SGVec3d nup = normalize(world_up);
_sun_angle = acos( dot( nup, nsun ) );
- double signnedPI = (_sun_angle < 0.0) ? -SGD_PI : SGD_PI;
- _sun_angle = fmod(_sun_angle+signnedPI, SGD_2PI) - signnedPI;
+ double signedPI = (_sun_angle < 0.0) ? -SGD_PI : SGD_PI;
+ _sun_angle = fmod(_sun_angle+signedPI, SGD_2PI) - signedPI;
SG_LOG( SG_EVENT, SG_DEBUG, "sun angle relative to current location = "
<< get_sun_angle() );
tmp = ra - (SGD_2PI/24)*gst;
- double signnedPI = (tmp < 0.0) ? -SGD_PI : SGD_PI;
- tmp = fmod(tmp+signnedPI, SGD_2PI) - signnedPI;
+ double signedPI = (tmp < 0.0) ? -SGD_PI : SGD_PI;
+ tmp = fmod(tmp+signedPI, SGD_2PI) - signedPI;
*lon = tmp;
*lat = dec;
double sun_angle = acos( dot( nup, nsun ) );
- double signnedPI = (sun_angle < 0.0) ? -SGD_PI : SGD_PI;
- sun_angle = fmod(sun_angle+signnedPI, SGD_2PI) - signnedPI;
+ double signedPI = (sun_angle < 0.0) ? -SGD_PI : SGD_PI;
+ sun_angle = fmod(sun_angle+signedPI, SGD_2PI) - signedPI;
double sun_angle_deg = sun_angle * SG_RADIANS_TO_DEGREES;
SG_LOG( SG_EVENT, SG_DEBUG, "sun angle relative to current location = "