void fgSunInit() {
static int dl_exists = 0;
- printf("Initializing the Sun\n");
+ printf(" Initializing the Sun\n");
fgSolarSystemUpdate(&(pltOrbElements[0]), cur_time_params);
sunPos = fgCalculateSun(pltOrbElements[0], cur_time_params);
/* $Log$
-/* Revision 1.10 1997/12/30 20:47:54 curt
-/* Integrated new event manager with subsystem initializations.
+/* Revision 1.11 1997/12/30 23:09:40 curt
+/* Worked on winding problem without luck, so back to calling glFrontFace()
+/* 3 times for each scenery area.
/*
+ * Revision 1.10 1997/12/30 20:47:54 curt
+ * Integrated new event manager with subsystem initializations.
+ *
* Revision 1.9 1997/12/30 16:36:54 curt
* Merged in Durk's changes ...
*