glTexEnvf( GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, -0.5 ) ;
#endif
+#ifdef FG_EXPERIMENTAL_POINT_LIGHTING
// get the address of our OpenGL extensions
if ( fgGetBool("/sim/rendering/distance-attenuation") )
{
glXGetProcAddressARB((GLubyte *)"glPointParameterfvEXT");
#endif
}
+#endif
// based on the requested presets, calculate the true starting
// lon, lat