#include "fg_commands.hxx"
-#ifdef WIN32
- typedef void (APIENTRY * PFNGLPOINTPARAMETERFEXTPROC)(GLenum pname,
- GLfloat param);
- typedef void (APIENTRY * PFNGLPOINTPARAMETERFVEXTPROC)(GLenum pname,
- const GLfloat *params);
-
- PFNGLPOINTPARAMETERFEXTPROC glPointParameterfEXT = 0;
- PFNGLPOINTPARAMETERFVEXTPROC glPointParameterfvEXT = 0;
-#elif linux
- #include <GL/glx.h>
-
- typedef void (* OpenGLFuncExt)(GLenum pname, GLfloat param);
- typedef void (* OpenGLFuncExtv)(GLenum pname, const GLfloat *params);
-
- OpenGLFuncExt glPointParameterfEXT = 0;
- OpenGLFuncExtv glPointParameterfvEXT = 0;
-#endif
+glPointParameterfProc glPointParameterfPtr;
+glPointParameterfvProc glPointParameterfvPtr;
float default_attenuation[3] = {1.0, 0.0, 0.0};
//Required for using GL_extensions
glEnable(GL_POINT_SMOOTH);
if ( fgGetBool("/sim/rendering/distance-attenuation")
- && glutExtensionSupported("GL_EXT_point_parameters") )
+ && SGIsOpenGLExtensionSupported("GL_EXT_point_parameters") )
{
// Enable states for drawing points with GL_extension
glEnable(GL_POINT_SMOOTH);
float quadratic[3] = {1.0, 0.001, 0.0000001};
// makes the points fade as they move away
- glPointParameterfvEXT(GL_DISTANCE_ATTENUATION_EXT, quadratic);
- glPointParameterfEXT(GL_POINT_SIZE_MIN_EXT, 1.0);
+ glPointParameterfvPtr(GL_DISTANCE_ATTENUATION_EXT, quadratic);
+ glPointParameterfPtr(GL_POINT_SIZE_MIN_EXT, 1.0);
}
glPointSize(4.0);
if (fgGetBool("/sim/rendering/enhanced-lighting")) {
if ( fgGetBool("/sim/rendering/distance-attenuation")
- && glutExtensionSupported("GL_EXT_point_parameters") )
+ && SGIsOpenGLExtensionSupported("GL_EXT_point_parameters") )
{
- glPointParameterfvEXT(GL_DISTANCE_ATTENUATION_EXT,
+ glPointParameterfvPtr(GL_DISTANCE_ATTENUATION_EXT,
default_attenuation);
}
// get the address of our OpenGL extensions
if ( fgGetBool("/sim/rendering/distance-attenuation") )
{
-#ifdef WIN32
- glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC)
- SGLookupFunction("glPointParameterfEXT");
- glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC)
- SGLookupFunction("glPointParameterfvEXT");
-#elif linux
- glPointParameterfEXT = (OpenGLFuncExt)
- SGLookupFunction("glPointParameterfEXT");
- glPointParameterfvEXT = (OpenGLFuncExtv)
- SGLookupFunction("glPointParameterfvEXT");
-#endif
+ glPointParameterfPtr = (glPointParameterfProc)
+ SGLookupFunction("glPointParameterfEXT");
+ glPointParameterfvPtr = (glPointParameterfvProc)
+ SGLookupFunction("glPointParameterfvEXT");
}
// based on the requested presets, calculate the true starting