Generate terrain normals on the fly.
MAT3inv.o: MAT3inv.c mat3defs.h mat3.h
MAT3mat.o: MAT3mat.c mat3defs.h mat3.h
MAT3vec.o: MAT3vec.c mat3.h
-fg_geodesy.o: fg_geodesy.c fg_geodesy.h ../constants.h
+fg_geodesy.o: fg_geodesy.c fg_geodesy.h ../Include/constants.h
fg_random.o: fg_random.c fg_random.h
-geotest.o: geotest.c ../constants.h fg_geodesy.h
-polar.o: polar.c polar.h ../types.h ../constants.h
+geotest.o: geotest.c ../Include/constants.h fg_geodesy.h
+polar.o: polar.c polar.h ../Include/types.h ../Include/constants.h
#include <math.h>
#include "fg_geodesy.h"
-#include "../constants.h"
+#include "../Include/constants.h"
/* ONE_SECOND is pi/180/60/60, or about 100 feet at earths' equator */
$Header$
$Log$
+Revision 1.2 1997/12/15 23:54:54 curt
+Add xgl wrappers for debugging.
+Generate terrain normals on the fly.
+
Revision 1.1 1997/07/31 23:13:14 curt
Initial revision.
/* $Log$
-/* Revision 1.1 1997/07/31 23:13:14 curt
-/* Initial revision.
+/* Revision 1.2 1997/12/15 23:54:54 curt
+/* Add xgl wrappers for debugging.
+/* Generate terrain normals on the fly.
/*
+ * Revision 1.1 1997/07/31 23:13:14 curt
+ * Initial revision.
+ *
*/
#include <stdio.h>
#include "polar.h"
-#include "../constants.h"
+#include "../Include/constants.h"
/* we can save these values between calls for efficiency */
/* $Log$
-/* Revision 1.2 1997/07/31 22:52:27 curt
-/* Working on redoing internal coordinate systems & scenery transformations.
+/* Revision 1.3 1997/12/15 23:54:54 curt
+/* Add xgl wrappers for debugging.
+/* Generate terrain normals on the fly.
/*
+ * Revision 1.2 1997/07/31 22:52:27 curt
+ * Working on redoing internal coordinate systems & scenery transformations.
+ *
* Revision 1.1 1997/07/07 21:02:36 curt
* Initial revision.
* */
#define POLAR_H
-#include "../types.h"
+#include "../Include/types.h"
/* Convert a polar coordinate to a cartesian coordinate. Lon and Lat
/* $Log$
-/* Revision 1.3 1997/07/31 22:52:28 curt
-/* Working on redoing internal coordinate systems & scenery transformations.
+/* Revision 1.4 1997/12/15 23:54:55 curt
+/* Add xgl wrappers for debugging.
+/* Generate terrain normals on the fly.
/*
+ * Revision 1.3 1997/07/31 22:52:28 curt
+ * Working on redoing internal coordinate systems & scenery transformations.
+ *
* Revision 1.2 1997/07/23 21:52:21 curt
* Put comments around the text after an #endif for increased portability.
*