#include "wxradar.hxx"
+typedef list <SGSharedPtr<FGAIBase> > radar_list_type;
+typedef radar_list_type::iterator radar_list_iterator;
+typedef radar_list_type::const_iterator radar_list_const_iterator;
+
+
// texture name to use in 2D and 3D instruments
-static const char *odgauge_name = "Aircraft/Instruments/Textures/od_wxradar.rgb";
+static const char *ODGAUGE_NAME = "Aircraft/Instruments/Textures/od_wxradar.rgb";
+static const float UNIT = 1.0f / 8.0f; // 8 symbols in a row/column in the texture
+
wxRadarBg::wxRadarBg ( SGPropertyNode *node) :
_name(node->getStringValue("name", "radar")),
_time( 0.0 ),
_last_switchKnob( "off" ),
_sim_init_done ( false ),
- resultTexture( 0 ),
- wxEcho( 0 ),
+ _resultTexture( 0 ),
+ _wxEcho( 0 ),
_odg( 0 )
{
const char *tacan_source = node->getStringValue("tacan-source",
_Tacan = fgGetNode(tacan_source, true);
}
+
wxRadarBg::~wxRadarBg ()
{
}
+
void
wxRadarBg::init ()
{
_Instrument = fgGetNode(branch.c_str(), _num, true );
_serviceable_node = _Instrument->getNode("serviceable", true);
+ _resultTexture = FGTextureManager::createTexture( ODGAUGE_NAME );
SGPath tpath(globals->get_fg_root());
- tpath.append("Aircraft/Instruments/Textures/wxecho.rgb");
+ string path = _Instrument->getStringValue("echo-texture-path",
+ "Aircraft/Instruments/Textures/wxecho.rgb");
+ tpath.append(path);
+
// no mipmap or else alpha will mix with pixels on the border of shapes, ruining the effect
- wxEcho = SGLoadTexture2D(tpath.c_str(), false, false);
+ _wxEcho = SGLoadTexture2D(tpath.c_str(), false, false);
_Instrument->setFloatValue("trk", 0.0);
_Instrument->setFloatValue("tilt", 0.0);
_odg->setSize(256);
_ai = (FGAIManager*)globals->get_subsystem("ai_model");
+ _ai_enabled_node = fgGetNode("/sim/ai/enabled", true);
_user_lat_node = fgGetNode("/position/latitude-deg", true);
_user_lon_node = fgGetNode("/position/longitude-deg", true);
_tacan_in_range_node = _Tacan->getNode("in-range", true);
_radar_mode_control_node = _Instrument->getNode("mode-control", true);
- _radar_coverage_node = _Instrument->getNode("limit-deg", true);
- _radar_ref_rng_node = _Instrument->getNode("reference-range-nm", true);
- _radar_coverage_node->setFloatValue(120);
- _radar_ref_rng_node->setDoubleValue(35);
+ _radar_coverage_node = _Instrument->getNode("limit-deg", true);
+ _radar_ref_rng_node = _Instrument->getNode("reference-range-nm", true);
SGPropertyNode *n = _Instrument->getNode("display-controls", true);
_radar_weather_node = n->getNode("WX", true);
_radar_centre_node = n->getNode("centre", true);
_radar_centre_node->setBoolValue(false);
+ if (_radar_coverage_node->getType() == SGPropertyNode::NONE)
+ _radar_coverage_node->setFloatValue(120);
+ if (_radar_ref_rng_node->getType() == SGPropertyNode::NONE)
+ _radar_ref_rng_node->setDoubleValue(35);
- _ai_enabled_node = fgGetNode("/sim/ai/enabled", true);
-
- _x_displacement = 0;
- _y_displacement = 0;
- _x_sym_displacement = 0;
- _y_sym_displacement = 0;
+ _x_offset = 0;
+ _y_offset = 0;
// OSG geometry setup. The polygons for the radar returns will be
// stored in a single Geometry. The geometry will have several
// primitive sets so we can have different kinds of polys and
// choose a different overall color for each set.
- radarGeode = new osg::Geode;
- osg::StateSet* stateSet = radarGeode->getOrCreateStateSet();
- stateSet->setTextureAttributeAndModes(0, wxEcho.get());
+ _radarGeode = new osg::Geode;
+ osg::StateSet* stateSet = _radarGeode->getOrCreateStateSet();
+ stateSet->setTextureAttributeAndModes(0, _wxEcho.get());
osg::Geometry* geom = new osg::Geometry;
geom->setUseDisplayList(false);
// Initially allocate space for 128 quads
geom->addPrimitiveSet(pset);
geom->setInitialBound(osg::BoundingBox(osg::Vec3f(-256.0f, -256.0f, 0.0f),
osg::Vec3f(256.0f, 256.0f, 0.0f)));
- radarGeode->addDrawable(geom);
+ _radarGeode->addDrawable(geom);
_odg->allocRT();
// Texture in the 2D panel system
- FGTextureManager::addTexture(odgauge_name, _odg->getTexture());
+ FGTextureManager::addTexture(ODGAUGE_NAME, _odg->getTexture());
osg::Camera* camera = _odg->getCamera();
- camera->addChild(radarGeode.get());
+ camera->addChild(_radarGeode.get());
+
+ _geom = static_cast<osg::Geometry*>(_radarGeode->getDrawable(0));
+ _vertices = static_cast<osg::Vec2Array*>(_geom->getVertexArray());
+ _texCoords = static_cast<osg::Vec2Array*>(_geom->getTexCoordArray(0));
}
+
// Local coordinates for each echo
const osg::Vec3f echoCoords[4] = {
osg::Vec3f(-.7f, -.7f, 0.0f), osg::Vec3f(.7f, -.7f, 0.0f),
osg::Vec3f(.7f, .7f, 0.0f), osg::Vec3f(-.7f, .7f, 0.0f)
};
-const float symbolSize = 1.0f / 8.0f;
+
const osg::Vec2f echoTexCoords[4] = {
- osg::Vec2f(0.0f, 0.0f), osg::Vec2f(symbolSize, 0.0f),
- osg::Vec2f(symbolSize, symbolSize), osg::Vec2f(0.0f, symbolSize)
+ osg::Vec2f(0.0f, 0.0f), osg::Vec2f(UNIT, 0.0f),
+ osg::Vec2f(UNIT, UNIT), osg::Vec2f(0.0f, UNIT)
};
+
// helper
static void
addQuad(osg::Vec2Array* vertices, osg::Vec2Array* texCoords,
}
}
+
// Rotate by a heading value
static inline
osg::Matrixf wxRotate(float angle)
return osg::Matrixf::rotate(angle, 0.0f, 0.0f, -1.0f);
}
+
void
wxRadarBg::update (double delta_time_sec)
{
_sim_init_done = true;
}
-
if ( !_odg || ! _serviceable_node->getBoolValue() ) {
_Instrument->setStringValue("status","");
return;
_time = 0.0;
- string switchKnob = _Instrument->getStringValue("switch", "on");
- string modeButton = _Instrument->getStringValue("mode", "wx");
- bool drawLightning = _Instrument->getBoolValue("lightning", true);
- float range_nm = _Instrument->getFloatValue("range", 40.0);
- float range_m = range_nm * SG_NM_TO_METER;
-
- _user_speed_east_fps = _user_speed_east_fps_node->getDoubleValue();
- _user_speed_north_fps = _user_speed_north_fps_node->getDoubleValue();
+ string mode = _Instrument->getStringValue("display-mode", "arc");
+ if (mode == "map") {
+ if (_display_mode != MAP) {
+ _display_mode = MAP;
+ center_map();
+ }
+ } else if (mode == "plan") {
+ _display_mode = PLAN;
+ } else {
+ _display_mode = ARC;
+ }
+ string switchKnob = _Instrument->getStringValue("switch", "on");
if ( _last_switchKnob != switchKnob ) {
// since 3D models don't share textures with the rest of the world
// we must locate them and replace their handle by hand
// only do that when the instrument is turned on
- //if (last_switchKnob == "off")
- //_odg->set_texture(odgauge_name, resultTexture.get());
+ //if ( _last_switchKnob == "off" )
+ //_odg->set_texture( ODGAUGE_NAME, _resultTexture->getHandle());
_last_switchKnob = switchKnob;
}
- _radarEchoBuffer = *sgEnviro.get_radar_echo();
- updateRadar();
-
if ( switchKnob == "off" ) {
_Instrument->setStringValue("status","");
- return;
} else if ( switchKnob == "stby" ) {
_Instrument->setStringValue("status","STBY");
- return;
} else if ( switchKnob == "tst" ) {
_Instrument->setStringValue("status","TST");
- return;
- }
+ // find something interesting to do...
+ } else {
+ float r = _Instrument->getFloatValue("range", 40.0);
+ if (r != _range_nm) {
+ center_map();
+ _range_nm = r;
+ }
- // find something interesting to do...
- string display_mode = _Instrument->getStringValue("display-mode", "arc");
- // pretend we have a scan angle bigger then the FOV
- // TODO:check real fov, enlarge if < nn, and do clipping if > mm
- const float fovFactor = 1.45f;
- float view_heading = get_heading() * SG_DEGREES_TO_RADIANS;
- float range = 200.0f / range_nm;
- _Instrument->setStringValue("status", modeButton.c_str());
- osg::Matrixf centerTrans;
+ _radar_ref_rng = _radar_ref_rng_node->getDoubleValue();
+ _view_heading = get_heading() * SG_DEGREES_TO_RADIANS;
+ _centerTrans.makeTranslate(0.0f, 0.0f, 0.0f);
+
+ _scale = 200.0 / _range_nm;
+ _angle_offset = 0;
+
+ if ( _display_mode == ARC ) {
+ _scale = 2*200.0f / _range_nm;
+ _angle_offset = -_view_heading;
+ _centerTrans.makeTranslate(0.0f, -200.0f, 0.0f);
- if ( display_mode == "arc" ) {
- centerTrans.makeTranslate(0.0f, -180.0f, 0.0f);
- range = 2*180.0f / range_nm;
+ } else if ( _display_mode == MAP ) {
+ apply_map_offset();
- } else if ( display_mode == "map" ) {
- view_heading = 0;
+ bool centre = _radar_centre_node->getBoolValue();
+ if (centre) {
+ center_map();
+ _radar_centre_node->setBoolValue(false);
+ }
+
+ //SG_LOG(SG_GENERAL, SG_DEBUG, "Radar: displacement "
+ // << _x_offset <<", "<<_y_offset
+ // << " user_speed_east_fps * SG_FPS_TO_KT "
+ // << user_speed_east_fps * SG_FPS_TO_KT
+ // << " user_speed_north_fps * SG_FPS_TO_KT "
+ // << user_speed_north_fps * SG_FPS_TO_KT
+ // << " dt " << delta_time_sec);
+
+ _centerTrans.makeTranslate(_x_offset, _y_offset, 0.0f);
- if (_radar_centre_node->getBoolValue()) {
- _x_displacement =_y_displacement = 0;
+ } else if ( _display_mode == PLAN ) {
+ // no sense I presume
} else {
- _x_displacement += range * _user_speed_east_fps * SG_FPS_TO_KT
- * delta_time_sec / (60*60);
- _y_displacement += range * _user_speed_north_fps * SG_FPS_TO_KT
- * delta_time_sec / (60*60);
+ // rose
}
- SG_LOG(SG_GENERAL, SG_DEBUG, "Radar: displacement "
- << _x_displacement << ", "<<_y_displacement
- << " _user_speed_east_fps * SG_FPS_TO_KT "
- << _user_speed_east_fps * SG_FPS_TO_KT
- << " _user_speed_north_fps * SG_FPS_TO_KT "
- << _user_speed_north_fps * SG_FPS_TO_KT
- << " dt " << delta_time_sec
- << " centre " << _radar_centre_node->getBoolValue());
+ _vertices->clear();
+ _texCoords->clear();
- centerTrans.makeTranslate(_x_displacement, _y_displacement, 0.0f);
- } else if ( display_mode == "plan" ) {
- // no sense I presume
- view_heading = 0;
- } else {
- // rose
- view_heading = 0;
+ update_weather();
+
+
+ osg::DrawArrays* quadPSet
+ = static_cast<osg::DrawArrays*>(_geom->getPrimitiveSet(0));
+ quadPSet->set(osg::PrimitiveSet::QUADS, 0, _vertices->size());
+ quadPSet->dirty();
+
+ // erase what is out of sight of antenna
+ /*
+ |\ /|
+ | \ / |
+ | \ / |
+ ---------
+ | |
+ | |
+ ---------
+ */
+
+ osg::DrawArrays* maskPSet
+ = static_cast<osg::DrawArrays*>(_geom->getPrimitiveSet(1));
+ osg::DrawArrays* trimaskPSet
+ = static_cast<osg::DrawArrays*>(_geom->getPrimitiveSet(2));
+
+ if ( _display_mode == ARC ) {
+ float xOffset = 256.0f;
+ float yOffset = 200.0f;
+
+ int firstQuadVert = _vertices->size();
+ _texCoords->push_back(osg::Vec2f(0.5f, 0.25f));
+ _vertices->push_back(osg::Vec2f(-xOffset, 0.0 + yOffset));
+ _texCoords->push_back(osg::Vec2f(1.0f, 0.25f));
+ _vertices->push_back(osg::Vec2f(xOffset, 0.0 + yOffset));
+ _texCoords->push_back(osg::Vec2f(1.0f, 0.5f));
+ _vertices->push_back(osg::Vec2f(xOffset, 256.0 + yOffset));
+ _texCoords->push_back(osg::Vec2f(0.5f, 0.5f));
+ _vertices->push_back(osg::Vec2f(-xOffset, 256.0 + yOffset));
+ maskPSet->set(osg::PrimitiveSet::QUADS, firstQuadVert, 4);
+ // The triangles aren't supposed to be textured, but there's
+ // no need to set up a different Geometry, switch modes,
+ // etc. I happen to know that there's a white pixel in the
+ // texture at 1.0, 0.0 :)
+ float centerY = tan(30 * SG_DEGREES_TO_RADIANS);
+ const osg::Vec2f whiteSpot(1.0f, 0.0f);
+ _vertices->push_back(osg::Vec2f(0.0, 0.0));
+ _vertices->push_back(osg::Vec2f(-256.0, 0.0));
+ _vertices->push_back(osg::Vec2f(-256.0, 256.0 * centerY));
+
+ _vertices->push_back(osg::Vec2f(0.0, 0.0));
+ _vertices->push_back(osg::Vec2f(256.0, 0.0));
+ _vertices->push_back(osg::Vec2f(256.0, 256.0 * centerY));
+
+ _vertices->push_back(osg::Vec2f(-256, 0.0));
+ _vertices->push_back(osg::Vec2f(256.0, 0.0));
+ _vertices->push_back(osg::Vec2f(-256.0, -256.0));
+
+ _vertices->push_back(osg::Vec2f(256, 0.0));
+ _vertices->push_back(osg::Vec2f(256.0, -256.0));
+ _vertices->push_back(osg::Vec2f(-256.0, -256.0));
+
+ for (int i = 0; i < 3 * 4; i++)
+ _texCoords->push_back(whiteSpot);
+
+ trimaskPSet->set(osg::PrimitiveSet::TRIANGLES, firstQuadVert + 4,
+ 3 * 4);
+
+ } else {
+ maskPSet->set(osg::PrimitiveSet::QUADS, 0, 0);
+ trimaskPSet->set(osg::PrimitiveSet::TRIANGLES, 0, 0);
+ }
+
+ maskPSet->dirty();
+ trimaskPSet->dirty();
+
+ // draw without mask
+ _vertices->clear();
+ _texCoords->clear();
+
+ update_aircraft();
+ update_tacan();
+ update_heading_marker();
+
+ quadPSet->set(osg::PrimitiveSet::QUADS, 0, _vertices->size());
+ quadPSet->dirty();
}
+}
- range /= SG_NM_TO_METER;
+
+void
+wxRadarBg::update_weather()
+{
+ string modeButton = _Instrument->getStringValue("mode", "wx");
+ _radarEchoBuffer = *sgEnviro.get_radar_echo();
+
+ // pretend we have a scan angle bigger then the FOV
+ // TODO:check real fov, enlarge if < nn, and do clipping if > mm
+ const float fovFactor = 1.45f;
+ _Instrument->setStringValue("status", modeButton.c_str());
list_of_SGWxRadarEcho *radarEcho = &_radarEchoBuffer;
- list_of_SGWxRadarEcho::iterator iradarEcho;
+ list_of_SGWxRadarEcho::iterator iradarEcho, end = radarEcho->end();
const float LWClevel[] = { 0.1f, 0.5f, 2.1f };
- float dist = 0;
- float size = 0;
-
- osg::Geometry* geom
- = static_cast<osg::Geometry*>(radarGeode->getDrawable(0));
- osg::Vec2Array* vertices
- = static_cast<osg::Vec2Array*>(geom->getVertexArray());
- osg::Vec2Array* texCoords
- = static_cast<osg::Vec2Array*>(geom->getTexCoordArray(0));
- vertices->clear();
- texCoords->clear();
// draw the cloud radar echo
bool drawClouds = _radar_weather_node->getBoolValue();
-
if (drawClouds) {
- //we do that in 3 passes, one for each color level
+
+ // we do that in 3 passes, one for each color level
// this is to 'merge' same colors together
for (int level = 0; level <= 2; level++) {
- float col = level * symbolSize;
+ float col = level * UNIT;
- for (iradarEcho = radarEcho->begin(); iradarEcho != radarEcho->end();
- ++iradarEcho) {
- int cloudId = (iradarEcho->cloudId);
- bool upgrade = ((cloudId >> 5) & 1);
+ for (iradarEcho = radarEcho->begin(); iradarEcho != end; ++iradarEcho) {
+ int cloudId = iradarEcho->cloudId;
+ bool upgrade = (cloudId >> 5) & 1;
float lwc = iradarEcho->LWC + (upgrade ? 1.0f : 0.0f);
// skip ns
if (iradarEcho->LWC >= 0.5 && iradarEcho->LWC <= 0.6)
continue;
- if (iradarEcho->lightning || lwc < LWClevel[level]
- || iradarEcho->aircraft)
- continue;
-
- dist = sgSqrt(iradarEcho->dist);
- size = iradarEcho->radius * 2.0;
-
- if ( dist - size > range_m )
- continue;
-
- dist *= range;
- size *= range;
- // Translate echo to proper distance on screen
- osg::Matrixf distTrans
- = osg::Matrixf::translate(0.0f, dist * range, 0.0f);
- // Scale echo
- osg::Matrixf scaleEcho = osg::Matrixf::scale(size, size, 1.0f);
- // compute the relative angle from the view direction
- float angle = calcRelBearing(iradarEcho->bearing, view_heading);
-
- // we will rotate the echo quads, this gives a better rendering
- //const float rot_x = cos (view_heading);
- //const float rot_y = sin (view_heading);
-
- // and apply a fov factor to simulate a greater scan
- // angle
- angle *= fovFactor;
- // Rotate echo into position, and rotate echo to have
- // a constant orientation towards the
- // airplane. Compass headings increase in clockwise
- // direction, while graphics rotations follow
- // right-hand (counter-clockwise) rule.
- osg::Matrixf rotEcho = wxRotate(angle);
- // use different shapes so the display is less boring
- //float row = symbolSize * (float) (4 + (cloudId & 3) );
- const osg::Vec2f texBase(col, (symbolSize
- * (float) (4 + (cloudId & 3))));
- osg::Matrixf m(scaleEcho * distTrans * rotEcho * centerTrans);
- addQuad(vertices, texCoords, m, texBase);
- SG_LOG(SG_GENERAL, SG_DEBUG, "Radar: drawing clouds"
- << " ID " << iradarEcho->cloudId
- << " dist" << dist
- << " view_heading" << view_heading / SG_DEGREES_TO_RADIANS
- << " heading " << iradarEcho->heading / SG_DEGREES_TO_RADIANS
- << " angle " << angle / SG_DEGREES_TO_RADIANS);
- }
- }
- }
+ if (iradarEcho->lightning || lwc < LWClevel[level])
+ continue;
- // draw lightning echos
- if ( drawLightning ) {
- const osg::Vec2f texBase(3 * symbolSize, 4 * symbolSize);
- for (iradarEcho = radarEcho->begin();
- iradarEcho != radarEcho->end();
- ++iradarEcho) {
+ float radius = sgSqrt(iradarEcho->dist) * SG_METER_TO_NM * _scale;
+ float size = iradarEcho->radius * 2.0 * SG_METER_TO_NM * _scale;
- if (!iradarEcho->lightning)
+ if (radius - size > 180)
continue;
- float dist = iradarEcho->dist * range;
- float angle = calcRelBearing(iradarEcho->bearing, view_heading);
-
- if ( angle > SG_PI )
- angle -= 2.0*SG_PI;
- if ( angle < - SG_PI )
- angle += 2.0*SG_PI;
-
- angle *= fovFactor;
- // Rotate the symbol into position without rotating the
- // symbol itself
- osg::Vec3f trans(0.0f, dist, 0.0f);
- trans = wxRotate(angle).preMult(trans);
- osg::Matrixf m(osg::Matrixf::scale(symbolSize, symbolSize, 1.0)
- * osg::Matrixf::translate(trans) * centerTrans);
- addQuad(vertices, texCoords, m, texBase);
+ float angle = (iradarEcho->heading - _angle_offset) //* fovFactor
+ + 0.5 * SG_PI;
+
+ // Rotate echo into position, and rotate echo to have
+ // a constant orientation towards the
+ // airplane. Compass headings increase in clockwise
+ // direction, while graphics rotations follow
+ // right-hand (counter-clockwise) rule.
+ const osg::Vec2f texBase(col, (UNIT * (float) (4 + (cloudId & 3))));
+
+ osg::Matrixf m(osg::Matrixf::scale(size, size, 1.0f)
+ * osg::Matrixf::translate(0.0f, radius, 0.0f)
+ * wxRotate(angle) * _centerTrans);
+ addQuad(_vertices, _texCoords, m, texBase);
+
+ //SG_LOG(SG_GENERAL, SG_DEBUG, "Radar: drawing clouds"
+ // << " ID=" << cloudId
+ // << " x=" << x
+ // << " y="<< y
+ // << " radius=" << radius
+ // << " view_heading=" << _view_heading * SG_RADIANS_TO_DEGREES
+ // << " heading=" << iradarEcho->heading * SG_RADIANS_TO_DEGREES
+ // << " angle=" << angle * SG_RADIANS_TO_DEGREES);
}
}
+ }
- //draw aircraft echoes
- if (_radar_position_node->getBoolValue()) {
- const osg::Vec2f texBase(3 * symbolSize, 3 * symbolSize);
- for (iradarEcho = radarEcho->begin();
- iradarEcho != radarEcho->end();
- ++iradarEcho) {
+ // draw lightning echos
+ bool drawLightning = _Instrument->getBoolValue("lightning", true);
+ if ( drawLightning ) {
+ const osg::Vec2f texBase(3 * UNIT, 4 * UNIT);
- if (!iradarEcho->aircraft)
- continue;
+ for (iradarEcho = radarEcho->begin(); iradarEcho != end; ++iradarEcho) {
+ if (!iradarEcho->lightning)
+ continue;
- dist = iradarEcho->dist * range;
+ float size = UNIT * 0.5f;
+ float radius = iradarEcho->dist * _scale;
+ float angle = iradarEcho->heading * SG_DEGREES_TO_RADIANS
+ - _angle_offset;
- // calculate relative bearing
- float angle = calcRelBearing(iradarEcho->bearing, view_heading);
- float limit = _radar_coverage_node->getFloatValue();
+ osg::Matrixf m(osg::Matrixf::scale(size, size, 1.0f)
+ * wxRotate(-angle)
+ * osg::Matrixf::translate(0.0f, radius, 0.0f)
+ * wxRotate(angle) * _centerTrans);
+ addQuad(_vertices, _texCoords, m, texBase);
+ }
+ }
+}
- if (limit > 180)
- limit = 180;
- else if (limit < 0)
- limit = 0;
- // if it's in coverage, draw it
- if (angle >= limit * SG_DEGREES_TO_RADIANS
- || angle < -limit * SG_DEGREES_TO_RADIANS)
- continue;
+void
+wxRadarBg::update_aircraft()
+{
+ if (!_ai_enabled_node->getBoolValue())
+ return;
- size = symbolSize * iradarEcho->radius;
- osg::Matrixf m(osg::Matrixf::scale(size, size, 1.0f)
- * osg::Matrixf::translate(0.0f, dist, 0.0f)
- * wxRotate(angle) * centerTrans);
- addQuad(vertices, texCoords, m, texBase);
- SG_LOG(SG_GENERAL, SG_DEBUG, "Radar: drawing AI"
- << " ID " << iradarEcho->cloudId
- << " dist" << dist
- << " view_heading" << view_heading / SG_DEGREES_TO_RADIANS
- << " heading " << iradarEcho->heading / SG_DEGREES_TO_RADIANS
- << " angle " << angle / SG_DEGREES_TO_RADIANS);
- }
- }
+ bool draw_echoes = _radar_position_node->getBoolValue();
+ bool draw_symbols = _radar_data_node->getBoolValue();
+ if (!draw_echoes && !draw_symbols)
+ return;
- // Draw aircraft data
- if (_radar_data_node->getBoolValue()) {
- const osg::Vec2f texBase(0, 3 * symbolSize);
+ radar_list_type radar_list = _ai->get_ai_list();
+ SG_LOG(SG_GENERAL, SG_DEBUG, "Radar: AI submodel list size" << radar_list.size());
+ if (radar_list.empty())
+ return;
- for (iradarEcho = radarEcho->begin();
- iradarEcho != radarEcho->end();
- ++iradarEcho) {
+ SG_LOG(SG_GENERAL, SG_DEBUG, "Radar: Loading AI submodels ");
+ const double echo_radii[] = {0, 1, 1.5, 1.5, 0.001, 0.1, 1.5, 2, 1.5, 1.5};
- if (!iradarEcho->aircraft)
- continue;
+ double user_lat = _user_lat_node->getDoubleValue();
+ double user_lon = _user_lon_node->getDoubleValue();
+ double user_alt = _user_alt_node->getDoubleValue();
- dist = iradarEcho->dist;
- dist *= range;
- // calculate relative bearing
- float angle = calcRelBearing(iradarEcho->bearing, view_heading);
- float limit = _radar_coverage_node->getFloatValue();
+ radar_list_iterator it = radar_list.begin();
+ radar_list_iterator end = radar_list.end();
+
+ for (; it != end; ++it) {
+ FGAIBase *ac = *it;
+ int type = ac->getType();
+ double lat = ac->_getLatitude();
+ double lon = ac->_getLongitude();
+ double alt = ac->_getAltitude();
+ double heading = ac->_getHeading();
+
+ double range, bearing;
+ calcRangeBearing(user_lat, user_lon, lat, lon, range, bearing);
+
+ //SG_LOG(SG_GENERAL, SG_DEBUG,
+ // "Radar: ID=" << ac->getID() << "(" << radar_list.size() << ")"
+ // << " type=" << type
+ // << " view_heading=" << _view_heading * SG_RADIANS_TO_DEGREES
+ // << " alt=" << alt
+ // << " heading=" << heading
+ // << " range=" << range
+ // << " bearing=" << bearing);
+
+ bool isVisible = withinRadarHorizon(user_alt, alt, range);
+ SG_LOG(SG_GENERAL, SG_DEBUG, "Radar: visible " << isVisible);
+ if (!isVisible)
+ continue;
- if (limit > 180)
- limit = 180;
- else if (limit < 0)
- limit = 0;
+ if (!inRadarRange(type, range))
+ continue;
- // if it's in coverage, draw it
- if (angle >= limit * SG_DEGREES_TO_RADIANS
- || angle < -limit * SG_DEGREES_TO_RADIANS)
- continue;
+ bearing *= SG_DEGREES_TO_RADIANS;
+ heading *= SG_DEGREES_TO_RADIANS;
- size = symbolSize * 750;
- // Rotate symbol to indicate relative heading iradarEcho->bearing
- // - view_heading - angle
- //cout << "heading " << iradarEcho->heading << endl;
+ float radius = range * _scale;
+ float angle = calcRelBearing(bearing, _view_heading);
- osg::Matrixf m(osg::Matrixf::scale(size, size, 1.0f)
- * wxRotate(iradarEcho->heading - view_heading - angle)
- * osg::Matrixf::translate(0.0f, dist, 0.0f)
- * wxRotate(angle) * centerTrans);
- addQuad(vertices, texCoords, m, texBase);
- SG_LOG(SG_GENERAL, SG_DEBUG, "Radar: drawing data"
- << " ID " << iradarEcho->cloudId
- << " view_heading " << view_heading / SG_DEGREES_TO_RADIANS
- << " bearing " << angle / SG_DEGREES_TO_RADIANS
- << " dist" << dist
- << " heading " << iradarEcho->heading / SG_DEGREES_TO_RADIANS
- << " rotation " << (iradarEcho->heading - view_heading - angle)
- / SG_DEGREES_TO_RADIANS);
- }
- }
+ float limit = _radar_coverage_node->getFloatValue();
+ if (limit > 180)
+ limit = 180;
+ else if (limit < 0)
+ limit = 0;
+ limit *= SG_DEGREES_TO_RADIANS;
+ if (angle > limit || angle < -limit)
+ continue;
- //draw TACAN symbol
- int mode = _radar_mode_control_node->getIntValue();
- bool inRange = _tacan_in_range_node->getBoolValue();
+ bearing += _angle_offset;
+ heading += _angle_offset;
- if (mode == 1 && inRange) {
- const osg::Vec2f texBase(1 * symbolSize, 3 * symbolSize);
- dist = _tacan_distance_node->getFloatValue() * SG_NM_TO_METER;
- dist *= range;
- // calculate relative bearing
- float angle = calcRelBearing(_tacan_bearing_node->getFloatValue()
- * SG_DEGREES_TO_RADIANS, view_heading);
-
- // it's always in coverage, so draw it
- osg::Vec3f trans(osg::Vec3f(0.0f, dist, 0.0f) * wxRotate(angle));
- size = symbolSize * 750;
- osg::Matrixf m(osg::Matrixf::scale(size, size, 1.0f)
- * osg::Matrixf::translate(trans) * centerTrans);
- addQuad(vertices, texCoords, m, texBase);
- SG_LOG(SG_GENERAL, SG_DEBUG, "Radar: drawing TACAN"
- << " dist" << dist
- << " view_heading " << view_heading / SG_DEGREES_TO_RADIANS
- << " heading " << _tacan_bearing_node->getDoubleValue()
- << " angle " << angle / SG_DEGREES_TO_RADIANS
- << " size " << size);
- }
+ // pos mode
+ if (draw_echoes) {
+ float echo_radius = echo_radii[type] * 120;
+ float size = echo_radius * UNIT;
- //draw aircraft symbol
- const osg::Vec2f texBase(2 * symbolSize, 3 * symbolSize);
- size = symbolSize * 750;
- view_heading = get_heading() * SG_DEGREES_TO_RADIANS;
- osg::Matrixf m(osg::Matrixf::scale(size, size, 1.0f)
- * wxRotate(view_heading));
+ const osg::Vec2f texBase(3 * UNIT, 3 * UNIT);
+ osg::Matrixf m(osg::Matrixf::scale(size, size, 1.0f)
+ * osg::Matrixf::translate(0.0f, radius, 0.0f)
+ * wxRotate(bearing) * _centerTrans);
+ addQuad(_vertices, _texCoords, m, texBase);
+
+ //SG_LOG(SG_GENERAL, SG_DEBUG, "Radar: drawing AI"
+ // << " x=" << x << " y=" << y
+ // << " radius=" << radius
+ // << " angle=" << angle * SG_RADIANS_TO_DEGREES);
+ }
- if (display_mode == "map") {
- //cout << "Map Mode " << range << endl;
- m *= osg::Matrixf::translate(range, range, 0.0f);
+ // data mode
+ if (draw_symbols) {
+ const osg::Vec2f texBase(0, 3 * UNIT);
+ float size = 600 * UNIT;
+ osg::Matrixf m(osg::Matrixf::scale(size, size, 1.0f)
+ * wxRotate(heading - bearing)
+ * osg::Matrixf::translate(0.0f, radius, 0.0f)
+ * wxRotate(bearing) * _centerTrans);
+ addQuad(_vertices, _texCoords, m, texBase);
+
+ //SG_LOG(SG_GENERAL, SG_DEBUG, "Radar: drawing data"
+ // << " x=" << x <<" y="<< y
+ // << " bearing=" << angle * SG_RADIANS_TO_DEGREES
+ // << " radius=" << radius);
+ }
}
+}
- m *= centerTrans;
- addQuad(vertices, texCoords, m, texBase);
- osg::DrawArrays* quadPSet
- = static_cast<osg::DrawArrays*>(geom->getPrimitiveSet(0));
- quadPSet->set(osg::PrimitiveSet::QUADS, 0, vertices->size());
- quadPSet->dirty();
- // erase what is out of sight of antenna
- /*
- |\ /|
- | \ / |
- | \ / |
- ---------
- | |
- | |
- ---------
- */
- osg::DrawArrays* maskPSet
- = static_cast<osg::DrawArrays*>(geom->getPrimitiveSet(1));
- osg::DrawArrays* trimaskPSet
- = static_cast<osg::DrawArrays*>(geom->getPrimitiveSet(2));
-
- float xOffset = 256.0f, yOffset = 180.0f;
- SG_LOG(SG_GENERAL, SG_DEBUG, "Radar: display mode " << display_mode);
-
-#if 0
- if ( display_mode != "arc" ) {
- xOffset = 240.0f;
- yOffset = 40.0f;
- }
-#endif
+void
+wxRadarBg::update_tacan()
+{
+ // draw TACAN symbol
+ int mode = _radar_mode_control_node->getIntValue();
+ bool inRange = _tacan_in_range_node->getBoolValue();
- if (display_mode == "arc" ) {
- int firstQuadVert = vertices->size();
- texCoords->push_back(osg::Vec2f(0.5f, 0.25f));
- vertices->push_back(osg::Vec2f(-xOffset, 0.0 + yOffset));
- texCoords->push_back(osg::Vec2f(1.0f, 0.25f));
- vertices->push_back(osg::Vec2f(xOffset, 0.0 + yOffset));
- texCoords->push_back(osg::Vec2f(1.0f, 0.5f));
- vertices->push_back(osg::Vec2f(xOffset, 256.0 + yOffset));
- texCoords->push_back(osg::Vec2f(0.5f, 0.5f));
- vertices->push_back(osg::Vec2f(-xOffset, 256.0 + yOffset));
- maskPSet->set(osg::PrimitiveSet::QUADS, firstQuadVert, 4);
- // The triangles aren't supposed to be textured, but there's
- // no need to set up a different Geometry, switch modes,
- // etc. I happen to know that there's a white pixel in the
- // texture at 1.0, 0.0 :)
- float centerY = tan(30 * SG_DEGREES_TO_RADIANS);
- const osg::Vec2f whiteSpot(1.0f, 0.0f);
- vertices->push_back(osg::Vec2f(0.0, 0.0));
- vertices->push_back(osg::Vec2f(-256.0, 0.0));
- vertices->push_back(osg::Vec2f(-256.0, 256.0 * centerY));
-
- vertices->push_back(osg::Vec2f(0.0, 0.0));
- vertices->push_back(osg::Vec2f(256.0, 0.0));
- vertices->push_back(osg::Vec2f(256.0, 256.0 * centerY));
-
- vertices->push_back(osg::Vec2f(-256, 0.0));
- vertices->push_back(osg::Vec2f(256.0, 0.0));
- vertices->push_back(osg::Vec2f(-256.0, -256.0));
-
- vertices->push_back(osg::Vec2f(256, 0.0));
- vertices->push_back(osg::Vec2f(256.0, -256.0));
- vertices->push_back(osg::Vec2f(-256.0, -256.0));
-
- for (int i = 0; i < 3 * 4; i++)
- texCoords->push_back(whiteSpot);
-
- trimaskPSet->set(osg::PrimitiveSet::TRIANGLES, firstQuadVert + 4,
- 3 * 4);
+ if (mode != 1 || !inRange)
+ return;
- } else {
- maskPSet->set(osg::PrimitiveSet::QUADS, 0, 0);
- trimaskPSet->set(osg::PrimitiveSet::TRIANGLES, 0, 0);
- }
- maskPSet->dirty();
- trimaskPSet->dirty();
+ float size = 600 * UNIT;
+ float radius = _tacan_distance_node->getFloatValue() * _scale;
+ float angle = _tacan_bearing_node->getFloatValue() * SG_DEGREES_TO_RADIANS
+ + _angle_offset;
+
+ const osg::Vec2f texBase(1 * UNIT, 3 * UNIT);
+ osg::Matrixf m(osg::Matrixf::scale(size, size, 1.0f)
+ * wxRotate(-angle)
+ * osg::Matrixf::translate(0.0f, radius, 0.0f)
+ * wxRotate(angle) * _centerTrans);
+ addQuad(_vertices, _texCoords, m, texBase);
+
+ //SG_LOG(SG_GENERAL, SG_DEBUG, "Radar: drawing TACAN"
+ // << " dist=" << radius
+ // << " view_heading=" << _view_heading * SG_RADIANS_TO_DEGREES
+ // << " bearing=" << angle * SG_RADIANS_TO_DEGREES
+ // << " x=" << x << " y="<< y
+ // << " size=" << size);
}
+
void
-wxRadarBg::updateRadar()
+wxRadarBg::update_heading_marker()
{
- bool ai_enabled = _ai_enabled_node->getBoolValue();
+/*
+ float angle = _view_heading + _angle_offset;
- if (!ai_enabled)
- return;
+ float x = sin(angle);
+ float y = cos(angle);
+ float s_rot_x = sin(angle + SGD_PI_4);
+ float s_rot_y = cos(angle + SGD_PI_4);
- double radius[] = {0, 1, 1.5, 1.5, 0.001, 0.1, 1.5, 2, 1.5, 1.5};
- bool isDetected = false;
+ float size = UNIT * 500;
+*/
- SG_LOG(SG_GENERAL, SG_DEBUG, "Radar: Loading AI submodels ");
- _radar_list = _ai->get_ai_list();
+ const osg::Vec2f texBase(2 * UNIT, 3 * UNIT);
+ float size = 600 * UNIT;
+ osg::Matrixf m(osg::Matrixf::scale(size, size, 1.0f)
+ * wxRotate(_view_heading + _angle_offset));
- if (_radar_list.empty()) {
- SG_LOG(SG_GENERAL, SG_DEBUG, "Radar: Unable to read AI submodel list");
- return;
+ if (_display_mode == MAP) {
+ //cout << "Map Mode " << range << endl;
+// m *= osg::Matrixf::translate(_scale, _scale, 0.0f);
}
- SG_LOG(SG_GENERAL, SG_DEBUG, "Radar: AI submodel list size" << _radar_list.size());
+ m *= _centerTrans;
+ addQuad(_vertices, _texCoords, m, texBase);
- double user_alt = _user_alt_node->getDoubleValue();
- double user_lat = _user_lat_node->getDoubleValue();
- double user_lon = _user_lon_node->getDoubleValue();
+ //SG_LOG(SG_GENERAL, SG_DEBUG, "Radar: drawing heading marker"
+ // << " x,y " << x <<","<< y
+ // << " dist" << dist
+ // << " view_heading" << _view_heading * SG_RADIANS_TO_DEGREES
+ // << " heading " << iradarEcho->heading * SG_RADIANS_TO_DEGREES
+ // << " angle " << angle * SG_RADIANS_TO_DEGREES);
+}
- radar_list_iterator radar_list_itr = _radar_list.begin();
- radar_list_iterator end = _radar_list.end();
-
- while (radar_list_itr != end) {
- double range = (*radar_list_itr)->_getRange();
- double bearing = (*radar_list_itr)->_getBearing();
- double lat = (*radar_list_itr)->_getLatitude();
- double lon = (*radar_list_itr)->_getLongitude();
- double alt = (*radar_list_itr)->_getAltitude();
- double heading = (*radar_list_itr)->_getHeading();
- int id = (*radar_list_itr)->getID();
- int type = (*radar_list_itr)->getType();
-
- calcRngBrg(user_lat, user_lon, lat, lon, range, bearing);
-
- SG_LOG(SG_GENERAL, SG_DEBUG, "Radar: AI list size" << _radar_list.size()
- << " type " << type
- << " ID " << id
- << " radar range " << range
- << " bearing " << bearing
- << " alt " << alt);
-
- bool isVisible = calcRadarHorizon(user_alt, alt, range);
- SG_LOG(SG_GENERAL, SG_DEBUG, "Radar: visible " << isVisible);
- if (isVisible)
- isDetected = calcMaxRange(type, range);
-
- //(float _heading, float _alt, float _radius, float _dist, double _LWC, bool _lightning,
- // int _cloudId, bool _aircraft)
- if (isDetected)
- _radarEchoBuffer.push_back(SGWxRadarEcho (
- bearing * SG_DEGREES_TO_RADIANS,
- alt,
- radius[type] * 120,
- range * SG_NM_TO_METER,
- heading * SG_DEGREES_TO_RADIANS,
- 1,
- false,
- id,
- true));
-
- ++radar_list_itr;
- }
+void
+wxRadarBg::center_map()
+{
+ _lat = _user_lat_node->getDoubleValue();
+ _lon = _user_lon_node->getDoubleValue();
+ _x_offset = _y_offset = 0;
}
+
+void
+wxRadarBg::apply_map_offset()
+{
+ if (_display_mode != MAP)
+ return;
+ double lat = _user_lat_node->getDoubleValue();
+ double lon = _user_lon_node->getDoubleValue();
+ double bearing, distance, az2;
+ geo_inverse_wgs_84(_lat, _lon, lat, lon, &bearing, &az2, &distance);
+ distance *= SG_METER_TO_NM * _scale;
+ bearing *= SG_DEGREES_TO_RADIANS;
+ _x_offset += sin(bearing) * distance;
+ _y_offset += cos(bearing) * distance;
+ _lat = lat;
+ _lon = lon;
+}
+
+
bool
-wxRadarBg::calcRadarHorizon(double user_alt, double alt, double range)
+wxRadarBg::withinRadarHorizon(double user_alt, double alt, double range_nm)
{
// Radar Horizon = 1.23(ht^1/2 + hr^1/2),
-
//don't allow negative altitudes (an approximation - yes altitudes can be negative)
if (user_alt < 0)
double radarhorizon = 1.23 * (sqrt(alt) + sqrt(user_alt));
SG_LOG(SG_GENERAL, SG_DEBUG, "Radar: horizon " << radarhorizon);
-
- return radarhorizon >= range;
+ return radarhorizon >= range_nm;
}
+
bool
-wxRadarBg::calcMaxRange(int type, double range)
+wxRadarBg::inRadarRange(int type, double range_nm)
{
//The Radar Equation:
//
// For a given radar we can assume that the only variable is sigma,
// the target radar cross section.
//
- // Here, we will use a normalised rcs (sigma) for a standard target and assume that this
+ // Here, we will use a normalised rcs (sigma) for a standard taget and assume that this
// will provide a maximum range of 35nm;
//
- // The reference range is adjustable at runtime
+ // TODO - make the maximum range adjustable at runtime
- double sigma[] = {0, 1, 100, 100, 0.001, 0.1, 100, 100, 1, 1};
- double constant = _radar_ref_rng_node->getDoubleValue();
+ const double sigma[] = {0, 1, 100, 100, 0.001, 0.1, 100, 100, 1, 1};
+ double constant = _radar_ref_rng;
if (constant <= 0)
constant = 35;
double maxrange = constant * pow(sigma[type], 0.25);
-
SG_LOG(SG_GENERAL, SG_DEBUG, "Radar: max range " << maxrange);
-
- return maxrange >= range;
+ return maxrange >= range_nm;
}
+
void
-wxRadarBg::calcRngBrg(double lat, double lon, double lat2, double lon2, double &range,
- double &bearing ) const
+wxRadarBg::calcRangeBearing(double lat, double lon, double lat2, double lon2,
+ double &range, double &bearing ) const
{
- double az2, distance;
-
// calculate the bearing and range of the second pos from the first
+ double az2, distance;
geo_inverse_wgs_84(lat, lon, lat2, lon2, &bearing, &az2, &distance);
-
range = distance *= SG_METER_TO_NM;
}
+
float
wxRadarBg::calcRelBearing(float bearing, float heading)
{
float angle = bearing - heading;
- if (angle > SG_PI)
- angle -= 2.0*SG_PI;
+ if (angle >= SG_PI)
+ angle -= 2.0 * SG_PI;
if (angle < -SG_PI)
- angle += 2.0*SG_PI;
+ angle += 2.0 * SG_PI;
return angle;
}