FG_USING_STD(map);
FG_USING_STD(iostream);
-#if defined ( MACOS ) || defined ( _MSC_VER )
+#if defined ( macintosh ) || defined ( _MSC_VER )
FG_USING_STD(ofstream);
#endif
NewAltitudeInit();
// Initialize I/O channels
-#if ! defined( MACOS )
+#if ! defined( macintosh )
fgIOInit();
#endif
// -dw- use custom sioux settings so I can see output window
-#ifdef MACOS
+#ifdef macintosh
# ifndef FG_NDEBUG
# include <sioux.h> // settings for output window
# endif
}
}
-#if ! defined( MACOS )
+#if ! defined( macintosh )
// Do any I/O channel work that might need to be done
fgIOProcess();
#endif
// Initialize GLUT and define a main window
int fgGlutInit( int *argc, char **argv ) {
-#if !defined( MACOS )
+#if !defined( macintosh )
// GLUT will extract all glut specific options so later on we only
// need wory about our own.
glutInit(argc, argv);
// Main ...
int main( int argc, char **argv ) {
-#if defined( MACOS )
+#if defined( macintosh )
freopen ("stdout.txt", "w", stdout );
freopen ("stderr.txt", "w", stderr );
argc = ccommand( &argv );
#if defined( WIN32 )
fg_root = "\\FlightGear";
-#elif defined( MACOS )
+#elif defined( macintosh )
fg_root = "";
#else
fg_root = PKGLIBDIR;
#ifdef GETLINE_NEEDS_TERMINATOR
getline( in, line, '\n' );
-#elif defined (MACOS)
+#elif defined( macintosh )
getline( in, line, '\r' );
#else
getline( in, line );
while ( ! in.eof() ) {
#endif
-#if defined( MACOS )
+#if defined( macintosh )
in >> ::skipws;
#else
in >> skipws;
// read all subsequent numbers until next thing isn't a number
while ( true ) {
-#if defined( MACOS )
+#if defined( macintosh )
in >> ::skipws;
#else
in >> skipws;
// eat white space before start of while loop so if we are
// done with useful input it is noticed before hand.
-#if defined( MACOS )
+#if defined( macintosh )
in >> ::skipws;
#else
in >> skipws;
while ( ! in.eof() ) {
in >> token;
in >> name;
-#if defined ( MACOS ) || defined ( _MSC_VER )
+#if defined ( macintosh ) || defined ( _MSC_VER )
in >> ::skipws;
#else
in >> skipws;
<< " texture coordinate arrays" );
for ( i = 0; i < (int)vec3_ptrs.size(); ++i ) {
-#ifdef MACOS
+#ifdef macintosh
delete [] vec3_ptrs[i];
#else
delete vec3_ptrs[i];
vec3_ptrs.clear();
for ( i = 0; i < (int)vec2_ptrs.size(); ++i ) {
-#ifdef MACOS
+#ifdef macintosh
delete [] vec2_ptrs[i];
#else
delete vec2_ptrs[i];
#ifdef FG_HAVE_STD_INCLUDES
# include <ctime>
-# ifdef MACOS
+# ifdef macintosh
FG_USING_STD(time_t);
# endif
#else
# include <cmath>
# include <cstdio>
# include <ctime>
-# ifdef MACOS
+# ifdef macintosh
FG_USING_STD(time_t);
# endif
#else
#endif
// -dw- want to use metrowerks time.h
-#ifdef MACOS
+#ifdef macintosh
# include <time.h>
# include <timer.h>
#endif
seconds = current.time;
usec = current.millitm * 1000;
// -dw- uses time manager
-#elif defined( MACOS )
+#elif defined( macintosh )
UnsignedWide ms;
Microseconds(&ms);
return FGPhysicalProperty(database->Evaluate(p), p[3]);
}
-#ifdef MACOS
+#ifdef macintosh
/* fix a problem with mw compilers in that they don't know the
difference between the next two methods. Since the first one
doesn't seem to be used anywhere, I commented it out. This is
/************************************************************************/
/* Get the physical properties on the specified point p */
/************************************************************************/
-#ifdef MACOS
+#ifdef macintosh
/* fix a problem with mw compilers in that they don't know the
difference between the next two methods. Since the first one
doesn't seem to be used anywhere, I commented it out. This is
int Evaluate (const double x, const double y, const double z, T& f) const;
int Evaluate (const double thetaAngle, const double phiAngle, T& f) const;
-#ifndef MACOS
+#ifndef macintosh
// CodeWarrior doesn't know the differece between sgVec2 and
// sgVec3, so I commented this out for Mac builds. This change is
// related to a similar change in FGLocalWeatherDatabase module.