// update audio listener values
// set the viewer posotion in Cartesian coordinates in meters
- SGVec3d offs = SGVec3d( loop_view->getXOffset_m(),
- loop_view->getYOffset_m(),
- loop_view->getZOffset_m());
- smgr->set_position_offset( offs );
smgr->set_position_geod( loop_view->getPosition() );
-
- smgr->set_orientation( loop_view->getViewOrientation(),
- loop_view->getViewOrientationOffset() );
+ smgr->set_orientation( loop_view->getViewOrientation() );
// get the model velocity
SGVec3f velocity = SGVec3f::zeros();
_aircraft->update();
// update model's audio sample values
- _fx->set_position_geod( _aircraft->getPosition() );
+ SGGeod position = _aircraft->getPosition();
+ _fx->set_position_geod( position );
SGQuatd orient = SGQuatd::fromYawPitchRollDeg(_heading->getDoubleValue(),
_pitch->getDoubleValue(),
_roll->getDoubleValue());
_fx->set_orientation( orient );
-#if 0
SGVec3d vel = SGVec3d( _speed_n->getFloatValue(),
_speed_e->getFloatValue(),
_speed_d->getFloatValue() );
if ( vel[0] || vel[1] || vel[2] ) {
- SGQuatd q(-0.5, -0.5, 0.5, 0.5);
- _velocity = toVec3f( q.backTransform( vel ) );
+ SGQuatd hlOr = SGQuatd::fromLonLat(position);
+ _velocity = toVec3f( hlOr.backTransform( vel * SG_FEET_TO_METER ) );
}
else
_velocity = SGVec3f::zeros();
-#endif
_fx->set_velocity( _velocity );
}