public:
// default constructor
- inline SGBucket();
+ SGBucket();
// constructor for specified location
- inline SGBucket(const double dlon, const double dlat);
+ SGBucket(const double dlon, const double dlat);
// create an impossible bucket if false
- inline SGBucket(const bool is_good);
+ SGBucket(const bool is_good);
// Parse a unique scenery tile index and find the lon, lat, x, and y
- inline SGBucket(const long int bindex);
+ SGBucket(const long int bindex);
// default destructor
- inline ~SGBucket();
+ ~SGBucket();
// Set the bucket params for the specified lat and lon
void set_bucket( double dlon, double dlat );