stateSet->setMode(GL_BLEND, osg::StateAttribute::ON);
stateSet->setTextureMode(0, GL_TEXTURE_2D, osg::StateAttribute::OFF);
+ stateSet->setTextureAttribute(0, new osg::TexEnv(osg::TexEnv::MODULATE));
+
stateSet->setMode(GL_FOG, osg::StateAttribute::OFF);
stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
}
stateSet->setMode(GL_BLEND, osg::StateAttribute::ON);
stateSet->setMode(GL_FOG, osg::StateAttribute::OFF);
stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
+
+ stateSet->setTextureAttribute(0, new osg::TexEnv(osg::TexEnv::MODULATE));
}
virtual void drawImplementation(osg::State& state) const
{