx>
#include <Scenery/scenery.hxx>
#include <Time/fg_timer.hxx>
#include <Weather/weather.h>
}
/* $Log$
-/* Revision 1.14 1998/07/06 21:31:20 curt
-/* Removed an extraneous ^M.
+/* Revision 1.15 1998/07/08 14:41:08 curt
+/* Renamed polar3d.h to polar3d.hxx
/*
+ * Revision 1.14 1998/07/06 21:31:20 curt
+ * Removed an extraneous ^M.
+ *
* Revision 1.13 1998/07/03 13:16:28 curt
* Added Charlie Hotchkiss's HUD updates and improvementes.
*
#include <Include/fg_constants.h>
#include <Math/fg_random.h>
#include <Math/mat3.h>
-#include <Math/polar3d.h>
+#include <Math/polar3d.hxx>
#include <Scenery/scenery.hxx>
#include <Time/fg_timer.hxx>
#include <Weather/weather.h>
#include <Include/fg_constants.h>
#include <Math/fg_random.h>
#include <Math/mat3.h>
-#include <Math/polar3d.h>
+#include <Math/polar3d.hxx>
#include <Scenery/scenery.hxx>
#include <Time/fg_timer.hxx>
#include <Weather/weather.h>
#include <Include/fg_constants.h>
#include <Math/fg_random.h>
#include <Math/mat3.h>
-#include <Math/polar3d.h>
+#include <Math/polar3d.hxx>
#include <Scenery/scenery.hxx>
#include <Time/fg_timer.hxx>
#include <Weather/weather.h>
#include <Include/fg_constants.h>
#include <Math/fg_random.h>
#include <Math/mat3.h>
-#include <Math/polar3d.h>
+#include <Math/polar3d.hxx>
#include <Scenery/scenery.hxx>
#include <Time/fg_timer.hxx>
#include <Weather/weather.h>
#include <Include/fg_constants.h>
#include <Math/fg_random.h>
#include <Math/mat3.h>
-#include <Math/polar3d.h>
+#include <Math/polar3d.hxx>
#include <Scenery/scenery.hxx>
#include <Time/fg_timer.hxx>
#include <Weather/weather.h>
#include <Include/fg_constants.h>
#include <Math/fg_random.h>
#include <Math/mat3.h>
-#include <Math/polar3d.h>
+#include <Math/polar3d.hxx>
#include <Scenery/scenery.hxx>
#include <Time/fg_timer.hxx>
#include <Weather/weather.h>
#include <Include/fg_constants.h>
#include <Math/fg_random.h>
#include <Math/mat3.h>
-#include <Math/polar3d.h>
+#include <Math/polar3d.hxx>
#include <Scenery/scenery.hxx>
#include <Time/fg_timer.hxx>
#include <Weather/weather.h>
#include <Include/fg_constants.h>
#include <Math/fg_random.h>
#include <Math/mat3.h>
-#include <Math/polar3d.h>
+#include <Math/polar3d.hxx>
#include <Scenery/scenery.hxx>
#include <Time/fg_timer.hxx>
#include <Weather/weather.h>