#include <string>
#include <vector>
+#include <simgear/props/props_io.hxx>
#include <simgear/structure/subsystem_mgr.hxx>
#include <simgear/structure/exception.hxx>
#include <Main/fg_props.hxx>
#include "component.hxx"
#include <Main/fg_props.hxx>
#include <simgear/structure/exception.hxx>
+#include <simgear/props/condition.hxx>
using namespace FGXMLAutopilot;
#endif
#include <simgear/structure/subsystem_mgr.hxx>
-#include <simgear/props/condition.hxx>
+#include <simgear/props/propsfwd.hxx>
namespace FGXMLAutopilot {
#include "component.hxx"
+#include <simgear/props/props.hxx>
+#include <simgear/props/condition.hxx>
+
namespace FGXMLAutopilot {
/**
#include <simgear/debug/logstream.hxx>
#include <simgear/misc/sg_path.hxx>
#include <simgear/props/props.hxx>
+#include <simgear/props/props_io.hxx>
#include <istream>
#include <fstream>
#ifndef GUI_MAPWIDGET_HXX
#define GUI_MAPWIDGET_HXX
+#include <map>
#include <simgear/compiler.h>
#include <simgear/math/SGMath.hxx>
#include <simgear/props/props.hxx>
#endif
#include <simgear/structure/SGBinding.hxx>
+#include <simgear/props/props_io.hxx>
+
#include <Scripting/NasalSys.hxx>
#include <Main/fg_os.hxx>
#include <simgear/misc/sg_path.hxx>
#include <simgear/screen/screen-dump.hxx>
#include <simgear/structure/event_mgr.hxx>
+#include <simgear/props/props_io.hxx>
#include <Cockpit/panel.hxx>
#include <Main/globals.hxx>
#include <plib/pu.h>
#include <simgear/debug/logstream.hxx>
#include <simgear/structure/SGBinding.hxx>
+#include <simgear/props/props_io.hxx>
#include <Main/globals.hxx>
#include "FGEventInput.hxx"
#include <Main/fg_props.hxx>
#include <simgear/io/sg_file.hxx>
+#include <simgear/props/props_io.hxx>
#include <Scripting/NasalSys.hxx>
using simgear::PropertyList;
// $Id$
#include "FGJoystickInput.hxx"
+
+#include <simgear/props/props_io.hxx>
#include "FGDeviceConfigurationMap.hxx"
#include <Main/fg_props.hxx>
#include <Scripting/NasalSys.hxx>
#include <simgear/constants.h>
#include <simgear/misc/sg_path.hxx>
+#include <simgear/props/props_io.hxx>
#include <osg/GLU>
#include <Main/globals.hxx>
#include <simgear/structure/exception.hxx>
#include <simgear/misc/sg_path.hxx>
#include <simgear/sg_inlines.h>
+#include <simgear/props/props_io.hxx>
#include <Main/fg_props.hxx>
#include <Main/globals.hxx>
#include <simgear/structure/exception.hxx>
#include <simgear/structure/commands.hxx>
#include <simgear/props/props.hxx>
+#include <simgear/props/props_io.hxx>
#include <simgear/structure/event_mgr.hxx>
#include <simgear/sound/soundmgr_openal.hxx>
#include <simgear/timing/sg_time.hxx>
#include <simgear/misc/sg_dir.hxx>
#include <simgear/misc/sgstream.hxx>
#include <simgear/misc/strutils.hxx>
+#include <simgear/props/props_io.hxx>
#include <simgear/misc/interpolator.hxx>
#include <simgear/scene/material/matlib.hxx>
#include <simgear/sound/soundmgr_openal.hxx>
#include <simgear/misc/ResourceManager.hxx>
#include <simgear/props/propertyObject.hxx>
+#include <simgear/props/props_io.hxx>
#include <Aircraft/controls.hxx>
#include <Airports/runways.hxx>
#include <Main/fg_props.hxx>
#include <simgear/props/props.hxx>
+#include <simgear/props/props_io.hxx>
#include <simgear/misc/sg_path.hxx>
#include <simgear/sound/soundmgr_openal.hxx>
#include <simgear/sound/xmlsound.hxx>
#include <plib/fnt.h>
+#include <simgear/props/propsfwd.hxx>
#include <simgear/props/condition.hxx>
#include <simgear/structure/subsystem_mgr.hxx>
#include <simgear/math/interpolater.hxx>
#include <simgear/misc/sg_path.hxx>
#include <simgear/props/props.hxx>
#include <simgear/props/condition.hxx>
+#include <simgear/props/props_io.hxx>
#include "panel.hxx"
#include "panel_io.hxx"