/engines/engine[%d]/rpm
/engines/engine[%d]/pitch
/engines/engine[%d]/torque
+
+
+================================================================================
+LIGHT
+================================================================================
+/sim/time/sun-angle-rad
+/rendering/scene/ambient-r
+/rendering/scene/ambient-g
+/rendering/scene/ambient-b
+/rendering/scene/diffuse-r
+/rendering/scene/diffuse-g
+/rendering/scene/diffuse-b
+/rendering/scene/specular-r
+/rendering/scene/specular-g
+/rendering/scene/specular-b
void FGLight::bind () {
SGPropertyNode *prop = globals->get_props();
prop->tie("/sim/time/sun-angle-rad",SGRawValuePointer<double>(&_sun_angle));
+ prop->tie("/rendering/scene/ambient-r",SGRawValuePointer<float>(&_scene_ambient[0]));
+ prop->tie("/rendering/scene/ambient-g",SGRawValuePointer<float>(&_scene_ambient[1]));
+ prop->tie("/rendering/scene/ambient-b",SGRawValuePointer<float>(&_scene_ambient[2]));
+ prop->tie("/rendering/scene/diffuse-r",SGRawValuePointer<float>(&_scene_diffuse[0]));
+ prop->tie("/rendering/scene/diffuse-g",SGRawValuePointer<float>(&_scene_diffuse[1]));
+ prop->tie("/rendering/scene/diffuse-b",SGRawValuePointer<float>(&_scene_diffuse[2]));
+ prop->tie("/rendering/scene/specular-r",SGRawValuePointer<float>(&_scene_specular[0]));
+ prop->tie("/rendering/scene/specular-g",SGRawValuePointer<float>(&_scene_specular[1]));
+ prop->tie("/rendering/scene/specular-b",SGRawValuePointer<float>(&_scene_specular[2]));
}
void FGLight::unbind () {
SGPropertyNode *prop = globals->get_props();
prop->untie("/sim/time/sun-angle-rad");
+ prop->untie("/rendering/scene/ambient-r");
+ prop->untie("/rendering/scene/ambient-g");
+ prop->untie("/rendering/scene/ambient-b");
+ prop->untie("/rendering/scene/diffuse-r");
+ prop->untie("/rendering/scene/diffuse-g");
+ prop->untie("/rendering/scene/diffuse-b");
+ prop->untie("/rendering/scene/specular-r");
+ prop->untie("/rendering/scene/specular-g");
+ prop->untie("/rendering/scene/specular-b");
}