namespace JSBSim {
-static const char *IdSrc = "$Id: FGFDMExec.cpp,v 1.80 2010/08/21 22:56:10 jberndt Exp $";
+static const char *IdSrc = "$Id: FGFDMExec.cpp,v 1.82 2010/10/07 03:17:29 jberndt Exp $";
static const char *IdHdr = ID_FDMEXEC;
-/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-GLOBAL DECLARATIONS
-%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
-
-unsigned int FGFDMExec::FDMctr = 0;
-FGPropertyManager* FGFDMExec::master=0;
-
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
CLASS IMPLEMENTATION
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-// Constructor
-
+// Constructors
FGFDMExec::FGFDMExec(FGPropertyManager* root) : Root(root)
{
+ FDMctr = new unsigned int;
+ *FDMctr = 0;
+ Initialize();
+}
+
+FGFDMExec::FGFDMExec(FGPropertyManager* root, unsigned int* fdmctr) : Root(root), FDMctr(fdmctr)
+{
+ Initialize();
+}
+void FGFDMExec::Initialize()
+{
Frame = 0;
Error = 0;
GroundCallback = 0;
dT = 1.0/120.0; // a default timestep size. This is needed for when JSBSim is
// run in standalone mode with no initialization file.
- IdFDM = FDMctr; // The main (parent) JSBSim instance is always the "zeroth"
- FDMctr++; // instance. "child" instances are loaded last.
-
try {
char* num = getenv("JSBSIM_DEBUG");
if (num) debug_lvl = atoi(num); // set debug level
- } catch (...) { // if error set to 1
+ } catch (...) { // if error set to 1
debug_lvl = 1;
}
- if (Root == 0) {
- if (master == 0)
- master = new FGPropertyManager;
- Root = master;
+ if (Root == 0) { // Then this is the root FDM
+ Root = new FGPropertyManager; // Create the property manager
+
+ FDMctr = new unsigned int; // Create and initialize the child FDM counter
+ (*FDMctr) = 0;
}
+ // Store this FDM's ID
+ IdFDM = (*FDMctr); // The main (parent) JSBSim instance is always the "zeroth"
+
+ // Prepare FDMctr for the next child FDM id
+ (*FDMctr)++; // instance. "child" instances are loaded last.
+
instance = Root->GetNode("/fdm/jsbsim",IdFDM,true);
Debug(0);
// this is to catch errors in binding member functions to the property tree.
try {
checkTied( instance );
DeAllocate();
- if (Root == 0) delete master;
+
+ if (IdFDM == 0) { // Meaning this is no child FDM
+ if(Root != 0) {
+ delete Root;
+ Root = 0;
+ }
+ if(FDMctr != 0) {
+ delete FDMctr;
+ FDMctr = 0;
+ }
+ }
} catch ( string msg ) {
cout << "Caught error: " << msg << endl;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-bool FGFDMExec::LoadScript(string script, double deltaT)
+bool FGFDMExec::LoadScript(const string& script, double deltaT)
{
bool result;
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-bool FGFDMExec::LoadModel(string AircraftPath, string EnginePath, string SystemsPath,
- string model, bool addModelToPath)
+bool FGFDMExec::LoadModel(const string& AircraftPath, const string& EnginePath, const string& SystemsPath,
+ const string& model, bool addModelToPath)
{
FGFDMExec::AircraftPath = RootDir + AircraftPath;
FGFDMExec::EnginePath = RootDir + EnginePath;
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-bool FGFDMExec::LoadModel(string model, bool addModelToPath)
+bool FGFDMExec::LoadModel(const string& model, bool addModelToPath)
{
string token;
string aircraftCfgFileName;
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-string FGFDMExec::QueryPropertyCatalog(string in)
+string FGFDMExec::QueryPropertyCatalog(const string& in)
{
string results="";
for (unsigned i=0; i<PropertyCatalog.size(); i++) {
struct childData* child = new childData;
- child->exec = new FGFDMExec();
+ child->exec = new FGFDMExec(Root, FDMctr);
child->exec->SetChild(true);
string childAircraft = el->GetAttributeValue("name");
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-bool FGFDMExec::SetOutputDirectives(string fname)
+bool FGFDMExec::SetOutputDirectives(const string& fname)
{
bool result;
DEFINITIONS
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
-#define ID_FDMEXEC "$Id: FGFDMExec.h,v 1.52 2010/07/04 13:50:21 jberndt Exp $"
+#define ID_FDMEXEC "$Id: FGFDMExec.h,v 1.54 2010/10/07 03:17:29 jberndt Exp $"
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FORWARD DECLARATIONS
property actually maps toa function call of DoTrim().
@author Jon S. Berndt
- @version $Revision: 1.52 $
+ @version $Revision: 1.54 $
*/
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
public:
- /// Default constructor
+ /// Default constructors
FGFDMExec(FGPropertyManager* root = 0);
+ FGFDMExec(FGPropertyManager* root, unsigned int* fdmctr);
/// Default destructor
~FGFDMExec();
@param addModelToPath set to true to add the model name to the
AircraftPath, defaults to true
@return true if successful */
- bool LoadModel(string AircraftPath, string EnginePath, string SystemsPath,
- string model, bool addModelToPath = true);
+ bool LoadModel(const string& AircraftPath, const string& EnginePath, const string& SystemsPath,
+ const string& model, bool addModelToPath = true);
/** Loads an aircraft model. The paths to the aircraft and engine
config file directories must be set prior to calling this. See
@param addModelToPath set to true to add the model name to the
AircraftPath, defaults to true
@return true if successful*/
- bool LoadModel(string model, bool addModelToPath = true);
+ bool LoadModel(const string& model, bool addModelToPath = true);
/** Loads a script
@param Script the full path name and file name for the script to be loaded.
@return true if successfully loadsd; false otherwise. */
- bool LoadScript(string Script, double deltaT);
+ bool LoadScript(const string& Script, double deltaT);
/** Sets the path to the engine config file directories.
@param path path to the directory under which engine config
files are kept, for instance "engine" */
- bool SetEnginePath(string path) { EnginePath = RootDir + path; return true; }
+ bool SetEnginePath(const string& path) { EnginePath = RootDir + path; return true; }
/** Sets the path to the aircraft config file directories.
@param path path to the aircraft directory. For instance:
"aircraft". Under aircraft, then, would be directories for various
modeled aircraft such as C172/, x15/, etc. */
- bool SetAircraftPath(string path) { AircraftPath = RootDir + path; return true; }
+ bool SetAircraftPath(const string& path) { AircraftPath = RootDir + path; return true; }
/** Sets the path to the systems config file directories.
@param path path to the directory under which systems config
files are kept, for instance "systems" */
- bool SetSystemsPath(string path) { SystemsPath = RootDir + path; return true; }
+ bool SetSystemsPath(const string& path) { SystemsPath = RootDir + path; return true; }
/// @name Top-level executive State and Model retrieval mechanism
//@{
//@}
/// Retrieves the engine path.
- inline string GetEnginePath(void) {return EnginePath;}
+ inline const string& GetEnginePath(void) {return EnginePath;}
/// Retrieves the aircraft path.
- inline string GetAircraftPath(void) {return AircraftPath;}
+ inline const string& GetAircraftPath(void) {return AircraftPath;}
/// Retrieves the systems path.
- inline string GetSystemsPath(void) {return SystemsPath;}
+ inline const string& GetSystemsPath(void) {return SystemsPath;}
/// Retrieves the full aircraft path name.
- inline string GetFullAircraftPath(void) {return FullAircraftPath;}
+ inline const string& GetFullAircraftPath(void) {return FullAircraftPath;}
/** Retrieves the value of a property.
@param property the name of the property
@result the value of the specified property */
- inline double GetPropertyValue(string property) {return instance->GetDouble(property);}
+ inline double GetPropertyValue(const string& property) {return instance->GetDouble(property);}
/** Sets a property value.
@param property the property to be set
@param value the value to set the property to */
- inline void SetPropertyValue(string property, double value) {
+ inline void SetPropertyValue(const string& property, double value) {
instance->SetDouble(property, value);
}
/// Returns the model name.
- string GetModelName(void) { return modelName; }
+ const string& GetModelName(void) { return modelName; }
/*
/// Returns the current time.
double GetSimTime(void);
be logged.
@param fname the filename of an output directives file.
*/
- bool SetOutputDirectives(string fname);
+ bool SetOutputDirectives(const string& fname);
/** Sets (or overrides) the output filename
@param fname the name of the file to output data to
@return true if successful, false if there is no output specified for the flight model */
- bool SetOutputFileName(string fname) {
+ bool SetOutputFileName(const string& fname) {
if (Outputs.size() > 0) Outputs[0]->SetOutputFileName(fname);
else return false;
return true;
* @param check The string to search for in the property catalog.
* @return the carriage-return-delimited string containing all matching strings
* in the catalog. */
- string QueryPropertyCatalog(string check);
+ string QueryPropertyCatalog(const string& check);
// Print the contents of the property catalog for the loaded aircraft.
void PrintPropertyCatalog(void);
/** Sets the root directory where JSBSim starts looking for its system directories.
@param rootDir the string containing the root directory. */
- void SetRootDir(string rootDir) {RootDir = rootDir;}
+ void SetRootDir(const string& rootDir) {RootDir = rootDir;}
/** Retrieves teh Root Directory.
@return the string representing the root (base) JSBSim directory. */
- string GetRootDir(void) const {return RootDir;}
+ const string& GetRootDir(void) const {return RootDir;}
/** Increments the simulation time.
@return the new simulation time. */
int GetDebugLevel(void) const {return debug_lvl;};
private:
- static unsigned int FDMctr;
int Error;
unsigned int Frame;
unsigned int IdFDM;
bool trim_status;
int ta_mode;
- static FGPropertyManager *master;
-
FGGroundCallback* GroundCallback;
FGAtmosphere* Atmosphere;
FGFCS* FCS;
FGPropertyManager* Root;
FGPropertyManager* instance;
+
+ // The FDM counter is used to give each child FDM an unique ID. The root FDM has the ID 0
+ unsigned int* FDMctr;
vector <string> PropertyCatalog;
vector <FGOutput*> Outputs;
vector <childData*> ChildFDMList;
vector <FGModel*> Models;
+ void Initialize();
bool ReadFileHeader(Element*);
bool ReadChild(Element*);
bool ReadPrologue(Element*);
+++ /dev/null
-/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-
- Module: FGState.cpp
- Author: Jon Berndt
- Date started: 11/17/98
- Called by: FGFDMExec and accessed by all models.
-
- ------------- Copyright (C) 1999 Jon S. Berndt (jon@jsbsim.org) -------------
-
- This program is free software; you can redistribute it and/or modify it under
- the terms of the GNU Lesser General Public License as published by the Free Software
- Foundation; either version 2 of the License, or (at your option) any later
- version.
-
- This program is distributed in the hope that it will be useful, but WITHOUT
- ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
- details.
-
- You should have received a copy of the GNU Lesser General Public License along with
- this program; if not, write to the Free Software Foundation, Inc., 59 Temple
- Place - Suite 330, Boston, MA 02111-1307, USA.
-
- Further information about the GNU Lesser General Public License can also be found on
- the world wide web at http://www.gnu.org.
-
-FUNCTIONAL DESCRIPTION
---------------------------------------------------------------------------------
-See header file.
-
-HISTORY
---------------------------------------------------------------------------------
-11/17/98 JSB Created
-
-%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-INCLUDES
-%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
-
-#include <cmath>
-#include <iostream>
-
-#include "FGState.h"
-
-using namespace std;
-
-namespace JSBSim {
-
-static const char *IdSrc = "$Id: FGState.cpp,v 1.15 2009/10/24 22:59:30 jberndt Exp $";
-static const char *IdHdr = ID_STATE;
-
-/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-MACROS
-%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
-
-/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-CLASS IMPLEMENTATION
-%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
-
-FGState::FGState(FGFDMExec* fdex)
-{
- FDMExec = fdex;
-
- sim_time = 0.0;
- dt = 1.0/120.0; // a default timestep size. This is needed for when JSBSim is
- // run in standalone mode with no initialization file.
-
- Aircraft = FDMExec->GetAircraft();
- Propagate = FDMExec->GetPropagate();
- Auxiliary = FDMExec->GetAuxiliary();
- FCS = FDMExec->GetFCS();
- Atmosphere = FDMExec->GetAtmosphere();
- Aerodynamics = FDMExec->GetAerodynamics();
- GroundReactions = FDMExec->GetGroundReactions();
- Propulsion = FDMExec->GetPropulsion();
- PropertyManager = FDMExec->GetPropertyManager();
-
- bind();
-
- Debug(0);
-}
-
-//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-
-FGState::~FGState()
-{
- Debug(1);
-}
-
-//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-
-void FGState::Initialize(FGInitialCondition *FGIC)
-{
- sim_time = 0.0;
-
- Propagate->SetInitialState( FGIC );
-
- Atmosphere->Run();
- Atmosphere->SetWindNED( FGIC->GetWindNFpsIC(),
- FGIC->GetWindEFpsIC(),
- FGIC->GetWindDFpsIC() );
-
- FGColumnVector3 vAeroUVW;
- vAeroUVW = Propagate->GetUVW() + Propagate->GetTl2b()*Atmosphere->GetTotalWindNED();
-
- double alpha, beta;
- if (vAeroUVW(eW) != 0.0)
- alpha = vAeroUVW(eU)*vAeroUVW(eU) > 0.0 ? atan2(vAeroUVW(eW), vAeroUVW(eU)) : 0.0;
- else
- alpha = 0.0;
- if (vAeroUVW(eV) != 0.0)
- beta = vAeroUVW(eU)*vAeroUVW(eU)+vAeroUVW(eW)*vAeroUVW(eW) > 0.0 ? atan2(vAeroUVW(eV), (fabs(vAeroUVW(eU))/vAeroUVW(eU))*sqrt(vAeroUVW(eU)*vAeroUVW(eU) + vAeroUVW(eW)*vAeroUVW(eW))) : 0.0;
- else
- beta = 0.0;
-
- Auxiliary->SetAB(alpha, beta);
-
- double Vt = vAeroUVW.Magnitude();
- Auxiliary->SetVt(Vt);
-
- Auxiliary->SetMach(Vt/Atmosphere->GetSoundSpeed());
-
- double qbar = 0.5*Vt*Vt*Atmosphere->GetDensity();
- Auxiliary->Setqbar(qbar);
-}
-
-//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-
-void FGState::bind(void)
-{
- PropertyManager->Tie("sim-time-sec", this, &FGState::Getsim_time);
-}
-
-//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-// The bitmasked value choices are as follows:
-// unset: In this case (the default) JSBSim would only print
-// out the normally expected messages, essentially echoing
-// the config files as they are read. If the environment
-// variable is not set, debug_lvl is set to 1 internally
-// 0: This requests JSBSim not to output any messages
-// whatsoever.
-// 1: This value explicity requests the normal JSBSim
-// startup messages
-// 2: This value asks for a message to be printed out when
-// a class is instantiated
-// 4: When this value is set, a message is displayed when a
-// FGModel object executes its Run() method
-// 8: When this value is set, various runtime state variables
-// are printed out periodically
-// 16: When set various parameters are sanity checked and
-// a message is printed out when they go out of bounds
-
-void FGState::Debug(int from)
-{
- if (debug_lvl <= 0) return;
-
- if (debug_lvl & 1) { // Standard console startup message output
- if (from == 0) { // Constructor
-
- }
- }
- if (debug_lvl & 2 ) { // Instantiation/Destruction notification
- if (from == 0) cout << "Instantiated: FGState" << endl;
- if (from == 1) cout << "Destroyed: FGState" << endl;
- }
- if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects
- }
- if (debug_lvl & 8 ) { // Runtime state variables
- }
- if (debug_lvl & 16) { // Sanity checking
- }
- if (debug_lvl & 64) {
- if (from == 0) { // Constructor
- cout << IdSrc << endl;
- cout << IdHdr << endl;
- }
- }
-}
-}
+++ /dev/null
-/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-
- Header: FGState.h
- Author: Jon S. Berndt
- Date started: 11/17/98
-
- ------------- Copyright (C) 1999 Jon S. Berndt (jon@jsbsim.org) -------------
-
- This program is free software; you can redistribute it and/or modify it under
- the terms of the GNU Lesser General Public License as published by the Free Software
- Foundation; either version 2 of the License, or (at your option) any later
- version.
-
- This program is distributed in the hope that it will be useful, but WITHOUT
- ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
- details.
-
- You should have received a copy of the GNU Lesser General Public License along with
- this program; if not, write to the Free Software Foundation, Inc., 59 Temple
- Place - Suite 330, Boston, MA 02111-1307, USA.
-
- Further information about the GNU Lesser General Public License can also be found on
- the world wide web at http://www.gnu.org.
-
-FUNCTIONAL DESCRIPTION
---------------------------------------------------------------------------------
-
-HISTORY
---------------------------------------------------------------------------------
-11/17/98 JSB Created
-
-%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-SENTRY
-%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
-
-#ifndef FGSTATE_H
-#define FGSTATE_H
-
-/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-INCLUDES
-%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
-
-#include <fstream>
-#include <string>
-#include <map>
-#include "FGJSBBase.h"
-#include "initialization/FGInitialCondition.h"
-#include "math/FGColumnVector3.h"
-#include "math/FGQuaternion.h"
-#include "FGFDMExec.h"
-#include "models/FGAtmosphere.h"
-#include "models/FGFCS.h"
-#include "models/FGPropagate.h"
-#include "models/FGAuxiliary.h"
-#include "models/FGAerodynamics.h"
-#include "models/FGAircraft.h"
-#include "models/FGGroundReactions.h"
-#include "models/FGPropulsion.h"
-
-/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-DEFINITIONS
-%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
-
-#define ID_STATE "$Id: FGState.h,v 1.15 2009/10/02 10:30:07 jberndt Exp $"
-
-/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-FORWARD DECLARATIONS
-%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
-
-namespace JSBSim {
-
-/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-CLASS DOCUMENTATION
-%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
-
-/** Encapsulates the calculation of aircraft state.
- <h3>Properties</h3>
- @property sim-time-sec (read only) cumulative simulation in seconds.
- @author Jon S. Berndt
- @version $Revision: 1.15 $
-*/
-
-/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-CLASS DECLARATION
-%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
-
-class FGState : public FGJSBBase
-{
-public:
- /** Constructor
- @param Executive a pointer to the parent executive object */
- FGState(FGFDMExec*);
- /// Destructor
- ~FGState();
-
- /** Initializes the simulation state based on parameters from an Initial Conditions object.
- @param FGIC pointer to an initial conditions object.
- @see FGInitialConditions. */
- void Initialize(FGInitialCondition *FGIC);
-
- /// Returns the cumulative simulation time in seconds.
- inline double Getsim_time(void) const { return sim_time; }
-
- /// Returns the simulation delta T.
- inline double Getdt(void) {return dt;}
-
- /// Suspends the simulation and sets the delta T to zero.
- inline void SuspendIntegration(void) {saved_dt = dt; dt = 0.0;}
-
- /// Resumes the simulation by resetting delta T to the correct value.
- inline void ResumeIntegration(void) {dt = saved_dt;}
-
- /** Returns the simulation suspension state.
- @return true if suspended, false if executing */
- bool IntegrationSuspended(void) {return dt == 0.0;}
-
- /** Sets the current sim time.
- @param cur_time the current time
- @return the current simulation time. */
- inline double Setsim_time(double cur_time) {
- sim_time = cur_time;
- return sim_time;
- }
-
- /** Sets the integration time step for the simulation executive.
- @param delta_t the time step in seconds. */
- inline void Setdt(double delta_t) { dt = delta_t; }
-
- /** Increments the simulation time.
- @return the new simulation time. */
- inline double IncrTime(void) {
- sim_time+=dt;
- return sim_time;
- }
-
- /** Prints a summary of simulator state (speed, altitude,
- configuration, etc.) */
-// void ReportState(void);
-
-private:
- double sim_time, dt;
- double saved_dt;
-
- FGFDMExec* FDMExec;
-
- FGAircraft* Aircraft;
- FGPropagate* Propagate;
- FGAtmosphere* Atmosphere;
- FGFCS* FCS;
- FGAerodynamics* Aerodynamics;
- FGGroundReactions* GroundReactions;
- FGPropulsion* Propulsion;
- FGAuxiliary* Auxiliary;
- FGPropertyManager* PropertyManager;
-
- void bind();
-
- void Debug(int from);
-};
-}
-//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-
-
-#endif
-
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
-// $Id: JSBSim.cxx,v 1.62 2010/07/14 05:50:40 ehofman Exp $
+// $Id: JSBSim.cxx,v 1.63 2010/10/07 03:45:40 jberndt Exp $
#ifdef HAVE_CONFIG_H
/** Compute the altitude above ground. */
virtual double GetAGLevel(double t, const FGLocation& l,
- FGLocation& cont,
- FGColumnVector3& n, FGColumnVector3& v) const {
+ FGLocation& cont, FGColumnVector3& n,
+ FGColumnVector3& v, FGColumnVector3& w) const {
double loc_cart[3] = { l(eX), l(eY), l(eZ) };
- double contact[3], normal[3], vel[3], agl = 0;
+ double contact[3], normal[3], vel[3], angularVel[3], agl = 0;
mInterface->get_agl_ft(t, loc_cart, SG_METER_TO_FEET*2, contact, normal,
- vel, &agl);
+ vel, angularVel, &agl);
n = FGColumnVector3( normal[0], normal[1], normal[2] );
v = FGColumnVector3( vel[0], vel[1], vel[2] );
+ w = FGColumnVector3( angularVel[0], angularVel[1], angularVel[2] );
cont = FGColumnVector3( contact[0], contact[1], contact[2] );
return agl;
}
if ( startup_trim->getBoolValue() ) {
double contact[3], d[3], agl;
get_agl_ft(fdmex->GetSimTime(), cart_pos, SG_METER_TO_FEET*2, contact,
- d, d, &agl);
+ d, d, d, &agl);
double terrain_alt = sqrt(contact[0]*contact[0] + contact[1]*contact[1]
+ contact[2]*contact[2]) - fgic->GetSeaLevelRadiusFtIC();
double loc_cart[3] = { l(FGJSBBase::eX), l(FGJSBBase::eY), l(FGJSBBase::eZ) };
double contact[3], d[3], sd, t;
is_valid_m(&t, d, &sd);
- get_agl_ft(t, loc_cart, SG_METER_TO_FEET*2, contact, d, d, &sd);
+ get_agl_ft(t, loc_cart, SG_METER_TO_FEET*2, contact, d, d, d, &sd);
double rwrad
= FGColumnVector3( contact[0], contact[1], contact[2] ).Magnitude();
_set_Runway_altitude( rwrad - get_Sea_level_radius() );
bool
FGJSBsim::get_agl_ft(double t, const double pt[3], double alt_off,
double contact[3], double normal[3], double vel[3],
- double *agl)
+ double angularVel[3], double *agl)
{
- double angularVel[3];
const SGMaterial* material;
simgear::BVHNode::Id id;
if (!FGInterface::get_agl_ft(t, pt, alt_off, contact, normal, vel,
double contact[3];
double ground_normal[3];
double ground_vel[3];
+ double ground_angular_vel[3];
double root_agl_ft;
if (!got_wire) {
- bool got = get_agl_ft(t_off, hook_area[1], 0, contact, ground_normal, ground_vel, &root_agl_ft);
+ bool got = get_agl_ft(t_off, hook_area[1], 0, contact, ground_normal,
+ ground_vel, ground_angular_vel, &root_agl_ft);
if (got && root_agl_ft > 0 && root_agl_ft < hook_length) {
FGColumnVector3 ground_normal_body = Tl2b * (Tec2l * FGColumnVector3(ground_normal[0], ground_normal[1], ground_normal[2]));
FGColumnVector3 contact_body = Tl2b * Location.LocationToLocal(FGColumnVector3(contact[0], contact[1], contact[2]));
#include <FDM/JSBSim/FGFDMExec.h>
namespace JSBSim {
-class FGState;
class FGAtmosphere;
class FGFCS;
class FGPropulsion;
documentation for main for direction on running JSBSim apart from FlightGear.
@author Curtis L. Olson (original)
@author Tony Peden (Maintained and refined)
- @version $Id: JSBSim.hxx,v 1.13 2010/07/07 20:46:36 andgi Exp $
+ @version $Id: JSBSim.hxx,v 1.15 2010/10/07 03:45:40 jberndt Exp $
@see main in file JSBSim.cpp (use main() wrapper for standalone usage)
*/
bool get_agl_ft(double t, const double pt[3], double alt_off,
double contact[3], double normal[3], double vel[3],
- double *agl);
+ double angularVel[3], double *agl);
private:
JSBSim::FGFDMExec *fdmex;
JSBSim::FGInitialCondition *fgic;
bool needTrim;
- JSBSim::FGState* State;
JSBSim::FGAtmosphere* Atmosphere;
JSBSim::FGFCS* FCS;
JSBSim::FGPropulsion* Propulsion;
noinst_LIBRARIES = libJSBSim.a
-libJSBSim_a_SOURCES = FGFDMExec.cpp FGJSBBase.cpp FGState.cpp JSBSim.cxx
+libJSBSim_a_SOURCES = FGFDMExec.cpp FGJSBBase.cpp JSBSim.cxx
-noinst_HEADERS = FGFDMExec.h FGJSBBase.h FGState.h JSBSim.hxx
+noinst_HEADERS = FGFDMExec.h FGJSBBase.h JSBSim.hxx
INCLUDES = -I$(top_srcdir)/src -I$(top_srcdir)/src/FDM/JSBSim
namespace JSBSim {
-static const char *IdSrc = "$Id: FGInitialCondition.cpp,v 1.44 2010/09/18 22:48:12 jberndt Exp $";
+static const char *IdSrc = "$Id: FGInitialCondition.cpp,v 1.46 2010/09/29 02:19:05 jberndt Exp $";
static const char *IdHdr = ID_INITIALCONDITION;
//******************************************************************************
FGQuaternion Quat( phi, theta, psi );
Quat.Normalize();
- const FGMatrix33& _Tl2b = Quat.GetT(); // local to body frame
+// const FGMatrix33& _Tl2b = Quat.GetT(); // local to body frame
const FGMatrix33& _Tb2l = Quat.GetTInv(); // body to local
FGColumnVector3 _vUVW_BODY(u,v,w);
}
double version = document->GetAttributeValueAsNumber("version");
+ bool result = false;
+
if (version == HUGE_VAL) {
- return Load_v1(); // Default to the old version
+ result = Load_v1(); // Default to the old version
} else if (version >= 3.0) {
cerr << "Only initialization file formats 1 and 2 are currently supported" << endl;
exit (-1);
} else if (version >= 2.0) {
- return Load_v2();
+ result = Load_v2();
} else if (version >= 1.0) {
- return Load_v1();
+ result = Load_v1();
}
+ fdmex->GetPropagate()->DumpState();
+
+ return result;
}
//******************************************************************************
bool FGInitialCondition::Load_v2(void)
{
int n;
+ double epa = 0.0;
FGColumnVector3 vLoc, vOrient;
bool result = true;
FGInertial* Inertial = fdmex->GetInertial();
FGColumnVector3 vOmegaEarth = FGColumnVector3(0.0, 0.0, Inertial->omega());
if (document->FindElement("earth_position_angle")) {
- double epa = document->FindElementValueAsNumberConvertTo("earth_position_angle", "RAD");
+ epa = document->FindElementValueAsNumberConvertTo("earth_position_angle", "RAD");
+ }
Inertial->SetEarthPositionAngle(epa);
Propagate->GetVState()->vLocation.SetEarthPositionAngle(epa);
- }
Propagate->SetSeaLevelRadius(GetSeaLevelRadiusFtIC());
Element* position = document->FindElement("position");
if (position) {
- vLoc = position->FindElementTripletConvertTo("FT");
string frame = position->GetAttributeValue("frame");
frame = to_lower(frame);
if (frame == "eci") { // Need to transform vLoc to ECEF for storage and use in FGLocation.
+ vLoc = position->FindElementTripletConvertTo("FT");
vLoc = Propagate->GetTi2ec()*vLoc;
Propagate->SetLocation(vLoc);
} else if (frame == "ecef") {
double AltitudeASL = 0.0;
- if (vLoc.Magnitude() == 0.0) {
+ if (!position->FindElement("x") && !position->FindElement("y") && !position->FindElement("z")) {
if (position->FindElement("radius")) {
AltitudeASL = position->FindElementValueAsNumberConvertTo("radius", "FT") - sea_level_radius;
} else if (position->FindElement("altitudeAGL")) {
cerr << endl << " No altitude or radius initial condition is given." << endl;
result = false;
}
- Propagate->SetPosition(
- position->FindElementValueAsNumberConvertTo("longitude", "RAD"),
- position->FindElementValueAsNumberConvertTo("latitude", "RAD"),
- AltitudeASL + GetSeaLevelRadiusFtIC());
+ double lat_rad=0.0;
+ double long_rad = 0.0;
+ if (position->FindElement("longitude"))
+ long_rad = position->FindElementValueAsNumberConvertTo("longitude", "RAD");
+ if (position->FindElement("latitude"))
+ lat_rad = position->FindElementValueAsNumberConvertTo("latitude", "RAD");
+ Propagate->SetPosition(long_rad, lat_rad, AltitudeASL + GetSeaLevelRadiusFtIC());
} else {
+ vLoc = position->FindElementTripletConvertTo("FT");
Propagate->SetLocation(vLoc);
}
} else {
// Q_b/i = Q_e/i * Q_b/e
FGQuaternion QuatEC2Body(vOrient); // Store relationship of Body frame wrt ECEF frame, Q_b/e
+ QuatEC2Body.Normalize();
FGQuaternion QuatI2EC = Propagate->GetTi2ec(); // Get Q_e/i from matrix
+ QuatI2EC.Normalize();
QuatI2Body = QuatI2EC * QuatEC2Body; // Q_b/i = Q_e/i * Q_b/e
} else if (frame == "local") {
// Q_b/i = Q_e/i * Q_n/e * Q_b/n
FGQuaternion QuatLocal2Body = FGQuaternion(vOrient); // Store relationship of Body frame wrt local (NED) frame, Q_b/n
+ QuatLocal2Body.Normalize();
FGQuaternion QuatEC2Local = Propagate->GetTec2l(); // Get Q_n/e from matrix
+ QuatEC2Local.Normalize();
FGQuaternion QuatI2EC = Propagate->GetTi2ec(); // Get Q_e/i from matrix
+ QuatI2EC.Normalize();
QuatI2Body = QuatI2EC * QuatEC2Local * QuatLocal2Body; // Q_b/i = Q_e/i * Q_n/e * Q_b/n
} else {
}
}
+ QuatI2Body.Normalize();
Propagate->SetInertialOrientation(QuatI2Body);
// Initialize vehicle velocity
running_elements = document->FindNextElement("running");
}
- // fdmex->RunIC();
+ fdmex->SuspendIntegration(); // saves the integration rate, dt, then sets it to 0.0.
+ fdmex->Run();
+ fdmex->ResumeIntegration(); // Restores the integration rate to what it was.
return result;
}
double FGGroundCallback::GetAGLevel(double t, const FGLocation& loc,
FGLocation& contact, FGColumnVector3& normal,
- FGColumnVector3& vel) const
+ FGColumnVector3& vel, FGColumnVector3& angularVel) const
{
vel = FGColumnVector3(0.0, 0.0, 0.0);
+ angularVel = FGColumnVector3(0.0, 0.0, 0.0);
normal = FGColumnVector3(loc).Normalize();
double loc_radius = loc.GetRadius(); // Get the radius of the given location
// (e.g. the CG)
DEFINITIONS
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
-#define ID_GROUNDCALLBACK "$Id: FGGroundCallback.h,v 1.8 2009/10/02 10:30:09 jberndt Exp $"
+#define ID_GROUNDCALLBACK "$Id: FGGroundCallback.h,v 1.9 2010/10/07 03:45:40 jberndt Exp $"
namespace JSBSim {
ball formed earth.
@author Mathias Froehlich
- @version $Id: FGGroundCallback.h,v 1.8 2009/10/02 10:30:09 jberndt Exp $
+ @version $Id: FGGroundCallback.h,v 1.9 2010/10/07 03:45:40 jberndt Exp $
*/
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
virtual double GetAltitude(const FGLocation& l) const;
/** Compute the altitude above ground. Defaults to sealevel altitude. */
virtual double GetAGLevel(double t, const FGLocation& l, FGLocation& cont,
- FGColumnVector3& n, FGColumnVector3& v) const;
+ FGColumnVector3& n, FGColumnVector3& v,
+ FGColumnVector3& w) const;
virtual void SetTerrainGeoCentRadius(double radius) {mReferenceRadius = radius;}
virtual double GetTerrainGeoCentRadius(void) const {return mReferenceRadius;}
private:
namespace JSBSim {
-static const char *IdSrc = "$Id: FGXMLElement.cpp,v 1.30 2010/09/04 14:15:15 jberndt Exp $";
+static const char *IdSrc = "$Id: FGXMLElement.cpp,v 1.31 2010/09/29 02:22:03 jberndt Exp $";
static const char *IdHdr = ID_XMLELEMENT;
bool Element::converterIsInitialized = false;
convert["SLUG*FT2"]["KG*M2"] = 1.35594;
convert["KG*M2"]["SLUG*FT2"] = 1.0/convert["SLUG*FT2"]["KG*M2"];
// Angles
- convert["RAD"]["DEG"] = 360.0/(2.0*3.1415926);
+ convert["RAD"]["DEG"] = 180.0/M_PI;
convert["DEG"]["RAD"] = 1.0/convert["RAD"]["DEG"];
// Angular rates
- convert["RAD/SEC"]["DEG/SEC"] = 360.0/(2.0*3.1415926);
+ convert["RAD/SEC"]["DEG/SEC"] = convert["RAD"]["DEG"];
convert["DEG/SEC"]["RAD/SEC"] = 1.0/convert["RAD/SEC"]["DEG/SEC"];
// Spring force
convert["LBS/FT"]["N/M"] = 14.5939;
if (!supplied_units.empty()) value *= convert[supplied_units][target_units];
} else {
value = 0.0;
- cerr << "Could not find an X triplet item for this column vector." << endl;
}
triplet(1) = value;
if (!supplied_units.empty()) value *= convert[supplied_units][target_units];
} else {
value = 0.0;
- cerr << "Could not find a Y triplet item for this column vector." << endl;
}
triplet(2) = value;
if (!supplied_units.empty()) value *= convert[supplied_units][target_units];
} else {
value = 0.0;
- cerr << "Could not find a Z triplet item for this column vector." << endl;
}
triplet(3) = value;
namespace JSBSim {
-static const char *IdSrc = "$Id: FGXMLParse.cpp,v 1.10 2009/10/24 22:59:30 jberndt Exp $";
+static const char *IdSrc = "$Id: FGXMLParse.cpp,v 1.11 2010/09/28 02:54:03 jberndt Exp $";
static const char *IdHdr = ID_XMLPARSE;
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
{
if (!working_string.empty()) {
vector <string> work_strings = split(working_string, '\n');
- for (int i=0; i<work_strings.size(); i++) current_element->AddData(work_strings[i]);
+ for (unsigned int i=0; i<work_strings.size(); i++) current_element->AddData(work_strings[i]);
}
current_element = current_element->GetParent();
DEFINITIONS
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
-#define ID_FDMSOCKET "$Id: FGfdmSocket.h,v 1.19 2010/05/13 03:07:59 jberndt Exp $"
+#define ID_FDMSOCKET "$Id: FGfdmSocket.h,v 1.20 2010/10/15 11:30:28 jberndt Exp $"
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FORWARD DECLARATIONS
void Close(void);
bool GetConnectStatus(void) {return connected;}
- enum {ptUDP, ptTCP};
+ enum ProtocolType {ptUDP, ptTCP} ;
private:
int sckt;
namespace JSBSim {
-static const char *IdSrc = "$Id: FGLocation.cpp,v 1.22 2010/09/18 22:47:17 jberndt Exp $";
+static const char *IdSrc = "$Id: FGLocation.cpp,v 1.23 2010/09/22 11:34:09 jberndt Exp $";
static const char *IdHdr = ID_LOCATION;
using std::cerr;
using std::endl;
if (a != 0.0 && b != 0.0) {
double c, p, q, s, t, u, v, w, z, p2, u2, r0;
- double Ne, P, Q0, Q, signz0, sqrt_q;
+ double Ne, P, Q0, Q, signz0, sqrt_q, z_term;
p = fabs(mECLoc(eZ))/eps2;
s = r02/(e2*eps2);
p2 = p*p;
if (q>0)
{
u = p/sqrt_q;
-// u2 = p2/q;
- u2 = u*u;
+ u2 = p2/q;
v = b2*u2/q;
P = 27.0*v*s/q;
Q0 = sqrt(P+1) + sqrt(P);
c = sqrt(u2 - 1 + 2.0*t);
w = (c - u)/2.0;
signz0 = mECLoc(eZ)>=0?1.0:-1.0;
- if ((sqrt(t*t+v)-u*w-0.5*t-0.25) < 0.0) {
+ z_term = sqrt(t*t+v)-u*w-0.5*t-0.25;
+ if (z_term < 0.0) {
z = 0.0;
} else {
- z = signz0*sqrt_q*(w+sqrt(sqrt(t*t+v)-u*w-0.5*t-0.25));
+ z = signz0*sqrt_q*(w+sqrt(z_term));
}
Ne = a*sqrt(1+eps2*z*z/b2);
mGeodLat = asin((eps2+1.0)*(z/Ne));
DEFINITIONS
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
-#define ID_QUATERNION "$Id: FGQuaternion.h,v 1.17 2010/06/30 03:13:40 jberndt Exp $"
+#define ID_QUATERNION "$Id: FGQuaternion.h,v 1.18 2010/09/29 02:19:05 jberndt Exp $"
namespace JSBSim {
const FGMatrix33& GetTInv(void) const { ComputeDerived(); return mTInv; }
/** Retrieves the Euler angles.
- @return a reference to the triad of euler angles corresponding
+ @return a reference to the triad of Euler angles corresponding
to this quaternion rotation.
units radians */
const FGColumnVector3& GetEuler(void) const {
}
/** Retrieves the Euler angles.
- @param i the euler angle index.
+ @param i the Euler angle index.
units radians.
@return a reference to the i-th euler angles corresponding
to this quaternion rotation.
}
/** Retrieves the Euler angles.
- @param i the euler angle index.
+ @param i the Euler angle index.
@return a reference to the i-th euler angles corresponding
to this quaternion rotation.
units degrees */
return radtodeg*mEulerAngles(i);
}
+ /** Retrieves the Euler angle vector.
+ @return an Euler angle column vector corresponding
+ to this quaternion rotation.
+ units degrees */
+ FGColumnVector3 const GetEulerDeg(void) const {
+ ComputeDerived();
+ return radtodeg*mEulerAngles;
+ }
+
/** Retrieves sine of the given euler angle.
@return the sine of the Euler angle theta (pitch attitude) corresponding
to this quaternion rotation. */
namespace JSBSim {
-static const char *IdSrc = "$Id: FGTable.cpp,v 1.23 2010/09/16 11:01:24 jberndt Exp $";
+static const char *IdSrc = "$Id: FGTable.cpp,v 1.27 2010/10/21 11:09:56 jberndt Exp $";
static const char *IdHdr = ID_TABLE;
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
internal = true;
} else {
// internal table is a child element of a restricted type
- cerr << endl << fgred << " An internal table cannot be nested within another type," << endl;
- cerr << " such as a function. The 'internal' keyword is ignored." << fgdef << endl << endl;
+ throw(" An internal table cannot be nested within another type,"
+ " such as a function. The 'internal' keyword is ignored.");
}
} else if (!call_type.empty()) {
- cerr << endl << fgred << " An unknown table type attribute is listed: " << call_type
- << ". Execution cannot continue." << fgdef << endl << endl;
- abort();
+ throw(" An unknown table type attribute is listed: "
+ ". Execution cannot continue.");
}
// Determine and store the lookup properties for this table unless this table
brkpt_string = el->GetAttributeValue("breakPoint");
if (brkpt_string.empty()) {
// no independentVars found, and table is not marked as internal, nor is it a 3D table
- cerr << endl << fgred << "No independent variable found for table." << fgdef << endl << endl;
- abort();
+ throw("No independent variable found for table.");
}
}
// end lookup property code
case 2:
nRows = tableData->GetNumDataLines()-1;
- if (nRows >= 2) nCols = FindNumColumns(tableData->GetDataLine(0));
- else {
- cerr << endl << fgred << "Not enough rows in this table." << fgdef << endl;
- abort();
+ if (nRows >= 2) {
+ nCols = FindNumColumns(tableData->GetDataLine(0));
+ if (nCols < 2) throw(string("Not enough columns in table data."));
+ } else {
+ throw(string("Not enough rows in the table data."));
}
Type = tt2D;
break;
}
+ // Sanity checks: lookup indices must be increasing monotonically
+ unsigned int r,c,b;
+
+ // find next xml element containing a name attribute
+ // to indicate where the error occured
+ Element* nameel = el;
+ while (nameel != 0 && nameel->GetAttributeValue("name") == "")
+ nameel=nameel->GetParent();
+
+ // check breakpoints, if applicable
+ if (dimension > 2) {
+ for (b=2; b<=nTables; ++b) {
+ if (Data[b][1] <= Data[b-1][1]) {
+ stringstream errormsg;
+ errormsg << fgred << highint << endl
+ << " FGTable: breakpoint lookup is not monotonically increasing" << endl
+ << " in breakpoint " << b;
+ if (nameel != 0) errormsg << " of table in " << nameel->GetAttributeValue("name");
+ errormsg << ":" << reset << endl
+ << " " << Data[b][1] << "<=" << Data[b-1][1] << endl;
+ throw(errormsg.str());
+ }
+ }
+ }
+
+ // check columns, if applicable
+ if (dimension > 1) {
+ for (c=2; c<=nCols; ++c) {
+ if (Data[0][c] <= Data[0][c-1]) {
+ stringstream errormsg;
+ errormsg << fgred << highint << endl
+ << " FGTable: column lookup is not monotonically increasing" << endl
+ << " in column " << c;
+ if (nameel != 0) errormsg << " of table in " << nameel->GetAttributeValue("name");
+ errormsg << ":" << reset << endl
+ << " " << Data[0][c] << "<=" << Data[0][c-1] << endl;
+ throw(errormsg.str());
+ }
+ }
+ }
+
+ // check rows
+ if (dimension < 3) { // in 3D tables, check only rows of subtables
+ for (r=2; r<=nRows; ++r) {
+ if (Data[r][0]<=Data[r-1][0]) {
+ stringstream errormsg;
+ errormsg << fgred << highint << endl
+ << " FGTable: row lookup is not monotonically increasing" << endl
+ << " in row " << r;
+ if (nameel != 0) errormsg << " of table in " << nameel->GetAttributeValue("name");
+ errormsg << ":" << reset << endl
+ << " " << Data[r][0] << "<=" << Data[r-1][0] << endl;
+ throw(errormsg.str());
+ }
+ }
+ }
+
bind();
if (debug_lvl & 1) Print();
namespace JSBSim {
-static const char *IdSrc = "$Id: FGAerodynamics.cpp,v 1.32 2010/09/07 00:40:03 jberndt Exp $";
+static const char *IdSrc = "$Id: FGAerodynamics.cpp,v 1.34 2010/10/15 11:32:41 jberndt Exp $";
static const char *IdHdr = ID_AERODYNAMICS;
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
axis = axis_element->GetAttributeValue("name");
function_element = axis_element->FindElement("function");
while (function_element) {
- ca.push_back( new FGFunction(PropertyManager, function_element) );
+ string current_func_name = function_element->GetAttributeValue("name");
+ try {
+ ca.push_back( new FGFunction(PropertyManager, function_element) );
+ } catch (string const str) {
+ cerr << endl << fgred << "Error loading aerodynamic function in "
+ << current_func_name << ":" << str << " Aborting." << reset << endl;
+ return false;
+ }
function_element = axis_element->FindNextElement("function");
}
Coeff[AxisIdx[axis]] = ca;
namespace JSBSim {
-static const char *IdSrc = "$Id: FGAuxiliary.cpp,v 1.42 2010/07/27 23:18:19 jberndt Exp $";
+static const char *IdSrc = "$Id: FGAuxiliary.cpp,v 1.44 2010/10/10 15:10:15 jberndt Exp $";
static const char *IdHdr = ID_AUXILIARY;
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
vAeroUVW = vUVW - wind;
Vt = vAeroUVW.Magnitude();
- if ( Vt > 0.05) {
+ if ( Vt > 1.0 ) {
if (vAeroUVW(eW) != 0.0)
alpha = vAeroUVW(eU)*vAeroUVW(eU) > 0.0 ? atan2(vAeroUVW(eW), vAeroUVW(eU)) : 0.0;
if (vAeroUVW(eV) != 0.0)
double mUW = (vAeroUVW(eU)*vAeroUVW(eU) + vAeroUVW(eW)*vAeroUVW(eW));
double signU=1;
- if (vAeroUVW(eU) != 0.0)
- signU = vAeroUVW(eU)/fabs(vAeroUVW(eU));
+ if (vAeroUVW(eU) < 0.0) signU=-1;
- if ( (mUW == 0.0) || (Vt == 0.0) ) {
+ if ( mUW < 1.0 ) {
adot = 0.0;
bdot = 0.0;
} else {
namespace JSBSim {
-static const char *IdSrc = "$Id: FGFCS.cpp,v 1.70 2010/08/21 22:56:11 jberndt Exp $";
+static const char *IdSrc = "$Id: FGFCS.cpp,v 1.71 2010/09/28 02:54:03 jberndt Exp $";
static const char *IdHdr = ID_FCS;
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGFCS::LateBind(void)
{
- int i;
+ unsigned int i;
for (i=0; i<Systems.size(); i++) Systems[i]->LateBind();
for (i=0; i<APComponents.size(); i++) APComponents[i]->LateBind();
DEFINITIONS
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
-#define ID_FCS "$Id: FGFCS.h,v 1.30 2010/09/05 17:31:40 jberndt Exp $"
+#define ID_FCS "$Id: FGFCS.h,v 1.31 2010/09/22 11:33:40 jberndt Exp $"
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FORWARD DECLARATIONS
@property gear/tailhook-pos-norm
@author Jon S. Berndt
- @version $Revision: 1.30 $
+ @version $Revision: 1.31 $
@see FGActuator
@see FGDeadBand
@see FGFCSFunction
bool GetPropFeather(int engine) const { return PropFeather[engine]; }
//@}
- /** Retrieves the State object pointer.
- This is used by the FGFCS-owned components.
- @return pointer to the State object */
- FGState* GetState(void) { return State; }
-
/** Retrieves all component names for inclusion in output stream
@param delimiter either a tab or comma string depending on output type
@return a string containing the descriptive names for all components */
namespace JSBSim {
-static const char *IdSrc = "$Id: FGInertial.cpp,v 1.18 2010/03/28 05:57:00 jberndt Exp $";
+static const char *IdSrc = "$Id: FGInertial.cpp,v 1.19 2010/10/10 15:06:38 jberndt Exp $";
static const char *IdHdr = ID_INERTIAL;
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
double lat = Propagate->GetLatitude();
double sinLat = sin(lat);
- double preCommon = 1.5*J2*(a/r)*(a/r);
+ double adivr = a/r;
+ double preCommon = 1.5*J2*adivr*adivr;
double xy = 1.0 - 5.0*(sinLat*sinLat);
double z = 3.0 - 5.0*(sinLat*sinLat);
double GMOverr2 = GM/(r*r);
#include "FGMassBalance.h"
#include "math/FGTable.h"
#include <cstdlib>
+#include <cstring>
using namespace std;
GLOBAL DATA
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
-static const char *IdSrc = "$Id: FGLGear.cpp,v 1.76 2010/07/30 11:50:01 jberndt Exp $";
+static const char *IdSrc = "$Id: FGLGear.cpp,v 1.78 2010/10/07 03:45:40 jberndt Exp $";
static const char *IdHdr = ID_LGEAR;
// Body To Structural (body frame is rotated 180 deg about Y and lengths are given in
FGForce(fdmex),
GearNumber(number),
SteerAngle(0.0),
- Castered(false)
+ Castered(false),
+ StaticFriction(false)
{
Element *force_table=0;
Element *dampCoeff=0;
Curvature = 1.03;
// Initialize Lagrange multipliers
- LMultiplier[ftRoll].value = 0.;
- LMultiplier[ftSide].value = 0.;
- LMultiplier[ftRoll].value = 0.;
+ memset(LMultiplier, 0, sizeof(LMultiplier));
Debug(0);
}
if (isRetractable) ComputeRetractionState();
if (GearDown) {
+ FGColumnVector3 angularVel;
+
vWhlBodyVec = MassBalance->StructuralToBody(vXYZn); // Get wheel in body frame
vLocalGear = Propagate->GetTb2l() * vWhlBodyVec; // Get local frame wheel location
gearLoc = Propagate->GetLocation().LocalToLocation(vLocalGear);
// Compute the height of the theoretical location of the wheel (if strut is
// not compressed) with respect to the ground level
- double height = fdmex->GetGroundCallback()->GetAGLevel(t, gearLoc, contact, normal, cvel);
+ double height = fdmex->GetGroundCallback()->GetAGLevel(t, gearLoc, contact, normal, cvel, angularVel);
vGroundNormal = Propagate->GetTec2b() * normal;
// The height returned above is the AGL and is expressed in the Z direction
DEFINITIONS
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
-#define ID_LGEAR "$Id: FGLGear.h,v 1.40 2010/07/30 11:50:01 jberndt Exp $"
+#define ID_LGEAR "$Id: FGLGear.h,v 1.41 2010/09/22 11:33:40 jberndt Exp $"
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FORWARD DECLARATIONS
class FGAircraft;
class FGPropagate;
class FGFCS;
-class FGState;
class FGMassBalance;
class FGAuxiliary;
class FGTable;
</contact>
@endcode
@author Jon S. Berndt
- @version $Id: FGLGear.h,v 1.40 2010/07/30 11:50:01 jberndt Exp $
+ @version $Id: FGLGear.h,v 1.41 2010/09/22 11:33:40 jberndt Exp $
@see Richard E. McFarland, "A Standard Kinematic Model for Flight Simulation at
NASA-Ames", NASA CR-2497, January 1975
@see Barnes W. McCormick, "Aerodynamics, Aeronautics, and Flight Mechanics",
DEFINITIONS
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
-#define ID_MODEL "$Id: FGModel.h,v 1.15 2010/09/07 00:19:46 jberndt Exp $"
+#define ID_MODEL "$Id: FGModel.h,v 1.16 2010/09/22 11:33:40 jberndt Exp $"
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FORWARD DECLARATIONS
namespace JSBSim {
class FGFDMExec;
-class FGState;
class FGAtmosphere;
class FGFCS;
class FGPropulsion;
virtual void Debug(int from);
FGFDMExec* FDMExec;
- FGState* State;
FGAtmosphere* Atmosphere;
FGFCS* FCS;
FGPropulsion* Propulsion;
#include <cstring>
#include <cstdlib>
-#include "input_output/net_fdm.hxx"
-#include "input_output/FGfdmSocket.h"
-
#if defined(WIN32) && !defined(__CYGWIN__)
# include <windows.h>
#else
namespace JSBSim {
-static const char *IdSrc = "$Id: FGOutput.cpp,v 1.48 2010/04/12 12:25:19 jberndt Exp $";
+static const char *IdSrc = "$Id: FGOutput.cpp,v 1.49 2010/10/15 11:30:29 jberndt Exp $";
static const char *IdHdr = ID_OUTPUT;
// (stolen from FGFS native_fdm.cxx)
Name = "FGOutput";
sFirstPass = dFirstPass = true;
socket = 0;
- flightGearSocket = 0;
runID_postfix = 0;
Type = otNone;
SubSystems = 0;
FGOutput::~FGOutput()
{
delete socket;
- delete flightGearSocket;
OutputProperties.clear();
Debug(1);
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+void FGOutput::SetProtocol(const string& protocol)
+{
+ if (protocol == "UDP") Protocol = FGfdmSocket::ptUDP;
+ else if (protocol == "TCP") Protocol = FGfdmSocket::ptTCP;
+ else Protocol = FGfdmSocket::ptTCP; // Default to TCP
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
void FGOutput::DelimitedOutput(const string& fname)
{
streambuf* buffer;
}
}
-
// Consumables
net->num_tanks = Propulsion->GetNumTanks(); // Max number of fuel tanks
net->fuel_quantity[i] = (float)(((FGTank *)Propulsion->GetTank(i))->GetContents());
}
-
// Gear status
net->num_wheels = GroundReactions->GetNumGearUnits();
net->gear_compression[i] = (float)(GroundReactions->GetGearUnit(i)->GetCompLen());
}
-
// Environment
- net->cur_time = (long int)1234567890; // Friday, Feb 13, 2009, 23:31:30 UTC (not processed by FGFS anyway)
+ net->cur_time = (long int)1234567890; // Friday, Feb 13, 2009, 23:31:30 UTC (not processed by FGFS anyway)
net->warp = 0; // offset in seconds to unix time
net->visibility = 25000.0; // visibility in meters (for env. effects)
-
// Control surface positions (normalized values)
net->elevator = (float)(FCS->GetDePos(ofNorm)); // Norm Elevator Pos, --
net->elevator_trim_tab = (float)(FCS->GetPitchTrimCmd()); // Norm Elev Trim Tab Pos, --
net->speedbrake = (float)(FCS->GetDsbPos(ofNorm)); // Norm Speedbrake Pos, --
net->spoilers = (float)(FCS->GetDspPos(ofNorm)); // Norm Spoiler Pos, --
-
// Convert the net buffer to network format
if ( isLittleEndian ) {
net->version = htonl(net->version);
{
int length = sizeof(fgSockBuf);
-
- if (flightGearSocket == NULL) return;
- if (!flightGearSocket->GetConnectStatus()) return;
+ if (socket == NULL) return;
+ if (!socket->GetConnectStatus()) return;
SocketDataFill(&fgSockBuf);
- flightGearSocket->Send((char *)&fgSockBuf, length);
+ socket->Send((char *)&fgSockBuf, length);
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
bool FGOutput::Load(Element* element)
{
- string type="", parameter="";
+ string parameter="";
string name="";
- string protocol="tcp";
int OutRate = 0;
- string property;
unsigned int port;
Element *property_element;
if (!document) return false;
name = FDMExec->GetRootDir() + document->GetAttributeValue("name");
- type = document->GetAttributeValue("type");
- SetType(type);
- if (!document->GetAttributeValue("port").empty() && type == string("SOCKET")) {
- port = atoi(document->GetAttributeValue("port").c_str());
- socket = new FGfdmSocket(name, port);
- } else if (!document->GetAttributeValue("port").empty() && type == string("FLIGHTGEAR")) {
- port = atoi(document->GetAttributeValue("port").c_str());
- if (!document->GetAttributeValue("protocol").empty())
- protocol = document->GetAttributeValue("protocol");
- if (protocol == "udp")
- flightGearSocket = new FGfdmSocket(name, port, FGfdmSocket::ptUDP); // create udp socket
- else
- flightGearSocket = new FGfdmSocket(name, port, FGfdmSocket::ptTCP); // create tcp socket (default)
+ SetType(document->GetAttributeValue("type"));
+ Port = document->GetAttributeValue("port");
+ if (!Port.empty() && (Type == otSocket || Type == otFlightGear)) {
+ port = atoi(Port.c_str());
+ SetProtocol(document->GetAttributeValue("protocol"));
+ socket = new FGfdmSocket(name, port, Protocol);
} else {
BaseFilename = Filename = name;
}
#include "input_output/FGXMLFileRead.h"
#include "input_output/net_fdm.hxx"
+#include "input_output/FGfdmSocket.h"
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
DEFINITIONS
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
-#define ID_OUTPUT "$Id: FGOutput.h,v 1.17 2009/10/24 22:59:30 jberndt Exp $"
+#define ID_OUTPUT "$Id: FGOutput.h,v 1.18 2010/10/15 11:30:29 jberndt Exp $"
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FORWARD DECLARATIONS
propulsion ON|OFF
</pre>
NOTE that Time is always output with the data.
- @version $Id: FGOutput.h,v 1.17 2009/10/24 22:59:30 jberndt Exp $
+ @version $Id: FGOutput.h,v 1.18 2010/10/15 11:30:29 jberndt Exp $
*/
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void SocketStatusOutput(const std::string&);
void SocketDataFill(FGNetFDM* net);
-
void SetType(const std::string& type);
+ void SetProtocol(const std::string& protocol);
+ void SetPort(const std::string& port);
void SetStartNewFile(bool tt) {StartNewFile = tt;}
void SetSubsystems(int tt) {SubSystems = tt;}
+ void SetOutputFileName(const std::string& fname) {Filename = fname;}
+ void SetDirectivesFile(const std::string& fname) {DirectivesFile = fname;}
+ void SetRate(int rt);
void Enable(void) { enabled = true; }
void Disable(void) { enabled = false; }
bool Toggle(void) {enabled = !enabled; return enabled;}
+
bool Load(Element* el);
- void SetOutputFileName(const std::string& fname) {Filename = fname;}
- void SetDirectivesFile(const std::string& fname) {DirectivesFile = fname;}
- void SetRate(int rt);
string GetOutputFileName(void) const {return Filename;}
/// Subsystem types for specifying which will be output in the FDM data logging
private:
enum {otNone, otCSV, otTab, otSocket, otTerminal, otFlightGear, otUnknown} Type;
+ FGfdmSocket::ProtocolType Protocol;
bool sFirstPass, dFirstPass, enabled;
int SubSystems;
int runID_postfix;
bool StartNewFile;
std::string output_file_name, delimeter, BaseFilename, Filename, DirectivesFile;
+ std::string Port;
std::ofstream datafile;
FGfdmSocket* socket;
- FGfdmSocket* flightGearSocket;
std::vector <FGPropertyManager*> OutputProperties;
void Debug(int from);
namespace JSBSim {
-static const char *IdSrc = "$Id: FGPropagate.cpp,v 1.65 2010/09/18 22:48:12 jberndt Exp $";
+static const char *IdSrc = "$Id: FGPropagate.cpp,v 1.71 2010/10/15 11:34:09 jberndt Exp $";
static const char *IdHdr = ID_PROPAGATE;
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
{
Debug(0);
Name = "FGPropagate";
- gravType = gtStandard;
+ gravType = gtWGS84;
vPQRdot.InitMatrix();
vQtrndot = FGQuaternion(0,0,0);
integrator_translational_position = eTrapezoidal;
VState.dqPQRdot.resize(4, FGColumnVector3(0.0,0.0,0.0));
+ VState.dqPQRidot.resize(4, FGColumnVector3(0.0,0.0,0.0));
VState.dqUVWidot.resize(4, FGColumnVector3(0.0,0.0,0.0));
VState.dqInertialVelocity.resize(4, FGColumnVector3(0.0,0.0,0.0));
VState.dqQtrndot.resize(4, FGQuaternion(0.0,0.0,0.0));
vInertialVelocity.InitMatrix();
VState.dqPQRdot.resize(4, FGColumnVector3(0.0,0.0,0.0));
+ VState.dqPQRidot.resize(4, FGColumnVector3(0.0,0.0,0.0));
VState.dqUVWidot.resize(4, FGColumnVector3(0.0,0.0,0.0));
VState.dqInertialVelocity.resize(4, FGColumnVector3(0.0,0.0,0.0));
VState.dqQtrndot.resize(4, FGColumnVector3(0.0,0.0,0.0));
FGIC->GetRRadpsIC() ) + Tl2b*vOmegaLocal;
VState.vPQRi = VState.vPQR + Ti2b * vOmegaEarth;
+ VState.vPQRi_i = Tb2i * VState.vPQRi;
// Make an initial run and set past values
InitializeDerivatives();
CalculateUVW(); // Translational position derivative (velocities are integrated in the inertial frame)
// Propagate rotational / translational velocity, angular /translational position, respectively.
- Integrate(VState.vPQRi, vPQRdot, VState.dqPQRdot, dt, integrator_rotational_rate);
- Integrate(VState.vInertialVelocity, vUVWidot, VState.dqUVWidot, dt, integrator_translational_rate);
+
+ Integrate(VState.vPQRi_i, vPQRidot, VState.dqPQRidot, dt, integrator_rotational_rate); // ECI integration
Integrate(VState.qAttitudeECI, vQtrndot, VState.dqQtrndot, dt, integrator_rotational_position);
Integrate(VState.vInertialPosition, VState.vInertialVelocity, VState.dqInertialVelocity, dt, integrator_translational_position);
+ Integrate(VState.vInertialVelocity, vUVWidot, VState.dqUVWidot, dt, integrator_translational_rate);
// CAUTION : the order of the operations below is very important to get transformation
// matrices that are consistent with the new state of the vehicle
VehicleRadius = GetRadius(); // Calculate current aircraft radius from center of planet
+ VState.vPQRi = Ti2b * VState.vPQRi_i;
VState.vPQR = VState.vPQRi - Ti2b * vOmegaEarth;
VState.qAttitudeLocal = Tl2b.GetQuaternion();
// frame.
vPQRdot = Jinv*(vMoments - VState.vPQRi*(J*VState.vPQRi));
+ vPQRidot = Tb2i * vPQRdot;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
// Instruct the algorithm to zero out the relative movement between the
// aircraft and the ground.
vdot += (VState.vUVW - Tec2b * LocalTerrainVelocity) / dt;
- wdot += VState.vPQR / dt;
+ wdot += (VState.vPQR - Tec2b * LocalTerrainAngularVelocity) / dt;
}
// Assemble the linear system of equations
vUVWdot += invMass * Fc;
vUVWidot += invMass * Tb2i * Fc;
vPQRdot += Jinv * Mc;
+ vPQRidot += Tb2i* Jinv * Mc;
// Save the value of the Lagrange multipliers to accelerate the convergence
// of the Gauss-Seidel algorithm at next iteration.
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGPropagate::SetInertialRates(FGColumnVector3 vRates) {
- VState.vPQRi = Ti2b * vRates;
+ VState.vPQRi_i = vRates;
+ VState.vPQRi = Ti2b * VState.vPQRi_i;
VState.vPQR = VState.vPQRi - Ti2b * vOmegaEarth;
}
// Initialize past values deques
VState.dqPQRdot.clear();
+ VState.dqPQRidot.clear();
VState.dqUVWidot.clear();
VState.dqInertialVelocity.clear();
VState.dqQtrndot.clear();
for (int i=0; i<4; i++) {
VState.dqPQRdot.push_front(vPQRdot);
+ VState.dqPQRidot.push_front(vPQRidot);
VState.dqUVWidot.push_front(vUVWdot);
VState.dqInertialVelocity.push_front(VState.vInertialVelocity);
VState.dqQtrndot.push_front(vQtrndot);
// Get the LocalTerrain radius.
FDMExec->GetGroundCallback()->GetAGLevel(t, VState.vLocation, contactloc, dv,
- LocalTerrainVelocity);
+ LocalTerrainVelocity, LocalTerrainAngularVelocity);
LocalTerrainRadius = contactloc.GetRadius();
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+void FGPropagate::DumpState(void)
+{
+ cout << endl;
+ cout << fgblue
+ << "------------------------------------------------------------------" << reset << endl;
+ cout << highint
+ << "State Report at sim time: " << FDMExec->GetSimTime() << " seconds" << reset << endl;
+ cout << " " << underon
+ << "Position" << underoff << endl;
+ cout << " ECI: " << VState.vInertialPosition.Dump(", ") << " (x,y,z, in ft)" << endl;
+ cout << " ECEF: " << VState.vLocation << " (x,y,z, in ft)" << endl;
+ cout << " Local: " << VState.vLocation.GetLatitudeDeg()
+ << ", " << VState.vLocation.GetLongitudeDeg()
+ << ", " << GetAltitudeASL() << " (lat, lon, alt in deg and ft)" << endl;
+
+ cout << endl << " " << underon
+ << "Orientation" << underoff << endl;
+ cout << " ECI: " << VState.qAttitudeECI.GetEulerDeg().Dump(", ") << " (phi, theta, psi in deg)" << endl;
+ cout << " Local: " << VState.qAttitudeLocal.GetEulerDeg().Dump(", ") << " (phi, theta, psi in deg)" << endl;
+
+ cout << endl << " " << underon
+ << "Velocity" << underoff << endl;
+ cout << " ECI: " << VState.vInertialVelocity.Dump(", ") << " (x,y,z in ft/s)" << endl;
+ cout << " ECEF: " << (GetTb2ec() * VState.vUVW).Dump(", ") << " (x,y,z in ft/s)" << endl;
+ cout << " Local: " << GetVel() << " (n,e,d in ft/sec)" << endl;
+ cout << " Body: " << GetUVW() << " (u,v,w in ft/sec)" << endl;
+
+ cout << endl << " " << underon
+ << "Body Rates (relative to given frame, expressed in body frame)" << underoff << endl;
+ cout << " ECI: " << (VState.vPQRi*radtodeg).Dump(", ") << " (p,q,r in deg/s)" << endl;
+ cout << " ECEF: " << (VState.vPQR*radtodeg).Dump(", ") << " (p,q,r in deg/s)" << endl;
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
void FGPropagate::bind(void)
{
typedef double (FGPropagate::*PMF)(int) const;
DEFINITIONS
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
-#define ID_PROPAGATE "$Id: FGPropagate.h,v 1.48 2010/09/18 22:48:12 jberndt Exp $"
+#define ID_PROPAGATE "$Id: FGPropagate.h,v 1.51 2010/10/07 03:45:40 jberndt Exp $"
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FORWARD DECLARATIONS
@endcode
@author Jon S. Berndt, Mathias Froehlich
- @version $Id: FGPropagate.h,v 1.48 2010/09/18 22:48:12 jberndt Exp $
+ @version $Id: FGPropagate.h,v 1.51 2010/10/07 03:45:40 jberndt Exp $
*/
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
units rad/sec */
FGColumnVector3 vPQRi;
+ /** The angular velocity vector for the vehicle body frame relative to the
+ ECI frame, expressed in the ECI frame.
+ units rad/sec */
+ FGColumnVector3 vPQRi_i;
+
/** The current orientation of the vehicle, that is, the orientation of the
body frame relative to the local, NED frame. */
FGQuaternion qAttitudeLocal;
FGColumnVector3 vInertialPosition;
deque <FGColumnVector3> dqPQRdot;
+ deque <FGColumnVector3> dqPQRidot;
deque <FGColumnVector3> dqUVWidot;
deque <FGColumnVector3> dqInertialVelocity;
deque <FGQuaternion> dqQtrndot;
VState.vInertialPosition = GetTec2i() * VState.vLocation;
UpdateLocationMatrices();
}
- void SetLocation(const FGLocation& l) {
- VState.vLocation = l;
- VState.vInertialPosition = GetTec2i() * VState.vLocation;
- UpdateLocationMatrices();
- }
- void SetLocation(const FGColumnVector3& l) {
- VState.vLocation = l;
- VState.vInertialPosition = GetTec2i() * VState.vLocation;
- UpdateLocationMatrices();
- }
void SetAltitudeASL(double altASL);
void SetAltitudeASLmeters(double altASL) {SetAltitudeASL(altASL/fttom);}
void SetSeaLevelRadius(double tt) { SeaLevelRadius = tt; }
VehicleRadius = GetRadius();
UpdateLocationMatrices();
}
+ void SetLocation(const FGLocation& l) {
+ VState.vLocation = l;
+ VState.vInertialPosition = GetTec2i() * VState.vLocation;
+ UpdateLocationMatrices();
+ }
+ void SetLocation(const FGColumnVector3& l) {
+ VState.vLocation = l;
+ VState.vInertialPosition = GetTec2i() * VState.vLocation;
+ UpdateLocationMatrices();
+ }
void RecomputeLocalTerrainRadius(void);
double value;
};
+ void DumpState(void);
+
private:
// state vector
FGColumnVector3 vVel;
FGColumnVector3 vPQRdot;
+ FGColumnVector3 vPQRidot;
FGColumnVector3 vUVWdot, vUVWidot;
FGColumnVector3 vInertialVelocity;
FGColumnVector3 vLocation;
FGMatrix33 Tl2i;
double LocalTerrainRadius, SeaLevelRadius, VehicleRadius;
- FGColumnVector3 LocalTerrainVelocity;
+ FGColumnVector3 LocalTerrainVelocity, LocalTerrainAngularVelocity;
eIntegrateType integrator_rotational_rate;
eIntegrateType integrator_translational_rate;
eIntegrateType integrator_rotational_position;
namespace JSBSim {
-static const char *IdSrc = "$Id: FGPropulsion.cpp,v 1.40 2010/09/07 00:40:03 jberndt Exp $";
+static const char *IdSrc = "$Id: FGPropulsion.cpp,v 1.41 2010/10/15 11:32:41 jberndt Exp $";
static const char *IdHdr = ID_PROPULSION;
extern short debug_lvl;
document->SetParent(engine_element);
type = document->GetName();
- if (type == "piston_engine") {
- HavePistonEngine = true;
- if (!IsBound) bind();
- Engines.push_back(new FGPiston(FDMExec, document, numEngines));
- } else if (type == "turbine_engine") {
- HaveTurbineEngine = true;
- if (!IsBound) bind();
- Engines.push_back(new FGTurbine(FDMExec, document, numEngines));
- } else if (type == "turboprop_engine") {
- HaveTurboPropEngine = true;
- if (!IsBound) bind();
- Engines.push_back(new FGTurboProp(FDMExec, document, numEngines));
- } else if (type == "rocket_engine") {
- HaveRocketEngine = true;
- if (!IsBound) bind();
- Engines.push_back(new FGRocket(FDMExec, document, numEngines));
- } else if (type == "electric_engine") {
- HaveElectricEngine = true;
- if (!IsBound) bind();
- Engines.push_back(new FGElectric(FDMExec, document, numEngines));
- } else {
- cerr << "Unknown engine type: " << type << endl;
- exit(-5);
+ try {
+ if (type == "piston_engine") {
+ HavePistonEngine = true;
+ if (!IsBound) bind();
+ Engines.push_back(new FGPiston(FDMExec, document, numEngines));
+ } else if (type == "turbine_engine") {
+ HaveTurbineEngine = true;
+ if (!IsBound) bind();
+ Engines.push_back(new FGTurbine(FDMExec, document, numEngines));
+ } else if (type == "turboprop_engine") {
+ HaveTurboPropEngine = true;
+ if (!IsBound) bind();
+ Engines.push_back(new FGTurboProp(FDMExec, document, numEngines));
+ } else if (type == "rocket_engine") {
+ HaveRocketEngine = true;
+ if (!IsBound) bind();
+ Engines.push_back(new FGRocket(FDMExec, document, numEngines));
+ } else if (type == "electric_engine") {
+ HaveElectricEngine = true;
+ if (!IsBound) bind();
+ Engines.push_back(new FGElectric(FDMExec, document, numEngines));
+ } else {
+ cerr << "Unknown engine type: " << type << endl;
+ exit(-5);
+ }
+ } catch (std::string str) {
+ cerr << endl << fgred << str << reset << endl;
+ return false;
}
FCS->AddThrottle();
namespace JSBSim {
-static const char *IdSrc = "$Id: FGEngine.cpp,v 1.39 2010/08/21 17:13:48 jberndt Exp $";
+static const char *IdSrc = "$Id: FGEngine.cpp,v 1.40 2010/10/15 11:32:41 jberndt Exp $";
static const char *IdHdr = ID_ENGINE;
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
// Load thruster
local_element = engine_element->GetParent()->FindElement("thruster");
if (local_element) {
- if (!LoadThruster(local_element)) exit(-1);
+ try {
+ if (!LoadThruster(local_element)) exit(-1);
+ } catch (std::string str) {
+ throw("Error loading engine " + Name + ". " + str);
+ }
} else {
cerr << "No thruster definition supplied with engine definition." << endl;
}
namespace JSBSim {
-static const char *IdSrc = "$Id: FGPropeller.cpp,v 1.30 2010/05/02 15:10:07 jberndt Exp $";
+static const char *IdSrc = "$Id: FGPropeller.cpp,v 1.32 2010/10/21 03:27:40 jberndt Exp $";
static const char *IdHdr = ID_PROPELLER;
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
for (int i=0; i<2; i++) {
table_element = prop_element->FindNextElement("table");
name = table_element->GetAttributeValue("name");
- if (name == "C_THRUST") {
- cThrust = new FGTable(PropertyManager, table_element);
- } else if (name == "C_POWER") {
- cPower = new FGTable(PropertyManager, table_element);
- } else if (name == "CT_MACH") {
- CtMach = new FGTable(PropertyManager, table_element);
- } else if (name == "CP_MACH") {
- CpMach = new FGTable(PropertyManager, table_element);
- } else {
- cerr << "Unknown table type: " << name << " in propeller definition." << endl;
+ try {
+ if (name == "C_THRUST") {
+ cThrust = new FGTable(PropertyManager, table_element);
+ } else if (name == "C_POWER") {
+ cPower = new FGTable(PropertyManager, table_element);
+ } else if (name == "CT_MACH") {
+ CtMach = new FGTable(PropertyManager, table_element);
+ } else if (name == "CP_MACH") {
+ CpMach = new FGTable(PropertyManager, table_element);
+ } else {
+ cerr << "Unknown table type: " << name << " in propeller definition." << endl;
+ }
+ } catch (std::string str) {
+ throw("Error loading propeller table:" + name + ". " + str);
}
}
if (CL > 1.5) CL = 1.5;
double BladeArea = Diameter * Diameter / 32.0 * numBlades;
vTorque(eX) = -Sense*BladeArea*Diameter*Vel*Vel*rho*0.19*CL;
- PowerRequired = vTorque(eX)*0.2*M_PI;
+ PowerRequired = fabs(vTorque(eX))*0.2*M_PI;
}
return PowerRequired;