}
};
-// Change the StateSets of a model to hold different textures based on
-// a livery path.
-
-class TextureUpdateVisitor : public NodeAndDrawableVisitor {
-public:
- TextureUpdateVisitor(const FilePathList& pathList) :
- NodeAndDrawableVisitor(NodeVisitor::TRAVERSE_ALL_CHILDREN),
- _pathList(pathList)
- {
- }
-
- virtual void apply(Node& node)
- {
- StateSet* stateSet = cloneStateSet(node.getStateSet());
- if (stateSet)
- node.setStateSet(stateSet);
- traverse(node);
- }
-
- virtual void apply(Drawable& drawable)
- {
- StateSet* stateSet = cloneStateSet(drawable.getStateSet());
- if (stateSet)
- drawable.setStateSet(stateSet);
- }
- // Copied from Mathias' earlier SGTextureUpdateVisitor
-protected:
- Texture2D* textureReplace(int unit, const StateAttribute* attr)
- {
- const Texture2D* texture = dynamic_cast<const Texture2D*>(attr);
-
- if (!texture)
- return 0;
-
- const Image* image = texture->getImage();
- const string* fullFilePath = 0;
- if (image) {
- // The currently loaded file name
- fullFilePath = &image->getFileName();
-
- } else {
- fullFilePath = &texture->getName();
- }
- // The short name
- string fileName = getSimpleFileName(*fullFilePath);
- if (fileName.empty())
- return 0;
- // The name that should be found with the current database path
- string fullLiveryFile = findFileInPath(fileName, _pathList);
- // If it is empty or they are identical then there is nothing to do
- if (fullLiveryFile.empty() || fullLiveryFile == *fullFilePath)
- return 0;
- Image* newImage = readImageFile(fullLiveryFile);
- if (!newImage)
- return 0;
- CopyOp copyOp(CopyOp::DEEP_COPY_ALL & ~CopyOp::DEEP_COPY_IMAGES);
- Texture2D* newTexture = static_cast<Texture2D*>(copyOp(texture));
- if (!newTexture) {
- return 0;
- } else {
- newTexture->setImage(newImage);
- return newTexture;
- }
- }
-
- StateSet* cloneStateSet(const StateSet* stateSet)
- {
- typedef pair<int, Texture2D*> Tex2D;
- vector<Tex2D> newTextures;
- StateSet* result = 0;
-
- if (!stateSet)
- return 0;
- int numUnits = stateSet->getTextureAttributeList().size();
- if (numUnits > 0) {
- for (int i = 0; i < numUnits; ++i) {
- const StateAttribute* attr
- = stateSet->getTextureAttribute(i, StateAttribute::TEXTURE);
- Texture2D* newTexture = textureReplace(i, attr);
- if (newTexture)
- newTextures.push_back(Tex2D(i, newTexture));
- }
- if (!newTextures.empty()) {
- result = static_cast<StateSet*>(stateSet->clone(CopyOp()));
- for (vector<Tex2D>::iterator i = newTextures.begin();
- i != newTextures.end();
- ++i) {
- result->setTextureAttribute(i->first, i->second);
- }
- }
- }
- return result;
- }
-private:
- FilePathList _pathList;
-};
-
-// Create new userdata structs in a copied model.
-// The BVH trees are shared with the original model, but the velocity fields
-// should usually be distinct fields for distinct models.
-class UserDataCopyVisitor : public osg::NodeVisitor {
-public:
- UserDataCopyVisitor() :
- osg::NodeVisitor(osg::NodeVisitor::NODE_VISITOR,
- osg::NodeVisitor::TRAVERSE_ALL_CHILDREN)
- {
- }
- virtual void apply(osg::Node& node)
- {
- osg::ref_ptr<SGSceneUserData> userData;
- userData = SGSceneUserData::getSceneUserData(&node);
- if (userData.valid()) {
- SGSceneUserData* newUserData = new SGSceneUserData(*userData);
- newUserData->setVelocity(0);
- node.setUserData(newUserData);
- }
- node.traverse(*this);
- }
-};
class SGTexCompressionVisitor : public SGTextureStateAttributeVisitor {
public:
return node;
}
-osg::Node* DefaultCopyPolicy::copy(osg::Node* model, const string& fileName,
- const osgDB::ReaderWriter::Options* opt)
-{
- // Add an extra reference to the model stored in the database.
- // That is to avoid expiring the object from the cache even if it is still
- // in use. Note that the object cache will think that a model is unused
- // if the reference count is 1. If we clone all structural nodes here
- // we need that extra reference to the original object
- SGDatabaseReference* databaseReference;
- databaseReference = new SGDatabaseReference(model);
- CopyOp::CopyFlags flags = CopyOp::DEEP_COPY_ALL;
- flags &= ~CopyOp::DEEP_COPY_TEXTURES;
- flags &= ~CopyOp::DEEP_COPY_IMAGES;
- flags &= ~CopyOp::DEEP_COPY_STATESETS;
- flags &= ~CopyOp::DEEP_COPY_STATEATTRIBUTES;
- flags &= ~CopyOp::DEEP_COPY_ARRAYS;
- flags &= ~CopyOp::DEEP_COPY_PRIMITIVES;
- // This will safe display lists ...
- flags &= ~CopyOp::DEEP_COPY_DRAWABLES;
- flags &= ~CopyOp::DEEP_COPY_SHAPES;
- osg::Node* res = CopyOp(flags)(model);
- res->addObserver(databaseReference);
-
- // Update liveries
- TextureUpdateVisitor liveryUpdate(opt->getDatabasePathList());
- res->accept(liveryUpdate);
-
- // Copy the userdata fields, still sharing the boundingvolumes,
- // but introducing new data for velocities.
- UserDataCopyVisitor userDataCopyVisitor;
- res->accept(userDataCopyVisitor);
-
- return res;
-}
-
string OSGSubstitutePolicy::substitute(const string& name,
const ReaderWriter::Options* opt)
{
};
typedef ModelRegistryCallback<ACProcessPolicy, DefaultCachePolicy,
- ACOptimizePolicy, DefaultCopyPolicy,
+ ACOptimizePolicy,
OSGSubstitutePolicy, BuildLeafBVHPolicy>
ACCallback;
// readNode function is specified as a template with a bunch of
// pluggable (and predefined) policies.
template <typename ProcessPolicy, typename CachePolicy, typename OptimizePolicy,
- typename CopyPolicy, typename SubstitutePolicy, typename BVHPolicy>
+ typename SubstitutePolicy, typename BVHPolicy>
class ModelRegistryCallback : public osgDB::Registry::ReadFileCallback {
public:
ModelRegistryCallback(const std::string& extension) :
_processPolicy(extension), _cachePolicy(extension),
- _optimizePolicy(extension), _copyPolicy(extension),
+ _optimizePolicy(extension),
_substitutePolicy(extension), _bvhPolicy(extension)
{
}
_bvhPolicy.buildBVH(fileName, optimizedNode.get());
_cachePolicy.addToCache(fileName, optimizedNode.get());
}
- osg::ref_ptr<osg::Node> copyNode;
- copyNode = _copyPolicy.copy(optimizedNode.get(), fileName, opt);
- return ReaderWriter::ReadResult(copyNode);
+ return ReaderWriter::ReadResult(optimizedNode);
}
protected:
static osgDB::ReaderWriter::ReadResult
ProcessPolicy _processPolicy;
CachePolicy _cachePolicy;
OptimizePolicy _optimizePolicy;
- CopyPolicy _copyPolicy;
SubstitutePolicy _substitutePolicy;
BVHPolicy _bvhPolicy;
virtual ~ModelRegistryCallback() {}
}
};
-struct DefaultCopyPolicy {
- DefaultCopyPolicy(const std::string& extension) {}
- osg::Node* copy(osg::Node* node, const std::string& fileName,
- const osgDB::ReaderWriter::Options* opt);
-};
-
-struct NoCopyPolicy {
- NoCopyPolicy(const std::string& extension) {}
- osg::Node* copy(osg::Node* node, const std::string& fileName,
- const osgDB::ReaderWriter::Options* opt)
- {
- return node;
- }
-};
-
struct OSGSubstitutePolicy {
OSGSubstitutePolicy(const std::string& extension) {}
std::string substitute(const std::string& name,
};
typedef ModelRegistryCallback<DefaultProcessPolicy, DefaultCachePolicy,
- OptimizeModelPolicy, DefaultCopyPolicy,
+ OptimizeModelPolicy,
OSGSubstitutePolicy, BuildLeafBVHPolicy>
DefaultCallback;
// Callback that only loads the file without any caching or
// postprocessing.
typedef ModelRegistryCallback<DefaultProcessPolicy, NoCachePolicy,
- NoOptimizePolicy, NoCopyPolicy,
+ NoOptimizePolicy,
NoSubstitutePolicy, BuildLeafBVHPolicy>
LoadOnlyCallback;
SGSharedPtr<SGCondition> mCondition;
};
+
+// Little helper class that holds an extra reference to a
+// loaded 3d model.
+// Since we clone all structural nodes from our 3d models,
+// the database pager will only see one single reference to
+// top node of the model and expire it relatively fast.
+// We attach that extra reference to every model cloned from
+// a base model in the pager. When that cloned model is deleted
+// this extra reference is deleted too. So if there are no
+// cloned models left the model will expire.
+namespace {
+class SGDatabaseReference : public osg::Observer
+{
+public:
+ SGDatabaseReference(osg::Referenced* referenced) :
+ mReferenced(referenced)
+ { }
+ virtual void objectDeleted(void*)
+ {
+ mReferenced = 0;
+ }
+private:
+ osg::ref_ptr<osg::Referenced> mReferenced;
+};
+}
+
static osg::Node *
sgLoad3DModel_internal(const string &path,
const osgDB::ReaderWriter::Options* options_,
texturepath = texturepath.dir();
options->setDatabasePath(texturepath.str());
- model = osgDB::readNodeFile(modelpath.str(), options.get());
- if (model == 0)
+ osg::Node* origModel
+ = osgDB::readNodeFile(modelpath.str(), options.get());
+
+ if (!origModel)
throw sg_io_exception("Failed to load 3D model",
sg_location(modelpath.str()));
+ model = copyModel(origModel);
+ // Add an extra reference to the model stored in the database.
+ // That is to avoid expiring the object from the cache even if
+ // it is still in use. Note that the object cache will think
+ // that a model is unused if the reference count is 1. If we
+ // clone all structural nodes here we need that extra
+ // reference to the original object
+ SGDatabaseReference* databaseReference;
+ databaseReference = new SGDatabaseReference(origModel);
+ model->addObserver(databaseReference);
+
+ // Update liveries
+ TextureUpdateVisitor liveryUpdate(options->getDatabasePathList());
+ model->accept(liveryUpdate);
+
+ // Copy the userdata fields, still sharing the boundingvolumes,
+ // but introducing new data for velocities.
+ UserDataCopyVisitor userDataCopyVisitor;
+ model->accept(userDataCopyVisitor);
}
model->setName(modelpath.str());
#include <simgear_config.h>
#endif
+#include <utility>
+
#include <osg/ref_ptr>
+#include <osgDB/FileNameUtils>
+#include <osgDB/FileUtils>
+#include <osgDB/ReaderWriter>
#include <osgDB/ReadFile>
#include <osgDB/SharedStateManager>
#include <simgear/scene/util/SGSceneFeatures.hxx>
+#include <simgear/scene/util/SGSceneUserData.hxx>
#include <simgear/structure/exception.hxx>
#include <simgear/props/props.hxx>
return texture.release();
}
+namespace simgear
+{
+using namespace osg;
+
+Node* copyModel(Node* model)
+{
+ CopyOp::CopyFlags flags = CopyOp::DEEP_COPY_ALL;
+ flags &= ~CopyOp::DEEP_COPY_TEXTURES;
+ flags &= ~CopyOp::DEEP_COPY_IMAGES;
+ flags &= ~CopyOp::DEEP_COPY_STATESETS;
+ flags &= ~CopyOp::DEEP_COPY_STATEATTRIBUTES;
+ flags &= ~CopyOp::DEEP_COPY_ARRAYS;
+ flags &= ~CopyOp::DEEP_COPY_PRIMITIVES;
+ // This will preserve display lists ...
+ flags &= ~CopyOp::DEEP_COPY_DRAWABLES;
+ flags &= ~CopyOp::DEEP_COPY_SHAPES;
+ return static_cast<Node*>(model->clone(CopyOp(flags)));
+}
+
+TextureUpdateVisitor::TextureUpdateVisitor(const osgDB::FilePathList& pathList) :
+ NodeAndDrawableVisitor(NodeVisitor::TRAVERSE_ALL_CHILDREN),
+ _pathList(pathList)
+{
+}
+
+void TextureUpdateVisitor::apply(Node& node)
+{
+ StateSet* stateSet = cloneStateSet(node.getStateSet());
+ if (stateSet)
+ node.setStateSet(stateSet);
+ traverse(node);
+}
+
+void TextureUpdateVisitor::apply(Drawable& drawable)
+{
+ StateSet* stateSet = cloneStateSet(drawable.getStateSet());
+ if (stateSet)
+ drawable.setStateSet(stateSet);
+}
+
+Texture2D* TextureUpdateVisitor::textureReplace(int unit, const StateAttribute* attr)
+{
+ using namespace osgDB;
+ const Texture2D* texture = dynamic_cast<const Texture2D*>(attr);
+
+ if (!texture)
+ return 0;
+
+ const Image* image = texture->getImage();
+ const string* fullFilePath = 0;
+ if (image) {
+ // The currently loaded file name
+ fullFilePath = &image->getFileName();
+
+ } else {
+ fullFilePath = &texture->getName();
+ }
+ // The short name
+ string fileName = getSimpleFileName(*fullFilePath);
+ if (fileName.empty())
+ return 0;
+ // The name that should be found with the current database path
+ string fullLiveryFile = findFileInPath(fileName, _pathList);
+ // If it is empty or they are identical then there is nothing to do
+ if (fullLiveryFile.empty() || fullLiveryFile == *fullFilePath)
+ return 0;
+ Image* newImage = readImageFile(fullLiveryFile);
+ if (!newImage)
+ return 0;
+ CopyOp copyOp(CopyOp::DEEP_COPY_ALL & ~CopyOp::DEEP_COPY_IMAGES);
+ Texture2D* newTexture = static_cast<Texture2D*>(copyOp(texture));
+ if (!newTexture) {
+ return 0;
+ } else {
+ newTexture->setImage(newImage);
+ return newTexture;
+ }
+}
+
+StateSet* TextureUpdateVisitor::cloneStateSet(const StateSet* stateSet)
+{
+ typedef std::pair<int, Texture2D*> Tex2D;
+ vector<Tex2D> newTextures;
+ StateSet* result = 0;
+
+ if (!stateSet)
+ return 0;
+ int numUnits = stateSet->getTextureAttributeList().size();
+ if (numUnits > 0) {
+ for (int i = 0; i < numUnits; ++i) {
+ const StateAttribute* attr
+ = stateSet->getTextureAttribute(i, StateAttribute::TEXTURE);
+ Texture2D* newTexture = textureReplace(i, attr);
+ if (newTexture)
+ newTextures.push_back(Tex2D(i, newTexture));
+ }
+ if (!newTextures.empty()) {
+ result = static_cast<StateSet*>(stateSet->clone(CopyOp()));
+ for (vector<Tex2D>::iterator i = newTextures.begin();
+ i != newTextures.end();
+ ++i) {
+ result->setTextureAttribute(i->first, i->second);
+ }
+ }
+ }
+ return result;
+}
+
+UserDataCopyVisitor::UserDataCopyVisitor() :
+ NodeVisitor(NodeVisitor::NODE_VISITOR,
+ NodeVisitor::TRAVERSE_ALL_CHILDREN)
+{
+}
+
+void UserDataCopyVisitor::apply(Node& node)
+{
+ ref_ptr<SGSceneUserData> userData;
+ userData = SGSceneUserData::getSceneUserData(&node);
+ if (userData.valid()) {
+ SGSceneUserData* newUserData = new SGSceneUserData(*userData);
+ newUserData->setVelocity(0);
+ node.setUserData(newUserData);
+ }
+ node.traverse(*this);
+}
+
+}
// end of model.cxx
#include <osgDB/ReaderWriter>
#include <simgear/misc/sg_path.hxx>
+#include <simgear/scene/util/NodeAndDrawableVisitor.hxx>
osg::Texture2D*
SGLoadTexture2D(bool staticTexture, const std::string& path,
mipmaplevels);
}
+namespace simgear
+{
+osg::Node* copyModel(osg::Node* model);
+
+// Change the StateSets of a model to hold different textures based on
+// a livery path.
+
+class TextureUpdateVisitor : public NodeAndDrawableVisitor
+{
+public:
+ TextureUpdateVisitor(const osgDB::FilePathList& pathList);
+ virtual void apply(osg::Node& node);
+ virtual void apply(osg::Drawable& drawable);
+ // Copied from Mathias' earlier SGTextureUpdateVisitor
+protected:
+ osg::Texture2D* textureReplace(int unit, const osg::StateAttribute* attr);
+ osg::StateSet* cloneStateSet(const osg::StateSet* stateSet);
+private:
+ osgDB::FilePathList _pathList;
+};
+
+// Create new userdata structs in a copied model.
+// The BVH trees are shared with the original model, but the velocity fields
+// should usually be distinct fields for distinct models.
+class UserDataCopyVisitor : public osg::NodeVisitor
+{
+public:
+ UserDataCopyVisitor();
+ virtual void apply(osg::Node& node);
+};
+
+}
#endif // __MODEL_HXX
typedef ModelRegistryCallback<DefaultProcessPolicy, NoCachePolicy,
- NoOptimizePolicy, NoCopyPolicy,
+ NoOptimizePolicy,
NoSubstitutePolicy, BuildGroupBVHPolicy>
BTGCallback;