| Done
--------------------------------------------------------------------------
+6/11/98 - convert to static libraries and reduce libtool usage ...
+
+6/11/98 - Converted to GL_FOG_EXP2
+
5/29/98 - Widened edges of tiles to overlap a bit. This should help
reduce floating point induced gaps between tiles.
| Todo
--------------------------------------------------------------------------
+6/10/98 - problem with view culling when not looking forward. Need to
+ generate the correct matrix and work it into the calculations.
+
+6/10/98 - terrain generation - add an option to try to iteratively change
+ the error tolerance to try to generate "close" to a certain
+ number of vertices so that we can have consistent size, rendering
+ speed etc. among various terrain tiles.
+
+6/10/98 - Generate and store the transform matrix when rendering by
+ material property so we don't have to push, transform, pop
+ continually. See mesa code for gluLookAt()
+
5/26/98 - Add version checking to scenery files
4/25/98 - Roll all of Time/sunpos.cxx into Astro/sun.cxx
12/29/97 - glut windows or something for panel area - consider 3d
panels, careful of texture memory problems.
-
-1/5/98 - bzflag sound code might be able to work for us.
-