// draw the background
FGColor c(0.0, 0.0, 0.0);
- c.merge(fgGetNode("/sim/gui/colors/splash-screen"));
+ c.merge(fgGetNode("/sim/gui/style/colors/splash-screen"));
glColor4f(c.red(), c.green(), c.blue(), alpha );
glBegin(GL_POLYGON);
glVertex2f(0.0, 0.0);
info.begin();
FGColor c(1.0, 0.9, 0.0);
- c.merge(fgGetNode("/sim/gui/colors/splash-font"));
+ c.merge(fgGetNode("/sim/gui/style/colors/splash-font"));
glColor4f(c.red(), c.green(), c.blue(), alpha);
font.getBBox(progress_text, fontsize, 0, &left, &right, &bot, &top);