&& y >= viewport->y() - epsilon
&& y < viewport->y() + viewport->height() -1.0 + epsilon))
continue;
- LineSegmentIntersector::CoordinateFrame cf = Intersector::WINDOW;
+ Vec4d start(x, y, 0.0, 1.0);
+ Vec4d end(x, y, 1.0, 1.0);
+ Matrix windowMat = viewport->computeWindowMatrix();
+ Matrix startPtMat = Matrix::inverse(camera->getProjectionMatrix()
+ * windowMat);
+ Matrix endPtMat
+ = Matrix::inverse(cinfo->farCamera->getProjectionMatrix()
+ * windowMat);
+ start = start * startPtMat;
+ start /= start.w();
+ end = end * endPtMat;
+ end /= end.w();
ref_ptr<LineSegmentIntersector> picker
- = new LineSegmentIntersector(cf, x, y);
+ = new LineSegmentIntersector(Intersector::VIEW,
+ Vec3d(start.x(), start.y(), start.z()),
+ Vec3d(end.x(), end.y(), end.z()));
osgUtil::IntersectionVisitor iv(picker.get());
const_cast<Camera*>(camera)->accept(iv);
if (picker->containsIntersections()) {